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Reading: GTA 6 Costs $80. GTA V Has Sold 230 Million Copies. Take-Two Is Betting on the Second Number.
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Home » Blog » GTA 6 Costs $80. GTA V Has Sold 230 Million Copies. Take-Two Is Betting on the Second Number.
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GTA 6 Costs $80. GTA V Has Sold 230 Million Copies. Take-Two Is Betting on the Second Number.

david_graff
Last updated: September 30, 2026 10:40 PM
David Graff
Published: October 5, 2026
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Close-up of the joysticks on a black PlayStation 5 DualSense controller
Photo: Chris Woodrich, CC BY-SA 4.0

Grand Theft Auto VI arrives on November 19 for PlayStation 5 and Xbox Series X|S, and the number most people know about it is the price. Rockstar set the standard edition at $79.99 and the Ultimate Edition at $99.99, ten dollars above what had become the standard price for a major console game, GameSpot reported when pre-orders opened in June.

The Verge’s Tom Warren posted the pricing on X:

Rockstar Games is pricing GTA 6 at $79.99 for PS5 and Xbox Series S/X. The ultimate edition is priced at $99.99 pic.twitter.com/SONIycjE2i

— Tom Warren (@tomwarren) June 24, 2026

That $80 got most of the attention. It is also the least important number in Take-Two’s plan. The more revealing one is 230 million.

The game that never stopped selling

That is how many copies Grand Theft Auto V has sold, according to Take-Two figures reported by Video Games Chronicle in August. GTA V came out in 2013, and it has kept selling for more than a decade since. Red Dead Redemption 2, Rockstar’s other recent hit, has sold more than 87 million.

Seen against that history, the launch price is a single data point in a decade-long revenue curve. The question for Take-Two is not how much money GTA VI makes in its first week. It is whether GTA VI can repeat what GTA V did for thirteen years.

Why the guidance looked cautious

That framing helps explain a number that disappointed analysts in May. Take-Two guided to $8.0 billion to $8.2 billion in net bookings for the fiscal year that ends in March 2027, the year that includes GTA VI’s launch. That was up from $6.7 billion the year before, but below what analysts expected, Reuters reported. The stock rose about 7 percent in extended trading anyway, as the company reaffirmed the November date. In August, Take-Two reiterated the same range.

One reading is that management is simply being conservative before the biggest launch in its history. Another is that the fiscal year only captures about four and a half months of GTA VI sales, on two console platforms, with no PC version announced. Take-Two chief executive Strauss Zelnick said at a September investor meeting that PC is becoming more and more important to the company, GameSpot reported, while stopping short of announcing a GTA VI PC release. A PC version, whenever it comes, is a second launch that this year’s guidance does not need to include.

The case for worry

The risk in this strategy is concentration, and at least one shareholder said so directly. At the same September meeting, an investor criticized the company’s record of delays and its reliance on a small number of big franchises, and questioned whether management should stay if problems continued, GamesRadar reported. Zelnick pushed back by pointing to how far the company has come since nearly going bankrupt in 2007.

The delays are real. GTA VI was originally slated for 2025, slipped to May 2026, then slipped again to November, ESPN reported. And when one game is expected to drive a step change in a company’s revenue, anything that goes wrong with it, from a rocky launch to a slow start for its online mode, lands on the whole business.

The $80 price carries its own risk. Raising the price of the most anticipated game in years is a test of how far the industry can push, and the answer will shape what other publishers charge. If GTA VI sells at a record pace at $80, the old $70 ceiling is gone for good.

What to watch after November 19

Launch-week sales will produce the headlines, and they are likely to be enormous. The numbers that will matter more come later. How quickly does GTA VI’s online mode build a paying audience? When does a PC version arrive? And does spending from players who already own the game start to look like GTA V’s? A great first week would confirm the game is a hit. Only the next several years can show whether it is the next 230-million-copy franchise.

Related reading: Apple Raised the Price of a Year-Old iPhone by $100. · Streaming Prices Keep Rising and Nobody’s Leaving.

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ByDavid Graff
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David is the editor-in-chief of Techpinions.com. Technologist, writer, journalist.
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