Apple’s AI Chip

Reports from Bloomberg suggest Apple is working on designing a new piece of silicon specifically for AI or more likely Machine Learning. Anyone tracking semiconductor trends could predict this since nearly every company working on AI/ML is using or designing a companion chip like a dedicated ASIC or FPGA for their AI efforts. At a fundamental level, these dedicated companion processors that are programmed for specific tasks are better suited for a range of tasks and AI is one of them.

Most companies are using these companion processors for inference, which is what happens after the computer is trained and you ask it a question. The trend in machine learning is to use the CPU/GPU to teach the system and then use a dedicated co-processor to handle the inference. Nearly all benchmarks I’ve seen confirm this process speeds up the computers ability to answer a question dramatically. A practical example of something like computer vision is once you have trained a system (using the CPU/GPU) to recognize a dog the dedicated AI chip for inference is what is doing the work to identify the image is a dog. Experts in the AI/ML industry as well as some of the best silicon architects I know have concluded this heterogeneous architecture is the right path forward.

This is why it makes all the sense in the world for Apple, a company who looks to design every piece of silicon it can that will give their products a superior and differentiated experience, to develop a dedicated chip for their AI efforts. I suggested this very thing last year when we discovered the iPhone 7/7 Plus had an FPGA in it for the first time. This FPGA was being used for sensor fusion (to manage a number of the sensors more efficiently, but it signaled Apple understood these specially designed co-processors were optimal for efficiency and performance.

So What Might This New AI Chip Do?
A high-level point I’ll make is here is much of Apple’s machine learning applications are hiding in plain sight, and you wouldn’t recognize them if you didn’t know what you are looking for. For example, when you are at your office, or any location not your house, and you pick up your iPhone, and it says it will take you X number of minutes to get home. That is Apple’s machine learning at work looking at your location, looking up the traffic/routes, and letting you know its estimate of your time to get home. Or when a get a phone call from a number you don’t recognize, and under the number, there is text saying “maybe John Smith.” This is Apple’s machine learning at work looking on your device for this phone number in case it is associated with this contact (like in an email) even if you didn’t add the number to your contacts. Or when you pull up Apple Maps to look for directions and start searching for an address for an upcoming meeting, and below the search box the address pops up automatically because it saw this address in your email. That is Apple’s machine learning working indexing address data in your email and date/time information, and it anticipated you might look for this address at some point. All of this happens behind the scenes and it is a complex series of algorithms which accomplish these feats, and they are all tactics in machine learning.

One of the things a casual iPhone owners may not recognize is that iOS is always learning about them, and to a degree, becoming customized uniquely for them. iOS is a learning operating system that conforms to its owner. While this is still very early in how it is done, this is essentially how Apple is designing their operating systems and apps, and this AI chip will likely move this ambition forward in leaps and bounds.

Another way we may see the benefits of this chip right off the bat is with Apple’s rumored new facial recognition system. This solution will undoubtedly have extremely sophisticated software working behind the scenes for what is being called FaceID. The system will need to recognize your face in the dark, from all angles, be secure and not fooled by a picture of you so will require 3D mapping, as a few examples. But some new recent leaks even suggest the front facing camera sensors may indeed gain some intelligence as well. This feature in particular, suggested the iPhone will know when you are looking at it and add some intelligent context to things like notifications in this case.

Given computer vision is one of the most computationally intense use cases out there, I suspect a range of intelligent features to come to the iPhone camera app as well. This can expand beyond simple effects to even identifying people in real time, not taking a picture if everyone is not smiling, and even using Siri more specifically for things like a selfie. While I appreciate Apple’s Siri promos with the Rock when you ask Siri to take a selfie all it does is launch the camera but not take a selfie. I hope this evolves so when I say “hey Siri take a selfie” the app opens and Siri then says “let me know when you are ready.” Then I say “ready, ” and it waits until I’m smiling and the picture is the best it can then take the picture. Just one example of others I can think up.

The bottom line is, a dedicated and specifically designed piece of silicon from Apple’s world class design team makes all the sense in the world. Apple is uniquely positioned to do this and provide a superior AI experience at the core of their learning operating system. The competition will try, but it will be extremely difficult to match the on device learning from Apple.

There is a quote that has been bounced around, with some debate to who said it, that says “a computer should not ask you a question it knows the answer to.” This has been a notoriously difficult but I suspect Apple’s custom effots in silicon and tuning that software specifically toward more intelligence and adaptive OS/apps we will start to get closer to this vision. We have talked about Apple designing an anticipation engine and I’m certain this AI chip will help greatly in this effort.

A Thesis for Augmented Reality

We are on the cusp of watching something we have been talking about for a while go mainstream in a big way. That thing is Augmented Reality. With Apple’s ARKit and from what I’m hearing a Google ARKit competitor for Android coming soon, these new tools will usher in a new wave of app development and innovation. I’ve stated my point that AR will go mainstream through the smartphone and eventually to other displays. It is the topic of what those other displays may be I want to address today.

Over the weekend, rumors went wild about Apple’s supposed working on multiple form factors for AR glasses. This should come as no shock to anyone since Apple R&D labs likely have prototypes of nearly anything we can dream up. When thinking about the future of augmented reality, everyone seems to assume glasses. It’s possible that is the case. However, I’m willing to bet a plethora of screens in our life will rely heavily on AR, not just one.

One of the initial challenges we will have with AR is the limitations of the human eye to begin with. This became evident when I tried Google Glasses and many others I tried a few months ago at an Augmented Reality conference I attended. In nearly every example, the display presented quite a bit of information on the lenses, which required me to change my eyes focus to the lens in front of me and away from what I was looking at visually. This requires a tremendous amount of energy and the result is I entirely lose my peripheral vision. I’ve seen this as well in some futuristic automobile demonstrations where the windshield in front of you simply displays you information like any screen today instead of overlaying that information onto an object you are looking at like a street sign. There is a huge difference between these two approaches and the latter is key to my thesis on Augmented Reality.

Luke Wroblewski designed a great series on things that make sense to overlay digital information on in an augmented sense. Here are a few images but check out his whole series.


Luke makes clear at the beginning of his post he is making an assumption that AR tech will have eye tracking. Eye tracking is non-existent in every demo today because the technology is not yet militarizable enough to show up in glasses or compact headset. Eye tracking is technology where sensors that are pointed at your eyes can tell what you are looking at with precision. I’ve done a number of eye tracking demo’s in a few R&D labs where a mouse/curser has been modified to point exactly where my eyes go on a display. It is pretty scary how well and precise this works. Once my AR headset knows exactly what I’m looking at it will make it easier to overlay information on the object. This is key in having a user experience that makes sense for AR. As I mentioned, if the display just pops up information and causes me to change my focus it will distract me from the real world vs. enhance it which is the ultimate promise of AR.

In exploring other commercial applications in existence I found this trend applied as well. A few friends of mine in the Air Force confirmed their heads up displays in their helmets never cause them to change their focus on what they are looking at yet overlays the information they need on their target or map, etc. There is also mounting scientific research that displaying information to close to the eye puts significant strain on the eye and can lead early eyesight issues. This is the danger we face if augmented reality displays are treated simply as a display instead of just overlaying information on objects we are looking at in the world.

Beyond Glasses
Part of my thesis on AR goes beyond glasses as well. Glasses may be a key part of the experience since they are the one form factor which will have precise eye tracking, however, during this transition I think transparent displays will play a key role in maturing AR. It is entirely possible our smartphones will have a transparent display before humans embrace glasses as the primary display in their life.

Much science fiction captures this well. If you look at any major science fiction show or movie in the last decade, you will notice all their personal communications devices have transparent displays. They even often hold those displays over an object and use it to gain more information on what they are seeing.

Thanks to AR changing the behavioral paradigm with our smartphones, we will observe humans using this out in the world. We will watch in cities, stores, malls, parks, etc., as people hold their phones up and look through them at something. The upside for glasses is how this new behavior will highlight a pain point of having to hold your phone up in front of your eyes for long periods of time. Glasses will relieve this burden and likely become an attractive solution at some point in the distant future.

Like all new things, this technology is going to take time to go mainstream. Humans do not change behavior quickly, and they adopt new technologies very slowly. When I told someone I thought the adoption timeline would be more like ten years between the tech maturing, prices dropping, and humans embracing new behaviors they were shocked at how long the time line seemed. But I reminded them that HDTV took ten years to become fully adopted by the masses. To my knowledge, there have been few more technologically and visually compelling things in the last 15 years than HDTV to the masses, and it still took 10 years. So my timeline could actually be aggressive rather than conservative.

Apple Watch, Fitbit, and Everyone Else

By my estimates, Fitbit and Apple Watch combined for nearly 50% of all wearable shipments in the June quarter of 2017. The market is a duopoly, and major questions about Fitbit remain. Fitbit’s ASP was just over $100 for the quarter while the Apple Watch was just over $300 in our model. However, Fitbit and Apple Watch are on two very different trajectories.

Apple Watch continues to slowly gain traction. In 2017, the Watch is already off to a great start and much better than the start it had in 2016. Since Apple Watch was announced I predicted it would be a slow growth path. We estimated around 20 million Apple Watches sold in its first year and the consensus number from a range of third party sources was around 15 million. So while we were not far off, some firms were predicting a range of 30-40 million in year one. I knew it would be a slow growth pattern because of the newness of the category and lack of familiarity with what a smartwatch was in general. Now, nearly three years later, consumers are starting to catch on.

I’m predicting Apple Watch to be on a growth trajectory in 2016 selling more than any year prior, and having an even better 2018. Apple’s marketing, and consumers spreading the word, as well as just starting to see them out in the world more often helps validate the product and generate interest. This simply took time and is playing out just as we suspected.

While Apple Watch is slowly becoming a thing, a major question for Fitbit is whether their smartwatch can follow suit. It is possible the growing success of Apple Watch will only help Fitbit’s efforts as Apple has helped mature the category. Fitbit’s CEO James Park seems confident.

Consumers will decide if Park is right. This is a very bold statement, however, and one that may not age well. At least he knows what is necessary for his company to survive. If Fitbit can keep customers from leaving their ecosystem and joining Apple’s, then Fitbit can still grow. In Fitbit’s latest earnings they stated 68% of consumers who purchased a Fitbit in the quarter were first-time buyers. This is a big number, and I have to imagine most of Fitbit’s sales the past few quarters have also been to first-time buyers. Fitbit has to help these customers go upstream and choose their smartwatch over Apple’s when and if they are ready.

While I believe Fitbit can make a decent looking smartwatch, that runs a capable OS, I’m not as convinced they can create the platform that is necessary to compete with the Apple Watch. When I say platform in this case, I mean more than apps. We know apps are still not a major factor on Apple Watch yet, however, Apple is growing the ecosystem around the Apple Watch by integrating with fitness machines at the gym, health and wellness programs, some insurance programs, etc. All of this helps in building momentum as consumers become more aware of all the things in their life Apple Watch can integrate with. Perhaps a more poignant observation here is how long it has taken, and even the slow head of steam, Apple itself has faced while trying to build an ecosystem/platform around Apple Watch. If it has been a challenge for Apple with Watch how can we expect Fitbit to fare any better any faster?

Last few points on Fitbit vs. Apple Watch. Perhaps the biggest challenge Fitbit faces in both hardware and as a platform is the large amount of overlap Fitbit has with iPhone owners. Data from our firm and others confirm a more than 50% overlap of iPhone owners who own or purchased a Fitbit. As Apple can out integrate Fitbit with current and new features around iOS, it makes it even that harder for Fitbit to stay attractive if their customer is now interested in moving from a basic fitness tracker to a more capable smart watch. It is with this overlap with the reverse point can be made that the Fitbit smart watch can benefit from Apple helping mature the category. With the bulk of Fitbit’s being sold were to new customers, you can argue Fitbit is helping Apple by getting customers familiar with the benefits of basic health and fitness tracking, and a good chunk of those customers may graduate to Apple Watch. This has been mine and a good chunk of Wall. Street’s thesis from the start that Fitbit will serve as a feeder to Apple Watch for many consumers.

