The highly anticipated anachronistic medieval shooter “Kingmakers” has been indefinitely delayed just days before its scheduled October 8th release.
Why it matters: The game has generated considerable excitement due to its unique mix of medieval and modern elements, extensive NPC activity, and the ability to build and strategize within the game world.
The details:
- Redemption Road, the developers, decided to push back the release to ensure the game’s quality and completeness.
- The game aims to run at a true 60 frames per second, even on midrange PCs.
- “Kingmakers” promises expansive battles featuring tens of thousands of soldiers, massive six-story castles with fully destructible environments, and large maps for players to explore freely.
- It also supports drop-in/drop-out four-player multiplayer, adding another layer of complexity.
What they’re saying:
- “It’s an incredibly ambitious, uncompromising game, and we don’t want to cut any planned features for the sake of getting it out the door earlier,” the team explained.
- “We set out to push the Unreal Engine 4 codebase to its absolute limits, while still providing true 60fps to midrange PCs, without the need for fake frames,” the developers stated.
No new release date has been suggested, but the team emphasized that they want the game to meet high standards before its release.
What’s next: The developers remain committed to delivering a polished and complete experience. They promised a half-hour deep dive into the gameplay with a comprehensive overview soon.
