The Danger of Over-Burdening Developers

The last few months have seen two significant waves of activity around major developer platforms from Windows to Android to iOS and OS X. The summer brought reveals of new versions of these while the fall has brought the introduction of a number of new devices from Apple, Google, Microsoft, and others to take advantage of those platforms and, in some cases, go further. There are new opportunities for developers everywhere but, at the same time, I’m becoming increasingly worried about the burden of keeping up being placed on developers – especially smaller ones – by all this activity.

New operating systems

Each of these three companies has introduced a new version of its major operating system in the past few months. But some of them have also introduced entire new operating systems. With each of these introductions come new features developers can take advantage of to improve their apps. But the challenge for developers is that, as users become aware of these features, there’s pressure for them to support them in order to remain competitive and compelling and to stand out in increasingly crowded app stores. This is especially true when app stores highlight those app that support the latest features.

Among the new functionality developers may feel they have to support now are:

  • App linking/deep linking and search – exposing the content of apps to universal search functions in Android and iOS and creating link structures that allow external URLs to jump deep into apps for specific content
  • Multitasking in iOS – on iPads, iOS 9 now supports multitasking in several different flavors – slide-over, side-by-side, and picture-in-picture modes
  • WatchOS 2 introduced a completely new way to build Watch apps, so existing developers will need to re-write apps written just a few months ago to optimize for the new functionality
  • App thinning – another iOS innovation which changes the way optimized apps use and cache data, requiring rewrites to certain apps
  • Universal apps and Continuum in Windows 10 – requiring developers to create apps that work, not just on one form factor, but on several within the same app, sometimes even when only installed on one device, such as a phone running Windows 10 and the Continuum feature.

New hardware

In addition to these new operating systems, these companies have also introduced new devices, some of which use those existing operating systems, while others require entirely new operating systems. Apple has been the most active in this space over the past year, introducing several new hardware products. The Watch was introduced just a year ago to developers, so it’s still relatively new. Many developers are struggling to build Watch apps to complement their iOS apps (WatchOS has been available to developers for a year now, but there are still under 20,000 apps for it). Secondly, Apple has introduced a new generation of Apple TV which runs a new operating system, tvOS. Even content partners who already had apps on previous generations of Apple TV now have to re-write them for the new OS, while other developers who hadn’t had apps on the device will have to think about whether to support it. Apple also introduced the iPad Pro this fall which has two accessories that require developer support to work in an optimized fashion – the Pencil and the Smart Keyboard. Then there’s the iPhone 6S line with its support for 3D Touch and the new developer functionality that enables.

Again, all these things allow developers to create more compelling applications and – in theory at least – expand their addressable markets to new devices and new customers. But supporting both the new software and hardware and, in some cases, entirely new operating systems, places a significant burden on developers. As a small developer with limited resources, I’m forced to choose now how to spend my time — between creating an Apple Watch app, optimizing my iOS app for the iPad Pro and its accessories, supporting multitasking, adding 3D Touch Quick Actions, and so on. And that’s just my iOS app. Many developers create apps for iOS and Android and, in some cases, Windows. Microsoft, too, has been announcing new devices, including the HoloLens, an entirely new category of device. If you’re a game developer, you might well be interested in creating apps for both the new Apple TV and for HoloLens (or even for devices from new vendors such as Oculus). But can you afford to do both?

How many devices can developers support?

Almost exactly a year ago, I wrote a piece titled How Many Computers Do We Need? In it, I talked about the fact that, as consumers, we’re faced with an increasing array of computers in different shapes and sizes, from laptops to tablets to phones to smartwatches. These devices are capable of performing many of the same functions, yet most of us are limited by financial and practical concerns in our ability to purchase and make use of all of them. Leaving us with choices that may pit unexpected devices against each other as quasi-competitors. With this explosion in new software and hardware functionality, developers are faced with, to some extent, the same quandary: how many computers can they support? In some ways, this concern will begin to replace the age-old question of how many platforms to support, as more and more developers become single platform or single ecosystem shops but still find themselves supporting multiple devices within that ecosystem. One of the ways to resolve this quandary was always to support each at a minimal viable level, not optimizing apps for any one platform, but using cross-platform development tools to create lowest-common-denominator apps that never felt completely at home on any of the platforms. I worry some developers will take the same approach to multi-device support, supporting all the available devices in principle, but doing so in a less than optimized way in practice.

Questions for ecosystem vendors

All of this leads to some challenging questions for ecosystem vendors:

  • Are you asking developers to do too much?
  • Are you opening up new revenue opportunities that will compensate developers for the additional work required to support new devices and software features?
  • Do you risk fostering a culture in which apps are no longer truly optimized for your platform or devices but rather, check a minimum set of features?
  • Do you risk driving developers to other platforms with simpler sets of requirements and devices to support?

All the major ecosystem vendors should be thinking long and hard about these questions and the implications for their relationships with developers. Though it can be tempting to think great new features for users and great new opportunities for developers go hand in hand, there’s a risk the burdens associated with supporting all these new features outweigh the opportunities and that may have some significant adverse effects.

Could Apple be Doing More for Families?

Nearly 60% of U.S. households own at least one Apple product. Many of those households own multiple Apple devices — the virtuous circle of iPhones, iPads, Macs, Apple TVs, routers, and so on that are part of Apple’s hardware and software ecosystem.

Apple has done a fair bit of work over the past couple of years to build share and stickiness in the family segment. Its core offering for families is Family Sharing, which allows up to six members in a family to share iTunes, iBooks, and app purchases across devices. Through iCloud, families can also share calendars and photos. And one of the major advantages of Apple Music, as compared to other music streaming services such as Spotify, is the $14.99 Family Membership.