What About Everyone Else?
In January of 2015, I wrote this post highlighting what I saw as the two most likely scenarios for the smart watch market. I encourage you to read the post, and download the report I wrote in 2015 for the full take but here is what I outlined as the first scenario, which is still the one playing out today.

Scenario #1
Apple will easily strongly influence the smart watch category in 2015 and 2016. It is hard to argue against Apple’s vertical advantage and tight control of their entire ecosystem. This advantage undoubtedly will give them dominance in the early stages of a category. If some things play out, we can see them command the category for the long term.

Apple had a near monopoly on the iPod/MP3 market. We can see a similar scenario playing out where Apple effectively “iPods” the smart watch category, maintaining dominant share over the next five to seven years. While the early success of the iPod was driven by Apple releasing iTunes for Windows, we don’t see the need for Apple to support other platforms to hold sway over the smart watch category. Apple’s existing iPhone customer base is large enough to keep it the foremost smart watch vendor and their smart watch platform as the reigning one in the smart watch category.

Apple is blessed by their developers and always has been. Developers for the Apple Watch will make or break the product. To dominate the category, Apple’s developers will tightly integrate the Apple Watch experiences with their apps and drive compelling use cases into the mass market. Apple’s developers are a large part of their competitive advantage for iOS, and this extends to the Apple Watch making it very difficult for other smart watch platforms to commit and attract developers or build an ecosystem. I believe, for the smart watch to go mainstream, it will take an ecosystem and Apple has history in their corner when it comes to building for a category.

This is still the scenario playing out and feeling most likely. My last point on developers is still the one lacking, but that can change quickly. By my estimates, Apple Watch owned 61% of smart watch market sales this last quarter. No single vendor or brand is even remotely challenging Apple in smart watch sales.

So what about scenario #2 around Android Wear? Most technology brands have given up on Android Wear, and the only group somewhat focused on it are fashion brands. Name brands like Fossil, Michael Kors, Boss, Movado, and more are dabbling with Android Wear smart watches. This move has done little to help Android Wear as a platform. However, it is a small victory for Google for now.

In reading some watch market industry reports, the early results from fashion brands sales of Android Wear devices is not promising. A number of brands who had been selling Android Wear smart watches were not pleased with the results nor were the retailers and are concluding it was not worth their time and investment. We will see if this new batch fares any different. The disadvantage many of these brands have is the channel since if it does not sell well retailers won’t carry the product. Apple with their own channel has been able to be patient and the constant presence in Apple stores is paying off for the Apple Watch.

One last point. China is and has always been a major contributor the Watch industry, and the Swiss watch industry in particular. I found this interesting point from an analyst note on Swatch.

Consumer spend running above wholesale orders, a positive signal for growth
Evidence from Chinese retailers, soft luxury, and our Global Blue tourist data indicates that Chinese retail demand has picked up since H2 16. With this nationality making up ~50% of Swatch’s sales we expect this recovery to benefit wholesale orders (70% of Swatch’s business) through 2017 and help allay bear concerns around wearables, high group inventory and Chinese demand for watches. Our conviction is reinforced by our view that the middle-class Chinese consumer will be the structural driver of the industry going forward. This benefits Swatch given its broad price offer. We believe organic growth is inflecting now: we see 2% in H1 17E, 7% in H2E, and 7% in 2018E.

There are positive signs all around in China with regards to the Watch market, and none of these reports have considered how those positive signs may help Apple. Apple Watch has had little success in China to date, as has the smartwatch category in general with only 9% of mainland Chinese consumers stating they own a smartwatch of any kind. It will be interesting to see if the same positive growth signs the Swiss watch industry is looking at in China pays off for Apple over the next year. It seems likely, but right now it is only a hunch.

Apple’s iPad Surprise and Other Interesting Earnings Bits

Apple’s Fiscal Q3 earnings were a bit more interesting than I thought. Much of this interest came from extensive commentary from Tim Cook on a range of things from iPad to Apple Watch, to autonomous systems, and the iPhone in emerging markets like India. First, let’s start with the iPad.

iPad
iPad unit shipments were up 14% YoY. I suspect this had a lot to do with the new aggressively priced iPad Apple launched earlier in the year as well as some regional help in China and enterprise/EDU. iPad ASP was down, which does suggest the $329 iPad drove a good volume of sales. This is not surprising as there was still a large base of iPad two still in use and it made sense it was time for some upgrades. Half of iPad sales in China were also to new customers to iPad. For quite some time we have been watching the iPad slowly grow its base and lure in China, and this trend continued in the June 2017 quarter.

Apple’s main mission with iPad remains to reposition it as an entirely new type of computer. This is the goal of their ads, and it may be slowly working. We need to see how the fall plays out with iOS 11 and iPad, but according to a poll, we ran 36% of our respondents had not yet seen Apple’s new iPad commercials. 24% indicated these commercials had still not increased their consideration to buying iPad over a new PC or Mac. 16% said they are still happy with the PC or Mac they have, but they may consider switching to iPad when their current notebook/desktop needs to be replaced. Only 5% of respondents had already made the switch from PC/Mac to iPad. I remain convinced there is a lot of upside for iPad. However, there is still work for Apple to do.

Apple Watch
Apple Watch is quietly off to a strong 2017. It appears both the March and June quarters of 2017 were up approximately 50% YoY. In each quarter Apple shipped approximately 2.3-2.6 million Apple Watches. This is not as strong 2015 quarters but much better than 2016. As of now, I’m relatively confident 2017 will be Apple Watch’s best sales year yet.

By most research estimates, Apple is the second largest watch brand to Rolex in revenue, and regarding end, customer sales Apple sells more watches each year than all Swiss watch brands. Note this interesting snippet from a Wall St. note on the European luxury market.

The other thing to consider about the Watch is the data collection platform it is becoming. With an installed base nearing 30 million people, Apple is getting more health, fitness, and overall activity data than any company out there. Even as Apple is anonymizing that data for user privacy, they are still benefitting from learning the data trends which overall helps make better products and more personal services over time for the end customer.

Autonomous Systems
The most interesting part of Tim Cook’s commentary on autonomous systems was not his affirmation that they are interested in autonomous systems/vehicles but that the applications for autonomy go beyond vehicles. He said you are all thinking about this too small! It seems many have lost the forest for the trees by just looking at autonomous systems through a vehicle lens. Apparently, Apple has much larger ideas in mind. So what can that be?

Robots, for one, may be an interesting angle here. If perhaps, we are heading toward a future where we have personal robot assistants then Apple is certainly well positioned for that future. Autonomy can also benefit Apple’s assembly factories helping them further cut manufacturing costs. It was Tim Cook’s coy comments about autonomy being more than just for cars/vehicles I found the most intriguing and worthy of deeper thought.

The iPhone just getting Started in Emerging Markets
Apple remains bullish on emerging markets like India, and even lower tier areas of China. This lines up with our data that suggests consumers are moving up the price chain not downwards even in price sensitive markets. So long as Apple has competitive price products, that are not too much more expensive than the competition, then I agree they have some ground to gain in markets like India, lower tier China, and SE Asia.

Continued investments in these regions in store fronts, developer ecosystems, local services, manufacturing, etc., are all necessary for Apple to grow their installed base in these regions. Apple is playing the long game here, and we can’t forget it is a long game.

Set up for a Big Year
The last thing I want to call out was the confidence coming from Apple management. I don’t read this as being cocky but more just sensing the winds are trending in their favor for the next 12-18 months. Honestly, I’ve been scouring reports and data we have, and I can’t find much evidence to counter Apple’s confidence. Nearly every Wall St primary research study indicates a huge number of iPhone customers waiting for the iPhone 8. Upgrades have been delayed, and consumers have engaged in what I now call the great wait for the iPhone 8. I know it rhymes.

Apple is not just poised for a big second half but a big 2018. With developers jumping on ARKit as fast as any new toolset Apple has released, there is going to be a new developer app boom around AR which will be exclusive to iOS. This will also be a very public display of innovation. AR is going to demo very well, and iPhone customers will be more than happy to show off all the cool features of AR which will only help in driving consideration of their Android owning friends to switch.

As I mentioned here, AR will also help drive exclusive experiences and new app innovation in China that will generate even more interest to iOS from Chinese Android owners.

Apple’s ecosystem as a whole is getting bigger and more powerful. I’m fond of saying platforms broker trust, and that trust only deepens over time and becomes attractive and hard to leave. Apple is creating value for third parties not just themselves and this again contributes to the rich value of the ecosystem.

Disruption Theory in the Consumer Experience Era

I mentioned earlier in the year that I was helping researchers at the Clay Christensen Institute as they work to make some revisions to disruption theory for an upcoming book Clay is writing. In the conversations since it has become clear that disruption theory will face more and more challenges in the consumer era. There are key areas where the theory and overall framework are applicable, and there are other areas where they are not.

It is also important to understand disruption theory is a multifaceted theory. Most people gravitate to one particular angle of the theory around low-end disruption. The basic premise with low-end disruption has everything to do with the price of a product or service. It is a framework to understand how low-end competitors can displace high-end premium competitors and take the lions share of the market from them. In this scenario, the high-end competitors entrench and go even more premium to protect their margins but in doing only maintain a small share of the pie.

What stands out to me when you look at much of the framework for disruption theory is that it tends to work best when we talk about products which are, or will become commodities. Commodity products seem to be the ones most impacted by the low-end disruption. This is the fault many made when they assumed the iPhone would be disrupted (this is a long and complicated debate). The assumption was that smartphones would become a commodity and in that scenario, those with the lowest prices would win. This assumption missed how indispensable smartphones would become to their owners and even in markets where consumers are price sensitive, and economically disadvantaged, we still observe consumers move upstream and spend more with their smartphone purchases not going cheaper each time they buy a new one. The reason this bucked conventional wisdom was because the smartphone was and is not a commodity.

However, there is a bigger trend emerging that I think will pressure this theory even more. When we look at how retail is changing, computing is changing, travel and leisure are changing, etc., we observe consumers are developing an insatiable appetite for experiences. They want unique, differentiated, one of a kind experience and are seeking out products, brands, and anything which provides this for them. At a high level, it appears that consumers are raising their expectations annually and this may challenge some traditional thinking around disruption theory.

It doesn’t matter what business you are in, the consumer experience is going to matter more and more each year. Consumers will become harder to please, and expect more and the result will pressure the need to innovate significantly.

We see this happening in pockets but most visibly in travel, leisure, and food. I’m certain it will spill over to tech as well if it hasn’t already. Interestingly, a contributing factor to the high demands of consumers on experiences is social media. The pressure from the crowd to “one up” your friends and share your unique experience on social media is mounting. Everyone wants to get a selfie of themselves doing something no one else in their group has, or show off the amazing experience they had. Fascinatingly, in a recent poll I conducted with 300 mainstream consumers indicated that 58% of them had willingly put themselves in what they consider a dangerous situation just to get a selfie. Over half of the group put themselves in a dangerous situation just to capture a unique experience or moment. The idea of this poll hit me when I saw some teenagers take a selfie with a wild bear not too far off in the distance. No I didn’t encourage it, and yes I wish it was me that did it ;).

At a high level, what I’m proposing is that in the consumer experience era there will be fewer areas for commoditization and more opportunity for specialization which consumers will gladly pay for thanks to the vastly improved customer experience. This shift benefits those companies and brand who focus more on consumer experience over being the lowest cost competitor. The truth of consumer markets is it is not a winner take all market. There is room for many to play, and when that is the case it is better to not try and compete on price but on quality and overall customer experience.

Siri’s Job

This past week, I was camping in Tahoe with around 50 friends and family. This group comprised a lot of diversity around age, jobs, and income class. In our group were doctors and nurses, construction workers, police and fireman, software engineers, teachers, students, and those fortunate enough to be retired. While I try not to avoid any talk of work or tech when on vacation, I’m generally the person this group comes to with their questions on things present or in the future. For whatever reason, Siri was a hot topic this year.

