Back To The Past With Oculus Rift

The pundits tell us Facebook’s purchase of Oculus VR is proof virtual reality has arrived, at long last. The future is now.

Except all I can think about is the past.

That’s what I mostly want from Oculus, or from Sony’s Morpheus or any similar device: the past. Not virtual reality or virtual presence, but a virtual time portal, a way to explore — to feel fully a part of — the events that shaped this world, this country, my life.

I was there with Jobs and Woz when they first started Apple!

Full disclosure: I was not there with Jobs and Woz when they first started Apple.  

Imagine putting on your Oculus headset and instead of playing the most amazing, immersive game of Halo, you are tasked with parachuting onto a Normandy beach. It’s D-Day. You are there as it happens. Understand, this is not at all to diminish anyone’s effort or sacrifice, or confuse reality with imagination, but to enable each of us to viscerally, visually behold great moments in history in all their nasty, sweaty, dull, grinding, vicious glory.

Let’s explore not just the building of the Great Pyramid but the discussions on its construction. Watch the burning(s) of the library of Alexandria. Witness our own birth.

With the amount of documentary video evidence now at our disposal, and all our computing power, social media data, location-based tweets, check-ins and other information, soon we will be able to reconstruct the momentous events of our present in such a way our children really can use VR to transport themselves back to today’s equivalent of the founding of Apple, or, yes, go inside the deadly flights of 9/11.

Imagine how much better we might understand people and cultures, events, greatness, failure and chance if we focused the development of Oculus not on virtual realities but on very human ones.

Oculus Rift

We have arrived at a point that is, for real this time, only a short distance from making virtual reality a reality. Let’s not blow this chance.

I’m not that old. Despite what my son thinks, I’m not. My parents are still alive. My grandmother died a few years ago — after being struck by a car. I can remember what it was like pre-iPhone; hell, before everyone had a PC in their home. It’s taken a long time to get here, to a future we expected would happen by the 1990s, which makes me uneasy that nearly all the focus and all the cash behind VR is centered on gaming.

This is exactly what Facebook founder Mark Zuckerberg stated when he bought Oculus:

When you put (Oculus) on, you enter a completely immersive computer-generated environment, like a game or a movie scene or a place far away. 


The (Oculus) Rift is highly anticipated by the gaming community, and there’s a lot of interest from developers in building for this platform.

Ugh, gaming.

It’s not just Zuckerberg, of course. The computer industry seems intent on constructing virtual reality mostly for gaming. So much, in fact, the tech press accepts this vision without comment. The Verge:

Nothing delivers a feeling of immersion better than VR. VR has been a dream of many gamers since the computer was invented. 

In discussing their VR headset, Sony Studios president Shuhei Yoshida noted it was the “culmination of our work over the last three years to realize our vision of VR for games, and to push the boundaries of play.”

Explaining the amazing potential of virtual reality, Wired similarly focused almost exclusively on gaming.

In a traditional videogame, too much latency is annoying—you push a button and by the time your action registers onscreen you’re already dead. But with virtual reality, it’s nauseating. If you turn your head and the image on the screen that’s inches from your eyes doesn’t adjust instantaneously, your visual system conflicts with your vestibular system, and you get sick.

Videogame pioneer John Carmack is CTO of Oculus.

Oculus received major venture backing from Andreessen Horowitz, after the product was demoed at a gaming conference.

Really, I could not care less about games or gaming.

Imagine, instead, being ‘there’ the very first time the Beatles performed at the Cavern Club. Or witness a father watch the last of his six children die as the plague sweeps across western Europe.

Is it wrong to embrace the future yet be so utterly fascinated by the past?

How can any game compete with actual human history?

The pace of VR technology is accelerating. Delivering sight, sound, motion have nearly all been solved. But let’s not have the potential of this technology become so limited.

I have hope. Many developers are working on building immersive non-gaming experiences for Oculus and similar devices. Though not currently practical, this large-scale D-Day simulation points, ironically, to a rather stunning future.


Can such efforts succeed? That’s up to us, I suppose, and what we desire from our very best technologies.

Zuckerberg has also said “one day, we (at Facebook) believe this kind of immersive, augmented reality will become a part of daily life for billions of people.” I believe him. But instead of billions of us being entertained, which I understand is enticing, what if we could (almost literally) experience the reality of someone thousands of miles away, a person we will never otherwise meet, one who is so much unlike us?

Or, perhaps, following a nasty spat at work, HR makes us (virtually) experience the demands, deadlines and plainly different personal outlook of the boss we think we can’t stand because she refuses to understand our situation.

Virtual reality could soon become the very best way for businesses, clubs, universities, and start-ups to tell if you are the right ‘fit’ for their organization: “your resume is amazing, Mr. Hall, but let’s see how you interact with our staff and customers first before we make our decision. Here, wear this headset for the next 60 minutes.”

Call someone a forbidden word at school and the principal may require you don the VR headset to better understand how those slings and arrows do wound. Messy? Yes. But also transformative.

