In last week’s column I offered five tech predictions for the new year and, in this week’s column, I finish my Top 10 Predictions list with five more.
Prediction 6: Wearables Make An Impact…in Business
Wearables were one of the hottest topics going into 2015 and, while they certainly made an impact this past year, they didn’t exactly change the world. The Apple Watch in particular had reasonable success but still lags behind FitBit’s wearables from a market share perspective—definitely not the outcome many had predicted at the beginning of 2015.
Part of the challenge is the vast majority of wearables are seen as accessories for fitness enthusiasts, not essential devices for mainstream consumers. In addition, the questionable accuracy and limited capabilities of some of the early devices (and the sensors built into them) have led many people to question their long-term value. Toss in the numerous anecdotal stories about people giving up on their wearables after only a few weeks of use and you have the perfect storm of factors to limit the impact of this category.
In order to reach a wider audience, wearables must have a more compelling value equation to attract and hold onto a wider range of people. Instead of the consumer market, I believe there’s a better opportunity to achieve this in the business world. Wearable devices could prove to be an ideal workplace enhancement that could not only replace building security cards with a more secure, biometric form of authentication, but also serve as the means to log into your work devices, secure websites, and more. The savings that could be generated just by eliminating the IT costs associated with resetting passwords alone can easily justify the necessary infrastructure expense to enable this (not to mention the greatly increased security benefits that come with it).
On top of that, some businesses are starting conversations with healthcare organizations to collectively track the activity level and health of their employees in order to offer better insurance rates. Yes, there are some potentially scary big brother abuses that could be possible here, but a well-implemented program could be a big win all around. Plus, it would provide yet another justification to do widespread deployments of wearables in the workplace.
Prediction 7: First Products with Foldable Displays
As a long time display industry follower, I’ve been tracking their technology developments for nearly two decades. What I’ve learned is core display technologies can have an incredibly important impact on the devices that deploy them—think of the high-resolution displays we’ve become accustomed to on our phones or the ultra high-resolution displays driving today’s 4K TVs. They are one of the key defining factors for successful devices.
The most exciting development going on in displays right now is the effort to create foldable or bendable displays. Truth be told, there have been prototypes of these technologies at display trade shows for over decade but, as with many things in the display industry, it’s much easier to build single prototypes than it is to mass produce them. Nevertheless, it looks like 2016 will be the year when we start to see the first examples of foldable/bendable displays in real products (or at least, finished product prototypes). Along with these displays will come some of the most dramatic changes in form factor any of us have ever seen. A tablet that turns into a smartphone or vice versa? The possibilities are tantalizing.
The first versions of foldable displays will likely only be able to fold outwards, meaning you could take a flat display and end up with displays on the outside of the fold. The reason for this is it’s apparently easier to stretch the materials at the fold then it is to squeeze them together, as you would need to do for an inward-folding display. That will limit product designs to some degree, but expect the evolution of foldable displays to start making the lines separating product categories even less meaningful than they’ve already started to become.
Prediction 8: The Biggest Innovation in IOT Will Be Business Models
The world of IoT has been interesting to watch and it’s relatively straightforward to imagine 2016 will be a key year for it. However, when you start to dig into the actual technologies used to drive the Internet of Things, you realize it’s actually pretty simple and, in some cases, pretty old stuff. Basically, we’re talking about using low-power radios to connect together a bunch of devices powered by low-power CPUs or even embedded microcontrollers with some simple sensors. The magic, of course, is in the software and what you can do with the data these connected devices generate.
Even there, however, the analysis is typically straightforward and sometimes falls into what I call a “one and done” mode, where an insight is made and all you need to do is monitor the data and react accordingly. To make the results meaningful, you often have to scale the deployment to a very large degree and that ends up requiring significant capital investment.
This is where business model innovation will start to kick in because, for many organizations, the capital expenditures for large IoT deployments either don’t really have a great ROI (Return on Investment) story or, even if they do, they’re just too large to justify versus other pressing projects. That’s why the biggest innovations in IoT won’t be on the technology side in 2016, but in how companies piece together solutions that make deploying IoT a win-win for all sides. Right now, too many of the big IoT concepts (smart cities, anyone?) are really just technology for technology’s sake. While they might sound cool in theory, without a clear business value, they’ll end up staying hypothetical talking points instead of driving real-world benefits.[pullquote]Right now, too many of the big IoT concepts (smart cities, anyone?) are really just technology for technology’s sake.”[/pullquote]
Prediction 9: Connected Homes Will Continue to Underwhelm
While it’s at a much different level conceptually, some of the exact same issues will also keep the connected home market from reaching its full potential in 2016 as well. Yes, we’re starting to see a few more interesting products but, for most consumers, the clear value equation for a connected home just isn’t there. Admittedly, the idea of my lights turning on automatically and the thermostat automatically adjusting the temperature of my house based on when my car pulls into the driveway is cool (especially when you first install it), but really, is it that critical to my life, particularly a year or two later? For the vast majority of people, the answer is a simple no. In fact, after a while, a few of them feel pretty “gimmicky.” If you can afford them, lots of smart home products are nice to have, but they’re definitely not in the “need to have” category.
Additionally, 2016 will, unfortunately, likely be a year when stories about home hackings and other security-related issues become commonplace. For example, if you put a security camera on a network in your house, the ability for you to view it also opens up the possibility for others to do so. The benefit/privacy tradeoff for smart/connected home products is a question consumers are going to be wrestling with for some time.
Finally, on a practical level, the ongoing standards battle at multiple levels of the home networking “stack” are going to make the process of putting together solutions of connected home products very difficult for even technically savvy consumers. Knowing whether or not one company’s products are going to work with another’s and whether or not I have to use multiple different applications to control it all (and from what devices) is not going to be simple. Unfortunately, that potential for confusion will likely limit market acceptance for much of the rest of this decade. Yes, I think it’s that bad.
Prediction 10: VR Stalls But AR Makes an Impact
If there’s any technology that’s been overhyped for a long time, it’s virtual reality. Heck, I remember reading in the 1990s how VR was going to dramatically change our lives in the near future. Well, here we are in 2016, and it’s yet to really have a big impact. Yes, we’ll see some interesting new production introductions in the world of VR this year, but nothing I’ve seen suggests it will grow to be much more than a niche, primarily for gaming. Now, gaming continues to be a growing market, so there’s still money to be made here, but the idea that VR will be as widely adopted as even wearables does not seem likely in 2016.
I also expect augmented reality products like the Microsoft HoloLens to have a pretty modest impact this year, especially given the expected high price points for these types of products. However, longer term, I believe AR offers the potential for entirely new means of interacting with digital data in a way that will appeal to a much wider audience than the closed-loop world of VR ever will. In a sense, AR is essentially a new display method for computing and, just as everyone who computes leverages a display (or often multiple displays) of some kind, I can foresee a day when everyone who computes could leverage an AR-type of display.
Now, some may argue you could make the same case for VR and, in a sense, you can. However, every display and technology advancement we’ve enjoyed over the last several decades has been done within the context of the real world around us. AR seems like a much more logical step in that evolution than VR for the vast majority of people.
Of course, near term, even AR is likely to be limited to specific professionals or wealthy consumers who want to have the option of using an alternative display for a portion of their computing time. But of all the technologies I’ve seen over the last few years, augmented reality devices offer the most compelling vision of our computing and device future that I’ve ever come across. I, for one, can’t wait to see how they move us all forward.