Through a range of conversations around Siri, I heard things like “Siri is stupid,” or “Siri doesn’t know anything.” Some variation of this theme came up numerous times, as people shared their frustration with Siri and wondering what she is supposed to be good at doing.

As I dug deeper into what was going on, I realized a key issue is certain expectations that are placed upon Siri. To use business terminology I’m fond of, the question at hand is why consumers are hiring Siri. It became clear that most of the folks in our group used, or tried to use, Siri to search for things on the web and other general information tasks. This was the primary driver of their sentiment toward Siri. When I asked if she did things well like get directions, set a timer, set a reminder, etc., they all said Siri worked perfectly for those tasks.

These conversations and anecdotal data line up with our primary research on this subject. We recently conducted a study on smartphone virtual assistants like Siri and Google Assistant and found that searching for something, or general information queries were among the top five most common behaviors by both Siri users and Google Assistant (Hey Google, Ok Google) users. Interestingly, searching the Internet was the number one thing people do with Google assistant where it is the fifth most common behavior of Siri users. Siri users mostly use Siri to automate tasks that would take them time on their smartphones. Like setting a timer, setting a reminder, calling someone and texting someone.

The key behavior usages between both assistants is not a surprise since Google is, and will always be, better than Siri at searching the web. Google’s mission is to organize the world’s data and they will do that better than anyone. Therefore their AI agent will always be the best at search. The challenge we have today with consumer sentiment around Siri is with its weakness for general Internet search. If consumers do this regularly and want to use a voice assistant for searching and general information queries, Siri is not going to beat Google. Apple’s challenge is to help consumers understand the jobs where Siri is best.

In part, this seems the goal with Apple’s recent short video ads with Dwayne Johnson A.K.A The Rock. Both our data, and my qualitative conversations confirm Siri delivers on the job of getting things done or automating certain tasks inherent to iOS. Knowing Google’s mission is to organize the world’s data, and that mission will manifest itself with their AI agent, I’d interpret Apple’s mission with Siri to organize your life.

Apple is going to have to pick the battles Siri will fight, and I’d argue that organizing your life, and being the assistant of choice to assist you with life itself is the battle I think Apple wants to take on with Siri. Siri has the potential to understand me deeply and perhaps intimately. Siri will know about my family in ways in other digital assistants can. Siri will also understand more completely things like my preferences, core behaviors, likes, and dislikes, places I’ve gone, the food I like (since I take so many pictures of it), and much much more.

While Google will battle here as well in some cases, the reality is they have made their mission clear and are not (yet) trying to turn their assistant into a true personal assistant. We know this because Google Assistant has no name, which is required to build trust and intimacy. This is why Apple has Siri, Amazon has Alexa, and Microsoft has Cortana. Without a name, Google assistant users will only use it to a point but will likely not develop a deeper more trusted relationship with users of other assistants will. Given Google’s business model this makes sense. They would rather not lock themselves out of the iPhone, or Microsoft’s ecosystem and want iPhone users, Windows users, and even Amazon customers to still use Google services. Playing a cross platform game means Google is focusing Google assistant on information, and this is wise.

So this brings up a key hurdle I’m still not sure how we get over. All of these assistants will need to talk to each other because they all solve different problems and are hired for different reasons. Google is my search of choice, Amazon is my shopping platform of choice and Siri is my life assistant. I’d prefer to have Siri talk to Alexa (or the Amazon ecosystem at large), and Google’s search products and get me what I need by using the best mechanism to do so. Perhaps this is asking too much, but this scenario will yield the best customer experience.

The other scenario, is I have to use each assistant independently for different things. This is basically how I use them today. When I want to search for something on the Internet or do a general information query, I use Google Home. When I want to shop or get product information I use Amazon and the Echo. When I need to organize my life and get information on events, calendar, email, contact friends or family, etc., I use Siri.

At least for now, and perhaps the foreseeable future, none of these assistants is poised to succeed well and be hired by a consumer to do everything. They each have their glaring weaknesses and together are pretty powerful. I have a hunch consumers will have more delightful experiences with these assistants if they are hired for the right reasons. The challenge these assistants face currently is consumers do not yet know what those reasons are.

These assistants will ultimately become platforms. Right now there is a land grab for the relationship with a consumer by Siri, Alexa, Google Assistant, and Cortana. My thesis remains, these will succeed best if they remain specialized, however, they will all get along in an ideal world.

Adobe Flash is Dead

Honestly, it feels as though Flash has been dead for some time. But today Adobe officially announced the end of life for Adobe Flash and all I can say is YES! Flash is an absolute resource hog on both CPU and battery and the Internet is and will be a better place without it.

Flash was originally designed for graphics, and vector graphics in particular. There was a time in our Internet history where designing websites in Flash was all the rage. Flash specialized in animations and much more “flashy” eye candy when it came to website design and UI. You may remember this period of time when you went to a website and there was an intro screen that played a flashy movie like intro the website you were visiting.

One of the first startups I was a part of offered a product to mid-size insurance brokers where they could build and modify their own website using a range of templates our product offered. We never offered any Adobe Flash templates but we got requests weekly for them. It was a hot trend that thankfully when away.

Adobe smartly realized Flash’s, and the products they built to program Flash was on its way to being obsolete as developers were moving away from media rich intros to their websites and website user interfaces that didn’t incorporate a range of motion and animations into their design. Adobe determined that adding video playback was Flash’s future value. The problem was that Flash was designed to be a graphic based engine, not a video playback/encode/decode engine. Yet that is exactly how Adobe evolved the product and it made developers lives easier since they could embed the Flash player into their websites and easily tie in their content delivery network (CDN) using a few simple lines of code.

From a lot of the design experimentation our startup was doing at the time, I had a strong sense Flash player and video were not going to play well together and even as my time as an analyst I’ve been on record saying Flash was not the most efficient video player and hogs tremendous CPU resources and thus drains battery faster.

Adobe’s PR unit even got on me during this time having seen my comments in the media and on TV spots. They claimed Flash had no impact on CPU and asked me to run many tests. Which I did, and was able to quantify for them that Flash indeed clogged up CPU cycles, and in many cases caused the processor to heat up and thus turned on your computers fan all contributing to battery drain.

Flash has remained a backbone of the Internet for much of the Internet’s past 15 years or so. Even during the Netbook days I remember both Intel and NVIDIA actively working on solutions to bring lower power processors to Netbooks which could also play Flash. The reason was Netbooks simply would not sell if Flash player was not supported.

Flash was also a culprit for many critics as to why the iPad could never be considered a true computer. Comments flew around from pundits in reviews and commentary saying they could never use an iPad for all their needs because it couldn’t play Flash. All of this was simply a recognition of just how embedded Flash had become for most sites to handle their video. Flash was not the best solution for video playback, it was, however, the easiest and that is why so many sites adopted it.

There is another, perhaps lesser known, Flash player angle today which is just another reason I gladly say good riddance. Website scammers and hackers have been using the Flash Player download as a way to embed malicious code onto people’s computers. I first realized this when we bought a new Mac for my wife as she went back to school to get an additional teaching credential for special education. I set the Mac up for her and shew as off and running. During the course of her school work, she was required to learn new educational tools all which required Flash Player. But as she started to visit different websites for lesson plan ideas, or other educational information she kept being inundated with pop-ups saying she needed to install or update her Flash Player. I didn’t realize all this until she came to me one day and said her computer was slow and things were popping up asking her to install random tools. When I took a look, I found her Mac riddled with malware and spyware galore. She explained what these sites kept asking and then showed me the ones she was needing to visit. Sure enough, I saw the same popups and followed the download it was asking her to install. The install was not the official Adobe Flash page but something else entirely. It was then I realized hackers and scammers have learned that people are so conditioned to their need for Flash that they didn’t hesitate to download whatever the site was asking them so long as it was hidden under the guise of the Flash Player.

For all of these reasons and more, I am glad Adobe is ending Flash’s life. It has honestly made the web a worse place for more than a decade. The challenge will be for Adobe to work with the instructions where Flash is embedded most. Areas like education, and many different enterprise verticals. These are not industries that move fast but ones that move extremely slow. Hopefully, 2020 is enough time for these companies to adapt but they need to understand it is time to move faster to adopt solutions that are not Flash based sooner than later.

There will also be an onus on the browser companies to help make this transition. Apple has had Flash off by default for many years and has been aggressive at trying to move the industry away from Flash. Google and Microsoft still have work to do and hopefully, they will all work to make this transition smooth.

We are actively transitioning the Internet from websites to apps. This transition will still take time but the killing off of Flash is another step in this direction.

iPhone 8 Musings on Price and Rumored Delays

Much has been said and speculated around the pricing for Apple’s iPhone 8. iPhone rumors is especially hot in the summer thanks to the slow news cycle and publications hunting down every story and angle which will generate interest and the iPhone 8 fits that need.

This is one of the most asked questions I get from clients, readers, and in particular the Wall St. community of investors. There is a range of concerns which I will cover and share my thoughts and perspective on, but I think it’s helpful to remember why–besides being a 10th anniversary year–this particular iPhone launch is of the utmost interest, and perhaps importance to Apple as a company.

Many may remember the iPhone 6 launch year and what many referred to as a “super cycle.” That simply means there was a large base of pent up demand of Apple customers who were in need of an upgrade to their 2-3-year-old iPhone. This cycle was also strategically important for Apple as the move to a larger screen form factor helped accelerate their installed base growth and subsequently boosted the annual percentage of customers switching from Android to iOS. We find ourselves in a very similar situation, and many hoping history repeats itself with this iPhone 8 “supercycle” should it happen.

The logic of these assumptions is the expectation/hope that:

  • Apple breaks sales records of the fall thanks to pent up demand to upgrade (especially in China)
  • The iPhone returns to growth (which is likely)
  • These new devices to usher in another round of installed base growth driven by hoards of new switchers from Android.

As always, there are bull, base, and bear cases build around this cycle, but the hope is there that this cycle will generate a new growth period from Apple. Interestingly, some reports I’ve read are predicting iOS growth in 2018 to be higher than Android growth as the entire industry has been hit by a slowdown due to smartphone purchases being delayed. The data seems to suggest the slowdown in 2018 will hit Android more than iOS with iOS being posed for a growth year with estimated iPhone sales forecasts ranging between 230-250 million for Apple’s fiscal year Dec-Sep.

The two biggest parts of the bear case are the price and rumors of a delay. Those are the two I’ll spend time on and end with some thoughts on how Apple may shake up the lineup this fall.

Will the iPhone 8 (exact name TBD) Suffer Massive Delay?
This is probably the hottest question I get from investors. My answer is probably but not any later than November. The root of this concern is because of the number of innovations Apple is bringing to market with the highest end model of the iPhone 8. Things like OLED screen, breezeless design, new 3D image sensor technology, Touch ID under the display, new colors or materials, etc. Many of these technologies are in their infancy and don’t just suffer from challenges in manufacturing scale but also short supply. From my supply chain conversations, Apple has locked up a good chunk of the new 3D image sensor supply they are using but even then may not be able to secure enough to meet demand. These two issues combined are likely to result in some delay meaning customers who want the iPhone 8 will have to wait a month or two at most.

This is not a huge issue since early adopters who will likely be the target of this product will be willing to wait to get the latest innovative iPhone. Meaning, if Apple comes out with a supply of 35-45 million supply in the Dec quarter (estimated 35-45% mix of Dec qtr sales), they will sell all of them and keep their higher end product mix in line with past quarters.

Overall, the delay will be widely critisized in the news but if the supply chain reports are accuate and late October/early November is the longest consumer will have to wait then it seems a big quarter is possible and likely in Dec for Apple.

Pricing
Price has been another major concern. The concern being the iPhone 8 assumes a much larger bill of material (BOM) cost which will drive it’s price up well over $1000 dollars. Folks have speculated it could be $1400 or $1500 which I don’t feel is likely.