The Oculus Rift headset

I am not sure we can even begin to fathom how ontologically disruptive this technology will be, even though it is on the cusp of becoming our new actual reality.

With virtual reality, we will connect with people in profound new ways. We can also connect with times and places. Ecotourism is a massive industry but I am far more excited about historical tourism — visiting a specific place not because it’s restful or beautiful but because of who was once there and what the place once meant.

I completely understand why Oculus and the others, including Microsoft’s Project Fortaleza, are starting first with gaming. Yes, I know there will be porn. But there can be so much more, and that’s what I most look forward to. Keep your high score. Take me to where and when our today was made possible.

Published by

Brian S Hall

Brian S Hall writes about mobile devices, crowdsourced entertainment, and the integration of cars and computers. His work has been published with Macworld, CNBC, Wall Street Journal, ReadWrite and numerous others. Multiple columns have been cited as "must reads" by AllThingsD and Re/Code and he has been blacklisted by some of the top editors in the industry. Brian has been a guest on several radio programs and podcasts.

12 thoughts on “Back To The Past With Oculus Rift”

  1. I doubt this will ever become widespread technology anytime soon, because it will continue to induce motion sickness for too many people.

    Our brains are set up to detect visual/inner ear discrepancies as a sign we have been poisoned (and if it persists, worsen nausea until we vomit up the poison).

    VR needs be so perfect for many people that the technology will have a hard time duplicating reality to the level of perfection that it won’t induce motion sickness.

    Hell I get queasy for a day when I get new eyeglasses if they have different shaped lenses than my old ones. You would have to pay me to try a VR headset.

      1. They like to claim that(because they are sunk otherwise), but I really doubt it.

        Motion sickness it triggered by fairly minor discrepencies in timing or visual field. Obviously a new pair of corrective glasses don’t create timing issues. They just create small changes warping) in visual field and that is enough to trigger nausea for me.

        Technology to both react instantly and serve up perfect visual geometry are likely a ways off. And that only covers looking around while stationary.

        What about when you are moving in game, driving, flying, biking, and you are actually sitting in a chair not moving. There is nothing to correct there, you will have a sensory mismatch.

  2. Great article Brian. For major events since the era of video recording, this kind of time travel seems like a pretty plausible area of advancement over the next 25 years. It also makes obvious the fact that actual time travel has no reason to exist, even if physics might allow for it. A sufficiently advanced society will be able recreate the past and bring it to the present. No flux capacitors needed.

    There are two fairly recent events that stand out to me.

    The first was (believe it or not) Tupac’s return to walk the earth at Coachella 2012. A split-second thought of, “Holy #@$!…he really is still alive!” Then, you see the technology. Clear parallels between that tech and the supercomputer-to-desktop-to-mobile transition. Also…that event…on stage with newly minted Apple employee, Dr Dre.

    The second event was the CBS News “live stream” in 2013 of Nov 22, 1963. Read the best books and articles about it. Watch the best movies about it. Talk to people who were there. It all pales to waking up and the Kennedy assassination is unfolding in real time. It was a level of context to history that even a Ken Burns documentary can’t provide. It’s easy to imagine this event and others like it becoming crazy immersive in the coming years.

    You can also see this developing in recent Google Maps features that show places evolving over time, and Color Labs, before an acqui-hire by Apple, was apparently working on the same kind of tech using social photography/video.

    That all said…sorry Google, Facebook, Sony, Microsoft and others. I’ll be shocked if strapping a contraption to one’s head is the way it’s going to happen.

  3. “Those who don’t know history are destined to repeat it.” -Edmund Burke
    What you propose is a far better alternative than the outcome of this most valuable quote.

  4. I’ll buy into this when it’s made by Apple in the form of twin 4K displays occupying the lower third of my visual field and looking like conventional narrow sunglasses. I would expect the 3D to include the entire OS, not just games. Game tech drives the development now, but it will then expand into simulation of real environments allowing apprenticeship to supplant existing failed education at costs that strip away boarding expense and a lifetime of indebted servitude. If motion sickness from head tracking lag is initially a problem it can be left out until solved. 3D 4K in this form will be more compelling than the best 3D theater experience. This form factor is fully capable of obsoleting phones, tablets, laptops, desktops, game consoles and home theaters in a single device. Lack of redundancy of CPU, GPU, Flash, RAM enabled by a single device will reduce overall costs significantly.

    1. I think it’s become much too easy to say, for example, that ‘gaming will drive development of this technology.’ What if gaming dead ends this technology? There are no givens.

  5. There was an NPR program that talked about our digital afterlife. At one point somewhere in there I vaguely remember them touching on digitally “visiting” our deceased relatives. VR might be a little creepy. Or it might be just what we need when we’ve had enough of our relatives.


  6. You’re so awesome! I don’t believe I have read a single thing like that before. So great to find someone with some original thoughts on this topic. Really..

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