Destiny 2 introduces Arms Week, a new event featuring unique weapons and mods, but it comes with some unwelcome surprises and ill-timed decisions.
Why it matters: Arms Week was meant to fill the gap left by the absence of weekly story developments in the current expansion, but its implementation has led to frustrations among players.
The details:
- Nearly every daily and weekly challenge must be completed to progress through the 15-rank pass, leaving little room for flexibility.
- Microtransactions have been implemented, allowing players to purchase “reroll” chips for $1-2 or buy their way through the mini pass at $1 per rank, leading to complaints about being nickel-and-dimed.
- Ada-1 offers a collection of old Hand Cannons that don’t use the new Tier system, rendering them less useful for specific modifiers or bonus damage this season.
- Only a single Ascendant Shard can be acquired with the event’s free currency, which feels insufficient for the effort required.
Focusing on higher Tiers of the new weapons requires achieving certain Guardian Ranks, with Tier 4 being exceedingly difficult to reach, sparking dissatisfaction among players.
What they’re saying:
- “The general consensus is that what should have been a straightforward, entertaining week-long event has instead highlighted many of Bungie’s recent missteps.”
- “Despite the flaws, dedicated players may still find enjoyment in this unique new weapon.”
The other side: The spread shot Hand Cannon remains a fun addition to the game, and some players may still enjoy the event despite its shortcomings.
What’s next: Bungie will need to address community feedback and make adjustments to future events to ensure a more enjoyable and rewarding experience for players.