A cost analysis of how Apple prices it’s premium products against other premium players in a given category shows that Apple never prices too high above the competition. This true of iPad, Mac, iPhone, and other products in Apple’s lineup as well. While Apple’s products are the most expensive in most categories they compete, they are never too expensive compared to their competition. This is a key point when addressing this concern since the root of the worry is that if the iPhone was too high priced that devices like the Samsung Galaxy S8 and soon to be launched Note devices may become more attractive. Or that consumers may start to feel like Apple is price goughing them and get fed up and switch to another vendor or cheaper iPhone model. Here agin, knowing Apple tries to be price compeititve should give us all the historical context for pricing we need.

My gut is we will see and entry level 64gb iPhone 8 (x, pro, TBD) in the $900 dollar range and a 256gb version starting at $1000-$1100. Yes that would make it the first time in USD the iPhone crosses $1000 in price but a high end 7 Plus today is not that far off in price.

The other angle Apple can pull is lower the price of the updated iPhone 7 models, if indeed they update the models instead of redesign all three offerings. This move would absolutely add to their installed base it makes it easier for Android switches to enter the Apple ecosystem with more affordable current generation models. While most believe Apple will update and release three newly redesigned iPhones in the fall, the iPhone 8, 8 Plus, and Pro/X(TBD), some analysts think Apple may be extremely aggressive and even lower the price of the 8 and 8S in order to further grow their customer base. While I have a feeling they are skipping the 7s and 7s plus cycle and releasing three new iPhones, two LCD, and one OLED, I’m not as confident they will be extremely price aggressive with 8 and 8 Plus. But this logic does give more reason for a buyer to be interested in the 8 Plus given its screen size will be similar to the iPhone 8 (X, Pro, TBD).

I’m intriqued by the price aggressive theory with current generation phones as it would absolutely lead to an injection of growth many did not see coming. Given Apple’s continued strides in monetizing users through the ecosystem and creating massive value for developers and other third parties, it seems like the more Apple aggressively grows its base the bigger and more robust its services revenues can become. I’m still not confident of this thesis but I find it intriguing given the growth injection to Apple’s customer base it would cause.

It’s fun to speculate, but I’m not as worried as others at this moment given the historical context on pricing I provided above. Things like augmented reality will continue to help further Apple’s differentiation in the market and provide a new batch of iOS only experiences. This will help China, India, and key parts of Europe as the smartphone market reaches maturity and consumers are harder to excite. Ultimately, I’m still bullish on the iPhone 8 supercycle but once we have the details in September, it will be easier to provide more concrete scenarios for the Dec quarter.

How ARKit Will Give Apple a Welcomed Advantage in China

As you all can imagine, augmented reality has been given a speed boost thanks to Apple. Apple’s release of ARkit has a number of their competitors scrambling to come up with a competitive strategy on a timeline that will keep them from falling too far behind. This is going to be a challenge, as Android is going to struggle as an AR development platform. Understanding this point is central to the argument I am going to make for Apple/iOS in China.

Android’s fragmentation is going to hurt the platforms AR efforts more than it hurt the app efforts. It is no secret, and now a well understood industry reality, that all the latest software/app innovation happens on iOS. Many great apps come to iOS and never make it to Android. The ones that do are often poorly designed clones with sub-par user experiences. Even big companies have struggled with this as they try to bring their flagship iOS apps to Android. The root of this issue is the hardware, mainly at the component level, in the Android ecosystem. Because Android is now in two billion people’s hands, and the vast majority of those two billion devices being mid-low end CPU, GPU, camera sensors, etc., developers are forced to make sure their apps work on the lowest common denominator performance and spec wise. That is, after all, what most people have on an Android device, is a mid-tier device performance wise. This was an issue in software and remains a development problem, but the problem will be exacerbated when it comes to augmented reality due to the demands in CPU, GPU, and most importantly camera sensor technology. The key takeaway, is the mid-tier spec AR experience will not just be terrible, it may not even work. Roadmap wise, it will be years before mid-tier and low-tier components can even resemble a decent AR experience.

So if we believe, ARkit will usher in a new wave of app/software innovation as I do, then it stands to reason iOS is going to only widen the gap for the foreseeable future over Android from an app/software development standpoint. Apple’s lead will be at a minimum 12-18 months, but in all likely hood, it will be much longer.

Following my logic, there will be a significant and objective difference in the software experience and evolution of apps around AR on iOS than Android. This will peak the interest of a lot of consumers who see all the interesting, valuable, useful, and entertaining, things AR will bring to our mobile devices and the stark observation will be made that you can only do these things on iOS. Every market will see this. However, I feel it will make the biggest impact in China.

First, you have to understand Chinese consumers are all about experiences. They save, scrimp, and go to great length’s to pay for anything that is a unique experience. This is evident in the typical Chinese consumer’s travel strategy to go to places in the world and stay in modest (low-priced) hotels, eat low-cost food, but then on one day or maybe two, of their trip, they plan their luxury day. They then splurge on that one day to stay in the nicest hotel, eat the most delightful food, and do a unique local experience they can in that one luxury day. Time and time again, we see overwhelming evidence of this behavior in Chinese culture to splurge on unique experiences.

Not only will the iPhone 8 lineup be a form factor change, that by itself, will ignite the Chinese market for iPhones but pair that with innovative, unique AR experiences only found on iOS and we are setting the stage for Apple to make a big run in China.

The other key factor here is that these new AR experiences can be found in a range of new apps. This reality alone can break the “WeChat is the only app consumers use in China” narrative. While I’m certain WeChat will remain a key platform and maintain heavy usage, a plethora of new apps will hit the scene that gives Chinese consumers reasons to try and use other apps than WeChat. However, going even further, ARKit will even give WeChat some incredible new capabilities that will be found only on iOS. Imagine WeChat adding ARKit capabilities to its platform and enabling a WeChat AR experience that is only found on iOS.

Chinese consumers are also the closest ones regarding behavior to AR behaviors today thanks to QR codes. I’m not saying QR codes is augmented reality, even in some cases a QR code does launch and AR like experience, but that the behavior is similar.

Scan a code in the real world and get information about it digitally. Imagine QR codes being taken to a new level with ARKit in the Chinese market by not just taking them to a digital page, or app, but bringing product information or the overall experience to life right in front of their eyes.

Perhaps more than any other market, the Chinese market is poised for rapid adoption of augmented reality experiences. Put all of this together and Apple is in a perfect place competitively.

Supply Chain Games

One of the most underappreciated aspects of making hardware is supply chain management. Many good startup ideas died due to failures, mostly by inexperienced entrepreneurs, trying to make a hardware product and failing miserably with supply chain. Often times, entrepreneurs can make a decent prototype, or product demo, but making that prototype into a design that can be manufactured at scale, cost effectively, is a rare trait at many companies in the market today.

I first got thinking about the supply chain game challenge when Andy Rubin was interviewed at the Code Conference, and he made a point about why his Essential Phone would be innovative. He said he didn’t have to worry about building a product that shipped 200 million devices in a year so he could use more innovative components and materials to make his phone stand out. The only problem is, at some point he will want to scale and at that point he will be locked out of getting the critical components he wants, and the market desire, at scale because the power to acquire those components and processes that scale belong to the companies that do sell north of 200 million units a year.

This is the fascinating element to supply chain most people don’t appreciate, or understand. If you are a company who sells a particular component which is needed, or in high demand, you are going to sell that component in bulk to the companies you know will ship in volume every year. Most of the highly sought after and critical components to have a competitive smartphone or tablet or PC are in very high demand and experience supply shortages themselves. After all, we can only make so much stuff every year given the global manufacturing capacity to make electronics today.

These companies sell just about all the components they can make to companies who will sell the most devices in a year. Thus bringing them the most money. They will prioritize a company selling 200 million smartphones a year over ones selling 50m a year every single time. To make it clear, companies like Apple and Samsung are the ones who secure these key component contracts and the rest of the brands need to wait in line or go find the parts from a range of other sources and try to get all their supply that way. Which in turn, creates a challenge of having to manage a more complicated supply chain thus leading to delays, and shortages as you try to sell into the market.

Of course, even Apple, a company who has one of the most efficient supply chains in the world can face shortages and delays. Often times this comes when they try to create something that is bleeding edge or want to use a component or manufacturing process that is not quite mature yet. A good example of this is the 3d sensing cameras, as well as the under display Touch ID sensor. Both examples of things we have already heard through the supply chain that will suffer from shortages or lower production yields.

Innovation often doesn’t scale right away and this is key to remember. As the industry looks to move beyond where we are today and shrink components, use new types of display technology, create faster devices, make our networks better and faster, etc., a slow moving supply chain which favors the big companies who are capable of shipping massive volumes will always get priority from the supply chain.

All of these challenges put together make it hard for smaller entrants, and even mid-size hardware companies to compete, but that is the reality of the supply chain game. Some play it well and some play it poorly.

The Path to AR for the Masses Will Go Through the Smartphone

Apple’s ARkit has been getting a lot of attention and for good reason. In fact, if you want to keep a close eye on all the really interesting, cool, and innovative things developers are trying already with ARkit, follow this Twitter account called Made with ARkit. This account has been finding, and tweeting, a number of really interesting developer applications and experimentations as they get to know Apple’s ARkit and experiment. There have been two observations around Apple’s ARkit that have stood out to me.

The first is the extremely high praise it has been getting even from many of Apple’s harshest critics. I’ve seen folks who have been very vocal, with large following on Twitter, about their dissatisfaction with Apple’s tools, new tools and OS features, and more, sing Apple’s praise with ARKit. It appears consensus not just from developers but even from Apple’s harshest technical and developer critics is that Apple nailed ARkit and knocked this one out of the park.

The second observation is how excited many developers seem to be over ARkit and the tools themselves. I can’t keep track of the number of tweets from developers remarking on how easy, quick, and natural to their existing development workflow, adding ARkit features to their apps has been. It has only been a few weeks and already a number of big and small developers have been going full speed to bring a plethora of apps which include experiences never seen before to the iPhone this fall.

As much as we have been studying and tracking augmented reality, even I did not expect it would move this fast. Not just with developers embracing it but with incredibly compelling use cases we are seeing them build into their apps that I can actually see real humans using and finding value with. We are, no doubt, about to see a whole new app development era that turns our phones into windows to view and engage with digital objects and the physical world at the same time.

It should come as no surprise that this new app development era will take place on the smartphone first. This is a device everyone already has. Includes the core technology from processing, GPU, image sensors and more. These app experiences have always felt like a natural extension to existing apps for things like commerce, travel, education, games, etc. The key has always been getting a critical mass of developers to take hold of the technology, make it their own, and experiment in new ways. This is what we are on the cusp of watching happen.

It should also come as no surprise this AR rush of apps and development will happen on iOS first, and in some cases there will be many iOS only AR experiences. Apple has not only the best and most valuable customers willing to buy and engage with these new apps but also the most robust and creative developer community of any platform. Apple also has a unique hardware advantage in their control over hardware fragmentation. Apple can guarantee developers a smaller set of hardware variables to develop for in things like CPU/GPU/camera and camera sensor, which allows a much larger active installed base of devices to take advantage of their innovations. ARkit apps will be supported on all A9 and A10 devices. This gives developers hundreds of millions of devices day one that can access their apps. No other platform on the planet can offer this massive reach to developers. You can be sure they will maximize it in every way possible.

I also feel consumers are ready as I pointed out in this article how AR app and experiences will sneak up on people. This goes beyond something as simple as Pokemon Go, but strikes at the deeper reality that many people experience some form of augmented reality today and just don’t realize it. Interestingly, I came across a survey which asked people the types of apps they have used in the last 30 days and 3.9% said an Augmented Reality app. Even if we just looked at Snapchat and Pokemon Go alone that number would be significantly larger than 3.9% but it makes my point that most people don’t realize or associate it as augmented reality. I also don’t think consumers are going to go hunt for AR apps on the basis of AR itself. Rather, I think people will discover new things their apps can do and AR will add value to many existing experiences they have today. Of course, there will be some new games, and app types, but it will be the app experience and the feature AR enables that drives consumers to want to download it not because it classifies as “augmented reality.”

Lastly, and I thought this was a controversial opinion until I tweeted it and a bunch of folks responded to me saying it wasn’t, but I think Android is really going to struggle with augmented reality for a while. We can use Project Tango as an example, but I am not surprised developers didn’t embrace that en masse. What is going to hit Android hard here is the hardware fragmentation that exists on the platform. It is going to take a few years, at least, for Android devices to have a critical mass of hardware capable of even remotely decent AR experiences. This means developers won’t waste resources on the platform for some time since they won’t have a large enough potential customer base to go after. Big apps like Yelp, Facebook, Snapchat, etc., will bring these features to their app but many devices won’t support the more cutting edge features. The bottom line is, Android’s tough development environment because of the thousands of device and hardware configuarations is going to make it tough as an AR platform. This opens the door for Microsoft in some regards for Windows as a second platform for AR development, but minus a mobile phone OS, that could be limited to more semi-mobile or fixed AR experiences. The point remains for Microsoft, they will be a more developer friendly platform for AR than Android in the short term so it will interesting to see how they move that forward and attract software developers for Windows mixed reality/augmented reality experiences.

The Cord Cutting Trend Line

I came across an interesting research report from a private note from UBS research. This study looks at the US market and goes into detail on what is happening with traditional Pay TV from a company like Comcast, Dish, DirecTV, etc., and streaming services like Hulu, Sling TV, YouTubeTV, etc. While I can’t share the whole report, I want to dive into two charts from the study.

What these charts estimate is the losses in traditional video subscriptions and the increases in streaming video services. As you can see from Figure 1, declines were modest really starting in the second quarter of 2015, it has been accelerating as of late and that trend line moving closer to 4% a quarter looks to be reasonable by early 2018.

Figure 2 looks at the net losses (estimated) and net gains (estimated) between traditional TV and streaming TV services. What is clear, is traditional TV is losing subscribers every quarter in the range of 500,000-700,000 people, and streaming TV services appear to be gaining around the same amount per quarter. The report estimates total streaming TV subscribers at 2.7m in total at the end of 2Q 2017. I share that number just to put into perspective the hard number of people who are what we would consider true cord cutters who pay for a TV service from a service like SlingTV, Hulu, DirecTV Now, PS Vue, and YouTubeTV. We talk about people truly cutting the cord and dropping their bundle in favor of streaming bundles, but the reality is not that many people have done so. Certainly, some consumers can get by with just a Netflix subscription and perhaps a base plan from Hulu (not the streaming live TV service), but the masses are still consuming cable either basic free over the air via an antennae or paying a service provider like Comcast, Dish, DirecTV, Charter, Cox, etc.

From my own experience living off just Hulu, YouTubeTV, and SlingTV, I can say I’m not convinced what they offer today is the answer. While the cord-cutting trend is continuing and losses in the hundreds of thousands and soon millions per quarter are moutning, I’d be genuinely curious what percentage of folks leaving cable for a streaming bundle want to go back to their cable bundle at some point. In conversations I’ve had with consumers looking into leaving their cable bundle for a streaming bundle, more often than not, the cable or satellite company does everything they can to keep the customer and ends up offering them such a low rate it makes no sense to switch. True, in two years time that bill will hike but again the opportunity to negotiate down will exist. I keep my Dish bill at $80 bucks a month by threating to leave when they try to raise the price.

No doubt, this is a headache most people don’t want, but my question about going back is rooted in two things. First a massive channel lineup. I’ve had a hard time finding a streaming TV bundle that has all the channels I want, and lets me watch my sports teams out of market. As I have mentioned in past articles, I’ve felt YouTubeTV was the best offering of the bunch with Hulu’s Live TV service a close second. However, on our recent vacation to Hawaii, I could not stream game 5 of the Warrior vs. Cavaliers finals game because I was out of my home market and thus blocked out. Given that I still pay that $80 bill to Dish I was able to open the ABC app and watch the game. So that $40 extra per month to Dish lets me truly get the content I want WHERE I want it.

The other thing that extra $40 dollars a month gets is the DVR to skip commercials. While Hulu does have a no commercial offer of their Live TV service for $40, it still lacks all the channels, some sports rights, out of market watching of live content, and more. Where for $30 for YouTubeTV you get a cloud DVR of shows but still have to watch the commercials. I’ve found having to sit through anywhere from four to six commercials just trying to stream a show extremely frustrating. Once you have had the ability to skip commercials it is very hard to go back to having to sit through them. I have to imagine many of those switching from a cable service with DVR and commercial skipping feel the same pain when moving to a streaming TV service.

As the report indicates, and many other data points we have suggest, we are certainly seeing this trend gain steam. There are no doubt trade-offs to the skinny bundle that you don’t fully realize until you have tried it. For this reason, I’ll be curious where this trend line is in a years time. Keeping in mind the cable companies won’t sit still will still compete for your business. If anything, the rise in popularity of streaming TV services are good for competition and thus good for consumers. I’m totally fine with an all-out price war between cable companies (who have had a monopoly for too long now) and streaming TV services.

Looking Beyond the iPhone

Today is the day. The first iPhone went on sale today, and the world would never be the same.

Over the past few weeks, many journalists have reached out to me for comments, and perspective on the iPhone’s last ten years. Not surprisingly, many of them asked the same question about what’s next? Where do we go that takes us beyond the iPhone? And can anything have the same impact? All fascinating questions, so I figured I’d add some perspective for the next ten years rooted in one of the more important observations I’ve made in recent years.

Connecting the Planet
Many of you have heard me tell this narrative before, but it is worth repeating and reminding, about what is still happening in the world around us.

The recurring debate about iPad vs. laptop continually reminds us of something so many people do not understand. The PC and Mac–for the greater part of the combined ~1.2 billion people who own one–is a work device. For the vast majority of those ~1.2 billion people, their smartphone is their primary computing device. In fact, this number gets even smaller if we just focus on the consumer installed base of PCs and Macs which is about ~700 million. We sometimes gloss over the fact that there are ~2.5 billion people on the planet for whom their smartphone is not just their primary computing device but it is their only computing device. We have successfully connected half the planet thanks to pocket computers, and we still have another 5-7 years to go to connect the other half.

The PC/Mac was a barrier to the Internet for most humans on the planet. The smartphone changed the game and Apple led that change. More interestingly for Apple, the Mac itself was a barrier to their success. The iPhone is the product that changed Apple’s fortunes and will continue down that road for some time. Think about this point in light of the Mac/PC vs. iPad debate. Apple will have ~100m Mac users, maybe ~200-300m iPad users, but in the not too distant future they will have one billion iPhone users. Whether we like it or not, we are still in the iPhone/smartphone epoch.

Consumer Adoption Cycles
The growing disconnect between the Technorati and regular humans who don’t live and breath tech all day understands how technology gets adopted. I appreciate all the industry discussion, and the desire to think about and predict what’s next but where I think there is a grave misunderstanding is the timeline for new technology.

This is where I want to share an important observation related to adoption cycles. Consumers adopt solutions to pain points very quickly. Consumers adopt new experiences very slowly. Any time a consumer is faced with something foreign, or unknown, or viewed as somewhat risky because they don’t know how they will use it, they adopt it very slowly. This is why things like smart watches, future wearables, VR, drones, AR glasses, etc., will have very long adoption cycles. From the viewpoint of how humans behave and adopt technology, the next big thing is still a long way away.

Price, naturally, plays a role in understanding these cycles as well. We have to factor in a humans willingness to adopt something brand new with the timetable to make that technology affordable. An excellent example of this, from recent history, is HDTV. There are few technologies, from the standpoint of objective value, that presented such apparent desire to own to the mainstream market than HDTV. Once you saw HDTV content for yourself, you were sold. Hdtv took ten years to go mainstream in the US, and longer in other markets. This was a combination of price, content, and a few other factors, but the point remains, one of the most compelling visual experiences took ten years to saturate the US market is telling of how slow consumers indeed move.

The Next Big Thing
I’ve said this before, and I believe it is true. The smartphone is still the next big thing. This single device is still poised to disrupt some other markets, and there is still some innovation breakthroughs (in battery tech, material science, silicon, engineering) that need to happen on the smartphone before we can start seriously considering when, and what the next personal computer for the masses will be.

Podcast: Apple v. Qualcomm Update, Snapchat Maps, My iPhone Launch Story

Ben Bajarin does a solo effort on the Tech.pinions podcast talking the updates in the Apple vs. Qualcomm case, Snapchat Maps feature, and shares a funny personal story that happened to him during the original iPhone launch.

If you happen to use a podcast aggregator or want to add it to iTunes manually the feed to our podcast is: techpinions.com/feed/podcast

How a Silent Data Center Trend Could Bring Modular Computing to the Masses

I’m about to do something that will shock many of you. I’m going to talk about servers and the data center. If you follow my writing closely you know my main focus is consumer technology. But this interest in a data center trend was driven by my curiosity for anything interesting at a technical level.

Futurists have been talking about modular computing for decades. The idea that the central computing core (CPU) as well as other foundational elements of a computer like GPU, storage, memory, etc., can exist unbundled from the box has been a pipe dream for a long time. Its promise is significant. Completely scalable, near limitless resources, and always upgradeable to the latest and greatest. Not having the CPU, GPU, storage, memory, sensors, etc., stuck forever in the same box thus always having to replace the whole thing to get the latest components is a compelling idea. This is exactly what Intel’s Rack Scale design does and it is fascinating and could signal an interesting trend coming to consumer electronics.

What is new about Rack Scale from Intel is that the storage, memory, and the CPU, are all modular and can be switched, replaced, and upgraded as necessary. It is a brilliant strategic move for Intel because it allows them to sell more components more frequently. Now a server IT architect can put server infrastructure in place and simply replace any and all components as needed. You can also stack many of these components together and essentially have limitless resources by leveraging the power of resources like CPU, memory, storage, etc., that exist in other parts of the data center. It is a move to truly modularize the data center and it is a fascinating technological trend the watch. The challenge for Rack Scale architectures is the software. Most server side software assumes the computing resources (CPU, GPU, Memory, Storage, etc.,) is local and it is written as such. Supporting Rack Scale architecture in the data center takes nimble software that can recognize available computing resources wherever it exists in this modular design. This is a new twist for server software architects but it’s one that was already happening thanks to machine learning. Software to support massively parallel GPU processing stacks has been the norm in the enterprise as software has been evolving to offload as many computationally intense tasks off the CPU and on the GPU. The GPU is capable of much more parallel computing than the CPU given the GPU’s architecture design. To support full modularity in the data center, we only need continue this trend to support not just the stacking of GPUs together potentially infinitely but also other components like CPU, memory, and storage.

At the heart of this trend has been fiber optic cables which are capable of passing massive computing bits over long distances. Allowing a rack of CPUs, GPUs, memory, storage, etc., to sit farther away from the core and be stacked together for scale. While this trend is new, and still evolving, from cost, power efficiency, and computational resource standpoint it seems like something which will inevitably take over data center designs.

Bringing Modularity to Consumers
As any techie will know, the best modular computer available is a huge tower which can support a racking like article I just described but all housed in the tower itself. It looks something like this:

These rigs are typically used by gamers and can house, usually, up to three GPU cards, 4-6 memory card slots, 6 (and sometimes more) storage bays, and leave room for many fans to cool it. These systems can have nearly all the components, except the CPU, frequently upgraded and swapped out. It is the ultimate machine design for expandability and flexibility with components. The problem is roughly only about 20m people in the world buy or build systems like this. So what about the promise of flexibility and expandability for the rest of us? Or are we always going to be stuck with the devices we have which get old and slow over time.

This is where I think an interesting opportunity may emerge. While Apple is not the first to make noise about this, the idea of an external GPU that can connect to your laptop or desktop via a cable has been tried before. AMD and Nvidia have had demos of this and even some past desktop machines like this Sony Vaio Z shipped with an external GPU connected with a fiber optic cable.

The idea seemed novel at the time, but has always made sense to me from a user experience standpoint. Imagine, in the future, that on my desk at home I have my wonderful big screen 8k monitor. Sitting next to that glorious monitor is a rack of three GPUs. Stacked on that is a CPU cluster rack of an additional 10 CPUs. Next to that is an additional 20 terabytes of storage and another two terabytes of RAM. I need to do some heavy lifting design, graphic work, machine learning training, etc., so I bring my laptop upstairs, plug it into my monitor and rack of external components and all of a sudden I have available to me 100 times more computing resources than exist in my notebook.

I overexaggerated the components for the sack of the example, but hopefully you see what I mean. Apple made light of this by talking about external GPU support for macOS. The software needs to understand it can look for GPU resources outside of what is stuck on its internal motherboard. The cable need to support the transferring of computational bits back and forth, but if that comes to fruition, the idea that we can have potentially limitless computing resources starts to become possible. In Apple’s use case they pointed out how you could do high-end VR on a Mac just by using your Mac with an external display. The software looks beyond the limitation of the internal GPU and runs on the external one. Need more GPU power for better gameplay? No problem just add another one, or two, or three, or four! This is the fascinating promise of modularity coming to markets beyond just the data center and high-end gaming.

This type of system can also help consumers hold onto their notebooks even longer. Perhaps not something the OEMs love but there is still great value to the users who need machines with more computational capabilities but don’t necessarily want a huge desktop tower.

Given Apple’s slight pivot with Mac to start to think more deeply about the Pro community, I fully expect whatever they have up their sleeve with Mac Pro to take a much more modular approach, like the one I described than any pro product they have designed before. I can also guarantee this will drive other Windows OEMs in the same direction and we will see more modular designs that support component expandability within their notebook, desktop, and all in one designs.

Lastly, if we carry this further, why couldn’t even things like our smartphones or tablets benefit from modular designs? Perhaps I’ll have a need someday on my iPad to connect to an external GPU, or several, to use for some computationally intense activity that the local GPU on my iPad can’t handle. The bottom line is, moving in this direction allows for more options, and expandability in critical components for our computers than anything that has existed before. If we do go in this direction, it will open new possibilities that did not exist before, not just in the data center but in the home and office as well.

Amazon, Whole Foods, and a Fresh Opportunity

One of the more distinct angles for Amazon’s purchase of Whole Foods has been how this move will help them accelerate their grocery efforts. It has been clear for some time that the fresh/grocery market was one that Amazon had been eyeing, but also one that would elude them without a broader physical retail strategy. Amazon needs prime real estate in the major areas where Prime customers may exist. Without question, they will acquire this exact thing if this deal is approved.

Whole Foods has strategically placed their nearly 450 stores in areas concentrated with people making over $100,000 a year. An interesting stat I found in a Morgan Stanley research note was 62% of Prime members are also regular Whole Foods shoppers.

The fact of the grocery business, is most consumers like and want to go the store and hand pick their fresh items. A recent report I came across provided overwhelming research concluding physical retail preference being a significant barrier to purchasing fresh groceries online. 67% of respondents stated “liking to select the fresh products myself” as the top reason they don’t buy groceries online. The second was “I enjoy shopping in stores” at 33%. The report shared the US market value of some consumer spending in the US. What is fascinating about this chart is how many categories Amazon is slowly dominating. The one they have been struggling in happens to the biggest one.

As you can see, groceries is just over 2x larger regarding absolute dollar value than the second largest category which is clothing. Groceries make up roughly 30% annual consumer spending in the US. On the value of the market alone, we can see why Amazon wants, and may even need, this category so badly as a mechanism for their growth. As I noted, most of these categories Amazon is well positioned to gain share with except the fresh/grocery category which also happens to be the largest by far.

A big question remains if this purchase has much to do with online commerce of groceries. It is easy to reason this can help because early estimates are that with the Whole Foods store locations, Amazon could deliver fresh items in 1-2 hours to the vast majority of Prime customers and thus dramatically expand their Amazon Fresh service. While this seems reasonable, we are still faced with overwhelming data on the barriers to online commerce, and we have to keep that factor in mind.

Ben Thompson wrote an interesting article yesterday, suggesting the actual customer Amazon is looking to acquire is the grocery retail outlets themselves in which Whole Foods becomes the first customer of Amazon’s broader logistics and technology service.\. This is a compelling viewpoint given Amazon’s expertise in logistics, and rather than take a percentage of the ~780 billion dollar grocery market Amazon could move to take a cut of every dollar spent on groceries. Ambitious efforts for Amazon, no doubt, to take this route given a deeper need for localization and specialization, in some cases that don’t have the same scale as generic items. Given Amazon’s expertise in analytics and logistics, I don’t see this as a major barrier.

Ben’s viewpoint is compelling and lines up with a similar theory I had for Amazon’s Go grocery retail outlets. A point I made in that analysis was how Amazon’s true play with the Amazon Go stores was to showcase the technology and then sell that technology to other retailers. If you put mine and Ben’s angles together, it means Amazon wants to sell technology and logistics behind products into the massive US grocery market.

Perhaps, of course, it is a mix of both and Amazon wants to sell fresh online, and goods and technology to other retailers as well. An interesting angle mentioned to be in a conversation on Twitter was perhaps Whole Foods with a Blue Apron model is the key to unlocking fresh delivery online. This would allow just the right fresh proportions for a meal and full recipe could be more compelling than a grocery list and a fridge full of inventory that may not get used. Certainly another angle to think about.

The fascinating fact facing many retailers is that Amazon is driving them to be technology companies whether they like it or not. Technology will become the only basis in which many retailers can compete with Amazon, and many will fail to try and perhaps have to have Amazon help get them out of a hole.

What About Pharmaceuticals?
Another bit of analysis being thrown into the Amazon/Whole Foods deal is the pharma angle. Should Amazon be interesting in the healthcare market then this is another segment where physical retail is relevant. In a US consumer market study from Morgan Stanely, they found less than 20% of consumers have ever purchased pharmaceutical products online. Of that 20%, only 4% stated they always buy their medicines this way. Here again, we can conclude we either have a behavioral barrier or a massive upside. The survey went on to state that only 26% of consumers across all age groups, young and old, express an interest to purchase their pharmaceuticals online. Even diving down into the answers from each age group, the average was still roughly 25%.

It will certainly be interesting to see how Amazon uses the space they acquire with Whole Foods. However, a potential culture clash of Whole Foods employees and shoppers could come into play if Amazon changes too much of the instore experience at Whole Foods. A delicate balance for sure Amazon will need to balance.

Whether more acquisitions of brick and mortar retailers are in store for Amazon will have to wait to be seen. I do, however, predict tough times still for many retailers and expect further consolidation to happen over the next ten years.

Technology and Human Augmentation

One of the core premises of our research is to understand technology from a deeper human level. We too often get caught up in the technology itself and may lose sight of the basic human needs or desires technology is serving. With all the tech of Artificial Intelligence, Augmented Reality, and any number of other buzz words, I sense the human angle is again being lost while we chase technological advancements for the sake of the technology rather than the sake of the human.

To frame my perspective, I think it is helpful to use the idea of human augmentation as a basis for our understanding of how technology serves humans and will always do so. The core definition of augment is to make something greater by adding to it. Using this framework from a historical perspective, we can observe how nearly every human technological invention was designed to augment a fundamental weakness of human beings. Tools were invented to augment our hands so we can build faster, bigger, more complex things. Cars were invented to augment the limitations of the distance humans can travel. Planes were invented to augment humans lack of ability to fly. The telephone was invented to augment the limitations of human communications. Nearly every example of technological innovation we can think of had something to do with extending or making greater some aspect of a human limitation or weakness. This was true of historical innovation, and it will be true of future innovation as well. Everything we invent in the future will find a home augmenting some shortcoming of our human bodies. Technology, at its best, will extend human capabilities and allows to do things we could not do before.

While we can analyze many different angles in which technology will augment our human abilities, there is one I think may be one of the more compelling things to augment—our memory.

Memory Augmentation
My family and I took a recent vacation to Maui. It is always nice to get out of the bubble of Silicon Valley for a more natural atmosphere to observe human behavior and technology. Going to a place where most people are on vacation provides an even deeper atmospheric layer to observe.

On vacation, I saw how critical and transformative the smartphone camera has been when it comes to memory augmentation. I’ve long thought that one of technologies greatest values to humans is in the assistance of capturing memories. For sure, this is the single driving motivation behind most people purchasing of digital cameras and video cameras through the years. Now with most people in developed markets owning a memory capture device, and comparable apps on their smartphones to enhance these memories, observing memory augmentation is now a frequent activity.

It was fascinating to see the lengths people on vacation would go through with their phones, drones (I was surprised how many drones I saw), GoPro’s, waterproof smartphone cases, and more to capture and preserve their memories.

I saw people climb trees, brave cliffs, and hike extreme conditions with their phones to get a unique selfie. Fly their drone overhead as they jumped off waterfalls. Put their phones in waterproof cases to get pics of kids snorkeling. And obviously, lots of uses for GoPro’s to capture unique photos and videos of undersea creatures and experiences.

As often was the case, most of the memories captured are designed to share on social media, but the point remains, these pervasive capture devices enable us to create and capture memories we would most likely forget, or have a hard time recalling if left to our memory.

I’ve argued before the camera sensor is, and will remain for some time, one of the most important parts of our mobile computing capabilities. The desire to preserve, or capture a unique memory will remain a deeply emotional and powerful motivator for humans.

Allowing technology to take this idea a step further we have things like Apple Photos and Google Photos which look over our memories and make short videos to not just augment but to automate our memory creation process. As machine learning gets even better, these technologies will make creating memories from moments even easier.

As technology continues to augment more and more of our human capabilities my hope is that the technological tool or process involved will fade so deeply into the background that it nearly disappears. This way we can get the most out our time whether at work, school, play, or vacation, and spend less time fidgeting with technology. Ultimately we will be able to do more with technology but also spend less time with the technology itself and more time doing the things we love.

An Internet Ad Recession?

It seems odd, in light of the momentum behind Google and Facebook, to even talk about a slowdown/recession in Internet advertising. That is a term I hear quite often from folks deep in the industry. The advertising industry is, without question, shifting more dollars from offline ads to online. However, some trends around ad-blocking, and now Apple adding both auto-play and tracking blocking to Safari, signal trends that will impact some of the more basic Internet advertising techniques and could open the door for others beyond Facebook and Google.

Big Impact to Display Ads
The biggest potential impact of these moves is too generic Internet display ads. These are the ads that often show up all over a website and throughout an article and in general clutter the web. One can argue these moves will do wonders to help us clean up the web browsing experience. But there are no doubt display ads will be hit the worst from these trends. Reports I’ve read estimate display ads, in the US market, represent roughly $25 billion or ~40% of the Internet advertising market annually. While not the majority, a pretty big chunk to be potentially impacted by browser changes and the rise in consumption of ad blockers.

The targeting of blocking could be one of the most impactful changes since its efforts have led to a quantified ROI for advertisers who found it favorable in many regards and were continuing to pour more budget into retargeting techniques. Now Google isn’t likely to add features which limit tracking into Chrome since this is a core offering of their advertising offerings. To put some market share numbers into context, Google Chrome makes up the majority of US web browsing share at ~51%. Safari, by contrast, represents roughly 7% of US web browsing. So if tracking disabling is only limited to Safari, it may not impact targeting ROI as much. However, it will present a much more pleasurable web browsing experience for Mac users who use Safari as their primary web browser.

When it comes to ad-blocking, a recent private study I read stated that about 40% of PC/Mac users in the US are actively using some solution to block ads on the notebook or desktop. Roughly only 15% of US consumers are using an ad-blocker on their mobile device. The demographics of ad-blocking skews younger with the majority of folks who use the technology are under the age of 40.

These trends are interesting, as they will force some important shift in tactics from online advertisers. The question is what are their best options going forward for ROI, but hopefully, we are moving toward a needed improvement in website browsing experiences since it is a hot mess today.

Strategies for Going Forward
It seems the beneficiaries of these trends are websites and apps which have active logged in accounts and highly engaged users. This will create a user-base with a much more captive engagement in which to present ads, or something like ads, but also give much better hyper-targeting options than what is available for general web browsing. Here again, Facebook and Google with their large, engaged user bases in assets like Facebook, Instagram, and YouTube will be beneficiaries of these shifts. Fun fact, nine of the top 15 mobile apps are owned by Facebook and Google. Similarly, Twitter, Snapchat, Pinterest, etc., could also stand to benefit more from these shifts than if they did not happen.

Similarly, games/gaming sites and apps can benefit given their niche audience which is large and global. Twitch comes to mind as a beneficiary of these trends as advertisers look to move away from general display ads as large parts of their budget and more to more niche engaged audiences in the hundreds of millions of user bases.

Lastly, it will be interesting to see if Amazon continues to grow their pie of advertising share over time. Amazon continues to increase their user base, and Prime members are now either around 100 million people globally or close to it. But Amazon remains one to watch here is well.

The narrative continues, this is a winner take most scenario, and that still feels right for the foreseeable future. Google and Facebook continue to drive the vast majority of online advertising growth and were responsible for 90% of that growth collectively last quarter. The winner take most scenario here remains a duopoly between Google and Facebook, and over the next few years, it will be interesting to see how the shifting dynamics in online advertising create opportunities to break that duopoly or only cement it further.

Apple’s Hardware Stars at a Software Developer Conference

Apple has not traditionally talked much hardware at WWDC. However, when you think about it, it makes perfect sense. Any and all hardware advancements are the foundations for developers to build upon. Developers will be the first to tell you they never want to see hardware innovation stop because hardware innovation is what gets them excited and empowers them to create the software of the future. Advancements in CPU, GPU, image sensors, etc., are all things that let developers do more than they could with previous hardware.

Understanding the relationship between hardware innovation and software/developer innovation is why it actually makes sense to show your developer community the powerful new and innovative hardware you have coming and the toolkits you are enabling them with to utilize that new hardware. That being said, there were a few important software updates, really core technology updates that really got the crowd excited. I’ll discuss those first then talk about the hardware which was the start of the show.

Software, and Core Technologies Laying New Foundation for Future
Much of the commentary was the software updates, the front facing things, were really incremental improvements rather than big leaps forward for MacOS. iPadOS was a different story and we will get there shortly. But even by the name High Sierra, we can gather this update is really an improving on the last one vs. something entirely new or a big step forward. Next year will probably be the year for macOS to take a leap. But at the foundational level many new kits and developer tools were released that give us some hints of where Apple is going. Kits for machine learning, and augmented reality were two of the big core technologies coming to either macOS or iOS 11, or in some cases both.

Apple’s operating systems are acquiring the foundation in the core architectures to start to learn and adapt to their users. Even in many cases today, Apple’s machine learning is hidden in plain sight and my experience with predictive text, Siri suggested apps, Maps, etc., is not like yours because they have both learned our habits and traits and start to customize their user interface to our unique needs. This is only going to deepen going forward as Apple’s operating systems becoming learning and more dynamic operating systems providing unique experiences to their users. In many analysis in the past, I’ve used the word anticipation engine to articulate how a piece of software can become more user and more contextually user aware. At the core, Apple is turning macOS and iOS into an anticipation engine.

ARkit is really a big deal and it was obvious. Most folks have never really had a good AR demo so it was interesting to see all the reactions from folks experiencing incredible AR demos on iPad and iPhone in the hands on areas. Developers can download the kits and the examples and start learning how to use them. Apple’s statement, that day one, they will have the largest AR development platform in the world is something to seriously consider. While one could argue Facebook has more reach, we know Apple has more engaged users and developers and this single factor trumps reach and gives Apple the advantage. Just looking at the devices it supports, it is likely that by the end of the year over 80% of Apple’s iOS installed base is an augmented reality customer. That equates to a market opportunity of around 600m people by the end of the year. Developers will be quite pleased with that.

The App Store redesign is also worth mentioning. Apple stated 500 million people visit the app store every week. This design is being updated for better discoverability, but most interestingly, the addition of a Today tab could increase that weekly number to a daily number. If this happens, then the app opportunity for developers goes up exponentially. This one change could end up being one of the biggest changes to the App store for both consumers and developers.

The Hardware that Stood Out
In what is turning out to be a bit more transparent Apple in terms of roadmap (a welcome pivot in the new world), they offered a sneak peek at a few products. First is the new iMac Pro, which is a workstation beast that can go up to 18-Intel Xeon cores and has AMD’s latest and greatest Vega discreet graphics architecture. The sleeper addition here, and for all Macs in general, is the new support for eGPU (external GPU) solutions. Through recent years, Thunderbolt has acquired the ability to reliably push massive bits of computations over Thunderbolt cables meaning we can stack modern GPUs together and make our notebooks, or all-in-one devices like an iMac, expandable with the most important chip in today’s world, the GPU.

Let’s also be clear, the iMac Pro is not the Mac Pro Apple said they are working on. We are not sure what the timeline for that is but we do know they are not the same. This did, however, help ease the concerns of the pro community that Apple was letting them down. I think they can rest assured Apple is still committed to the Mac as ever, and honestly, the eGPU support is a really big deal that I’ll dive into at some point.

Apple made some important new performance and screen size updates to iPad. Going from 9.7 to 10.5 inches on iPad Pro truly did yield more screen size value than I initially thought once I played with it. The 20% more screen actually feels more like 20% and the full-size keyboard support single handily moves it up as a productivity device. Between the screen, and the CPU/GPU performance updates the new iPads truly enter a class of productivity they were not before. But it really is the software that will finalize this claim.

From what I saw, the specific updates to iOS 11 for iPad look very promising. From the feature that lets you organize multiple workspaces, like spaces on macOS, to drag and drop for multi-task, to screen shot edit, to screen record, etc., are all things once reserved to “computers.” Now the list of things you can’t do on iPad that you can on a Mac or Windows PC has dwindled, to perhaps, just using a mouse.

The really impressive stuff to me was how the touch-based workflows for things have improved. If Apple would have shown us this OS when iPad first came out people would have laughed, maybe cried, and there is no way the product would have done as well as it did, or get the opportunity to grow up into the mature adult it is today. The file system demos were truly unique in that it was not just a file system duplicate of what you get on a PC. It was truly a rethink of the workflows around file management in the modern, mobile, touch-based world.

Lastly, HomePod. As I wrote in my case for a Siri speaker last week, the whole room audio use case is the strongest. Most consumers simply don’t have this and we know it is a highly desired experience they have tried to fill with low-cost Bluetooth speakers that sound ok but not great. Sonos is a great solution, and they have always been the company with a target on their back in my opinion. I have friends with a Sonos and it really is an amazing solution, but one that Apple can do better and it looks like that is exactly where they are going.

I had the opportunity to hear the sound quality of the HomePods and they were truly amazing. It’s worth mentioning, that over the years I have done projects with high-end speaker, audio codec, and audio technology companies and had my fair share of demos in a controlled room listening to a full surround theater set up costing north of $5,000 and in some cases $10,000 dollars. I’m not joking when I say the sound quality out of these was not that far off. The spatially-aware technology on how sound is intelligently distributed is the true enabler here. The device was able to know what parts of the track were center audio (lyrics), accompaniment, and ambient like background vocals or percussion, and smartly distribute that sound to the right speaker and off the right wall in order to fill the room with sound. This is going to be one of those things you need to hear for yourself, but I’m confident in my audio knowledge to stand by the claims I made.

Apple led the value proposition with Music which I think is very smart since playing music is the top and most frequently used use case of all smart speakers today. However, that does not mean HomePod is not going to be great at assistant features also. Much of the commentary was Apple did not lead with Siri because Siri is not great, but whether that point is really true or not (and I may have quantitative evidence to dispute this claim), the reality is leading with Music is what the market will be most attracted to today. Average consumers are not buying Google Home or Amazon Echo because of their assistants, contrary to what many believe, early adopters may but average consumers are not. Music is the lead the mass market will appreciate and the rest is just icing on the cake.

That being said, Apple confirmed to us there is a lot they did not share about HomePod. Today was truly a sneak peek and more information on all it can do will come later in the year.

Overall, this WWDC set a new tone, and hopefully a new pattern of a combination of talking new hardware and new software tools together at WWDC. Apple covered a lot of ground leaving the fall just for the next iPhone. These two events together may be looked back on defining moments for Apple in their transition to the next era of computing.

Analyzing Apple’s Silicon Design Strategy

Due to my background in the semiconductor space, I engage in a lot of financial analyst conversations around semiconductor component companies. I used to write a specific note we called “the Circuit” exclusively for hedge funds that dove into the opportunities and challenges for some of the largest semiconductor companies in the world. I would write extensively about Qualcomm, Intel, Samsung semi, Marvell, Xilinx, NXP, Broadcom, ARM, etc., and it was interesting to track the influence of Apple on many of these companies through the years. Nearly every note I wrote for investors in these businesses had Apple mentioned somewhere, and Apple was a constant topic during calls I had with these investors as well.

Perhaps one of the biggest questions that still lingers is what Apple will design themselves vs. what they will still buy from a third party. On the heels of Apple’s worldwide developer conference, I thought I would share some key fundamentals to bear in mind regarding their silicon design strategy.

Apple’s Designers are Among the Best In the World
Most casual observers of Apple will have a hard time understanding this point in its entirety. Yes, we all know Apple’s designers are good and make chips that help the iPhone stand out, but I’m not sure many realize that Apple’s internal design team is among the best in silicon architecture in the world. There are few companies that have amassed a group this talented. Intel, Qualcomm, Samsung, and ARM all also have great designers, but as I’ll point out in a minute, there is a significant advantage Apple’s design team has over all those other companies.

Not only does Apple have many of the best silicon designers in the world, but Apple is a hot place to work if you are a great silicon designer working at another company. Perhaps this is evidenced most recently by Apple’s hiring of Qualcomm’s lead engineer of their communications business. What he will do is unclear at this time, but many have speculated the move means Apple is working on their own modem and baseband processor, which is something I have known for some time.

Furthermore, I’ve heard from many friends who work in many other semiconductor companies that recruiters from Apple have been hot in pursuit after top talent working at their respective companies. All proving that not only is Apple a hot place to work if you design silicon architectures, but that Apple is also committed to continuing to grow this team with the best talent they can assemble. Control the silicon and control the future. That would be my internal slogan for this group.

Apple’s Unique Advantage
If you find the time for a little retrospective, take the time to read one of the first posts I ever wrote for Tech.pinions right as we were starting it. It is simply called Why Apple Has a Strong Competitive Advantage (Published June 2, 2011). If I were re-writing that piece today, a fundamental pillar of Apple’s advantage would now include their silicon design team and strategy.

Apple, unlike all the other semiconductor companies making CPUs, GPUs, modems, image sensors, etc., only has to build and design a piece of silicon for their dedicated needs. This single truth will always give them an edge on their competition. Perhaps this point is made most clear in many benchmark results that highlight Apple’s A10 processor, which is nearly a year old, still being faster in key metrics than Qualcomm’s latest release the Snapdragon 835. Now to be fair, Apple has more space on the chip to work with since they do not put a world class modem on the same silicon die. Where Qualcomm fits the CPU, GPU, memory, and modem in a package smaller than Apple’s A10 with just the GPU, CPU, and memory (cache). So while it is a relevant comparison, it is also a bit unfair, but perhaps that is the point I’m making.

Apple does not have to design their chips for anyone else but themselves. A luxury Qualcomm and Intel do not have since they need to try to design an architecture to cover as many possible scenarios and customer needs as possible. Because of this, performance will always lack in key user experience ways to Apple’s hardware. Theoretically, Samsung could also be in a place to benefit from a similar advantage. However, their designs are still not as good as Qualcomm’s in many ways, so it makes sense for them to use Qualcomm in their high-end devices still. For now, at least.

Apple has the unique advantage to design silicon for specific use cases. They can have a vision in mind and not have to rely on anyone else to deliver that vision or core experience and simply design all the underlying silicon chipsets they need to achieve their vision. This is unprecedented for a consumer electronics company and will continue to yield significant advantage for Apple in core hardware experiences. Apple will simply be able to do many things others can not, or at the very least do it years before others can, because of this advantage.

This is Actually a Software Advantage
When you truly dig into it, you realize this appears to be a hardware advantage, but it is a software advantage. Not just because Apple can customize silicon to core iOS experiences, but they can also extend those silicon advantages in APIs and SDKs for developers to take unique advantage of as well. No other company making semiconductors controls the underlying software, and therefore they have to create their silicon designs for a massive amount of software flexibility and variables. Apple has such tight control over both that they can fine tune every chipset they design specifically for the application.

This point is why it was always inevitable Apple would start designing a dedicated chipset for artificial intelligence and machine learning. One of the biggest semiconductor trends at the moment is dedicated chips, sometimes a custom ASIC-like what Google did with Tensorflow, or by using custom FPGAs to offload the inference query in a request for information from the AI algorithm. Building a dedicated AI chipset fits with both Apple’s strength and their unique advantage.

Qualcomm has been doing some dedicated machine learning and AI chips on their architectures. The challenge is they don’t control the software so they have to make a design that works for Google, Microsoft, Samsung, etc., where Apple can design the chip just for Siri and the underlying machine learning techniques of iOS.

Being truly integrated with chipset design, software (APIs, SDK), and even tying future services ambitions to their silicon designs has now become the ultimate vertically integrated advantage that no other company can match today.

Design or Buy?
All of this leaves us with our initial question. What does Apple design themselves and what do they buy? My thesis here is that Apple looks at this two ways. The first is what silicon architectures are core to the iOS, and maybe someday Mac, experience. The CPU was obvious as well as the GPU which it now seems they are going to take more control over. The camera sensor, which they design was obvious. The display controller which they now design also seemed obvious. The power management controller (PMIC) could be an obvious one, and the modem as well comes to mind. All these things have a direct impact on the overall experience of a product. Things like RF, memory, etc., are crucial but don’t have as much objective impact on a computer. Apple will design the parts that are essential differentiators and yield objectively better experiences than if they used off the shelf parts.

The other area to design is when it comes to things that can not yet be done. Apple may have an idea for an experience and realize that no one else out there has a solution that will work. In this case, just design it! The S1 board in the Apple Watch and the W1 audio solution in Airpods are two great examples of Apple having a product vision, realizing no third party component solution could match that vision, so they just designed it themselves. This is a luxury not many companies have.

There is one variable I have not yet mentioned that I am watching very closely. This variable is the foundry that Apple uses to manufacture their silicon wafers. As companies like Intel, Samsung, TSMC, and Global Foundries, continue to push the limits of Moore’s Law they are doing so on their proprietary process technology. When Intel says they are making 14nm designs, they are doing so on a transistor design that is quite different than Samsung, TSMC, and Global Foundries transistor designs. Some of these transistor designs are much better than others, and some of them may push Moore’s Law even farther and more efficiently than others. I’m not saying that Apple’s current foundry (TSMC) does not design an excellent 14nm process, but that I do believe others are better. While Apple is unlikely to do anything more than print their designs on the process of one of these foundries, I am curious to see if they invest, or joint-venture with any of them to have more influence over how the process design goes forward and in ways that meet their particular needs. The foundry process they use is one of those variables they do not control but can have measurable benefits or consequences on the end product experience.

Demographic Changes in TV Consumption

The shift in how consumers consume entertainment content has been top of mind for us from a research perspective for some years. The fundamental questions and behavioral shifts we have been watching are how consumers are shifting time from live TV experiences to more on-demand ones and what technology/devices are they consuming the different types of content with.

Looking specifically at the options consumers have to consume entertainment media, it is interesting to see how different age demographics engage differently with the options presented. See this chart below looking at the different options for consuming TV content and the ones each generation says they choose on a weekly basis (note data is the US only).

As you can see from the chart, TV content, in general, is still heavily consumed. Nearly every age demographic says they consume TV in some form on a weekly basis. This isn’t terribly shocking. But as we look at the differences between live and on-demand things start to get interesting. Baby Boomers still consume most their TV content live. Younger generations consume their TV content mostly from on-demand services. One stand-out data point here is how millennial’s and Gen Z don’t tend to watch much DVR content compared to other age groups. I find this point interesting given the likelihood they grew up with DVR technology in their home. Perhaps a dynamic at play here is the DVR was either the family or their parents DVR. Perhaps even more relevant is the big screen was mostly controlled by their parents leaving then with little options to watch what they want to watch when they want to watch it.

This last point is quite profound when you think about what every person in the household now having a smart device like a PC, tablet, or smartphone enabled as it relates to TV content. When TV content was exclusive to the big screen, there was likely a fight in the home when one person wanted to watch one thing, but others did not. How you found time to watch the show you wanted to watch that no one else wanted to was a problem. Now that everyone in the house can watch whatever they want, when they want, on their personal TV screen (PC, tablet, smartphone) the addressable market for content went up. Unbundling TV content from the TV screen to the smart screen only benefits media content and has given vastly more options to consumers on when and how they consume the media they want.

The younger demographic seems to be benefitting the most from TV on your time strategies since getting their TV screen via their smart device. Interestingly, this begs the question as to whether this demographic will still want/own a big screen TV when they have their place someday.

Which brings me to some data on the types of devices used to consume different kinds of TV. When it comes to the big screen TV, 90% of baby boomers use this device as their primary way to consume TV content. 78% of Gen X use the big screen as their main TV consumption device, but less than 55% of millennial’s and Gen Z say the big screen TV is their primary screen for TV. The big difference in screen preferences happens the most with younger generations who primarily state the smartphone or PC is their primary screen for watching all forms of TV (live, catch up TV via network app, streaming service like Netflix/YouTube).

From all the research I’ve been sifting through, it seems apparent the younger generation spends most their time watching most their TV content on their personal screens vs. the big shared screen in the living/family room and older demographics still prefer the big screen. Content is shifting to more on-demand consumption methods, just more slowly with the older demographics. As more content owners embrace on-demand solutions either through their apps or by empowering new service providers like Hulu, Sling, Playstation View, YouTubeTV, and even new entrants not yet in the market, it seems the path to unbundle TV services from the monopoly players like Comcast, Dish, DirecTV, etc., is creeping ever closer.

The Future of TV: Close but not Here Yet

I’ve lived an interesting experiment the past two weeks. I signed up for DirecTV Now, Hulu, YouTubeTV, and SlingTV to see what they offered and how it was different from my Dish TV service. For many, cordcutting is possible but, for the masses, I would argue it is not. There are still holes as well as trade-offs many still don’t quite realize. In the end, there are only a few companies I think can win as the service providers of the future and I’ll explain why. Let’s start with how these compare to a traditional TV service from the likes of Comcast, Dish, or DirecTV.

Understanding the Trade-Offs
In trying all these services, the most interesting thing I encountered was the philosophy of each. DirecTV Now, SlingTV, and Hulu all operate with a similar philosophy not much different from a traditional cable service. This is particularly true in terms of UI. The way you navigate live and on-demand content feels very similar to your traditional digital guide and DVR Menu. There is a bit more customization and personalization employed in these streaming offerings and search/discovery is hands down better than anything you get from a traditional cable provider. The cost of these streaming TV services ranges from $30-$70, depending on the package you choose.

It has been argued for some time the sports fan would have trouble leaving cable. That is no longer as true. Many of these services include ESPN as well as NBC Sports which now covers the local hockey, football, baseball, basketball games and more. I’ve yet to find a nationally broadcast sporting event or local sports team I can’t watch. The caveat is that I found when I travel to another state, I was blacked out from watching the San Francisco Giants, for example, since what you pay for only covers local sports and it looks at the area code you are in to determine what local sports or channels to watch. With the $135 a month I pay to Dish for my service, I can use the NBC Sports app and watch the Giants, Warriors, and more from any state. The difference is your traditional TV service gives you access to your teams when away where the streaming ones do not.

The other big trade-off is commercials. With the exception of Hulu’s commercial-free service, the commercials are still there. Which is ironic since TV used to be free and supported by ads. Now it is a paid service — supported by ads. During my two weeks using these services, I missed my DVR and commercial skipping abilities very quickly.

The other trade-off is “catch up TV”. I’ve discovered a lot of new shows lately where I want to watch the full first season. The implementation of catch up TV is sketchy at best with streaming services. Often times, only a few episodes from the current season’s shows are offered. Similarly, past seasons of the same show are not every episode of every season. I found this is show dependent, which means it is rights dependent, as some shows have a season’s entire show list available to catch up on and some do not. The difference with catch up TV within the network’s app itself, like the ABC/CBS/NBC apps, most episodes of the current season are available from the app. The only caveat here is, to use those apps and catch up on whole seasons of shows, you have to be a subscriber to a traditional TV service, not one of the streaming ones.

Here again, the streaming experience breaks down quickly showing it truly is a truncated offering compared to your traditional TV service which covers all the bases.

The last trade-off you have to make when picking one of these services is the likelihood all your channels are not available. For no clear reason why, major networks or popular niche networks were not supported universally. TNT, for example, was not available in YouTubeTV. That became an issue when trying to watch the Cleveland Cavaliers play the Boston Celtics in the NBA semi-finals last night. Similarly, the Hallmarket channel (a very popular channel in my household) was only available on SlingTV and DirecTV Now.

The same issue exists with certain network shows — some have streaming rights and some do not. Here is an example from SlingTV where a show in the live TV guide a show is displayed as not having the rights to stream. I snarkily tweeted this image saying the future of TV is being held up by lawyers. It is mostly true.

A Philosophical Question Remains
At the end of trying these services, I feel it may all come down to philosophy. The question is, is it better to cut the cord and deal with the truncated offerings for a time or just pay the monthly cable bill and get the benefit of the apps for catching up or remote TV? Personally, I have found the most complete solution from Apple TV, as more and more networks apps have been integrating with the Apple TV app. The combination of Apple’s UI on the Apple TV app and the hooks into the TV providers via their apps felt like the best of both worlds for me. However, if I was forced to choose a streaming TV offering, I would pick YouTubeTV hands down.

Even though YouTube TV still has holes in their content offerings, that is something they can fix over time. I really liked the approach of YouTubeTV. Your smartphone, PC, or tablet is the TV and the big screen is the second screen. With the addition of a Chromecast, your mobile device becomes your remote and guide and the TV is just where you display what you want to watch. The only visceral change of the experience is no big stupid guide overtakes your TV when you want to change the channel or switch to a DVR show. You use your mobile device’s screen to navigate, search, pick what you want, and it pops up on the TV. It is the best streaming service in terms of UI, search, recommendations/discoverability, quality of commercials and more.

Which leads to an interesting thought. Given the business model of these streaming services as heavily advertising supported, it seems Google’s business model is quite in line and arguably better positioned than any competing streaming service. Even though I had to sit through commercials, the ones on YouTubeTV were far better and less frequent than any other service. I have to think Google, due to their business model, has an edge here and could likely take the dominant share of over-the-top streaming TV services.

The reality is this: streaming TV is not yet ready for the masses. I understand how younger consumers and early adopters who are willing to put up with the shortcomings like this make it work. However, the average consumer will get frustrated and annoyed at the current offerings when comparing to the experience they pay north of $135 a month for.

We will always pay someone to aggregate or bundle our TV experience. The question remains who and how much. I’d love to see Netflix offer something like YouTubeTV because then they could have all past and current seasons’ episodes and become a one-stop shop for TV content. I’d also still love to see Apple acquire the rights to create their own service. It really is just a matter of paying for the content rights to distribute in both Apple’s and Netflix’s case.

Regardless, until the holes get plugged, streaming TV it is not ready for the masses.