With this strong foundation, I think Apple could significantly bolster its family offerings. There are three areas ripe for the picking in my view: AppleCare, iCloud Storage, and Apple TV.

AppleCare

For those with a multi-threaded Apple relationship, AppleCare is a bit of a mess. The typical user or group might have AppleCare on some devices but not others, with varying levels of coverage and expiry dates. Even keeping track of it all is a bit of a project. You call customer care and you might be able to get help with your phone, but not your Mac, for example.

Apple has bolstered the visibility and value of AppleCare by incorporating it into the new iPhone leasing program. Google responded with Nexus Protect for the new Nexus 5x and 6p phones.

I think Apple could make AppleCare an even greater competitive differentiator, especially since support options are so lacking in the Android and PC ecosystems. What I’d like to see is some sort of ‘umbrella’ AppleCare plan, which would cover individuals or families across multiple Apple products or services. An AppleCare Family Plan might provide live phone support for all things Apple, for one annual fee. Apple might have to separate out the insurance component of AppleCare, or provide specific coverage for devices under the umbrella AppleCare plan – say, two years for any iPhone, three years for a Mac, and so on.

iCloud Storage

iCloud is the anchor for Apple’s family-centered capabilities. But there’s one bugaboo in this: storage. Currently, iCloud storage is linked to one Apple ID. And it is expensive, especially compared with other digital storage offerings. On the one hand, Apple encourages Family Sharing through iCloud, but on the other hand, there’s sort of a disincentive to add additional family members to iCloud because all their photos, videos, and other data quickly gobble up the storage bank. It’s Apple’s version of a wireless carrier’s shared data plan.

There are lots of options for storage – Dropbox, Flickr, and so on – but none of them tie together a group’s digital content as well as iCloud does. Storage is also like online banking. Once everything is all set up, syncing nicely, and becoming the family repository for all those treasured moments and important documents, it’s a real hassle to switch to another service. I think there are three things Apple could do that would make iCloud an even more compelling offering for families. First, Apple should market more favorable ‘family storage’ options for iCloud, with discounts for multiple devices sharing an ID and using Family Sharing. Second, storage pricing should be a lot cheaper. One terabyte for $99 per year per Apple ID sounds right to me. Third, we need a new range of tools and settings for easily managing what gets sent to iCloud, what is stored or kept, and what is shared. Right now, managing iCloud can be a burden and many of the settings are buried and obscure.

Apple TV

Television is one of the last frontiers of a shared household product. In fact, one of the main advantages of cable is the same service is available to all of the TV sets in a household — a capability further enhanced with cloud DVR. By contrast, OTT options such as Roku or Apple TV require a separate device for each TV and each one has to be separately set up and managed. When it’s a $30 stick, pricing is less of a big deal. But with the new Apple TV and Roku 4 commanding $125-175, putting these devices on multiple TVs becomes an expensive proposition.

As Apple continues to further develop its TV strategy, which many believe will ultimately include a subscription streaming service, there are some opportunities to build on Apple’s strengths in the household as a way of differentiating in the crowded OTT landscape. In the home, this could mean an anchor Apple TV box, plus some free or less expensive, smaller, ‘satellite’ boxes for connecting additional sets in a household. Naturally, Apple’s TV service would also extend to any other connected screen, including, potentially, Android devices (like Apple Music).

Apple will also have to think through how it handles pricing for its subscription TV service. It would be a mistake to tie it exclusively to each Apple ID. Preferable would be a pricing structure similar to Apple’s Music Family Subscription, or Netflix’s ‘household’ centric pricing. I would imagine the issue of what and how extensively content will be available across a family’s multi-screen, portable universe is important part of the negotiations between Apple and the major media companies.

As Apple gets into additional product categories such as HomeKit, connected cars, streaming music, and TV, managing all these apps and content across devices and groups will also become more complex. This might require a next-generation dashboard, as a successor to iTunes and iCloud.

Why Google Needs to Back Android for Large 2-in-1’s and Laptops

Last week, I wrote a piece on Tech.pinions that pointed out Gen Y, Gen Z and Millennials have all grown up with iPhones and iOS has become their main mobile operating system. I reasoned that, when this generation moves into the business world, it is most likely they will want tools that favor iOS rather than have to move to and learn a completely new OS such as Windows. I believe Apple has created the iPad Pro with this in mind and I would not be surprised if, at some point, Apple even does a touch-based clamshell with iOS as its operating system. There will always be some who prefer a clamshell to a 2-in-1 form factor.

But using this logic, it is reasonable to ask the question of whether Android could also be the OS a portion of this younger generation wants to take with them into the business world? Although iOS dominates as an OS for most Millennials in our country, Android actually outsells iPhones around the world. Many Gen Y and Gen Z, even in the US, cut their computing teeth on Android instead of iOS. Would they, like their iOS counterparts, prefer more powerful Android tools to take with them into the world of business?

I believe the answer to this is squarely in Google’s court. Today, the Android OS world is still highly fragmented. Apple has a distinct edge over Google because they own the hardware, software and apps ecosystem and have brought a level of important continuity between iOS upgrades and their ability to interact with other iOS and Mac devices in their ecosystems of apps and services. But Goggle still has multiple versions of their own Android as well as non-Google certified versions floating around. That means some Android apps work fine with some versions of Android, while others do not. They have also been weak on how they update Android, although it is getting better.

The bigger roadblock I see with this is Google’s tight grip on the certification process for Android and what an OEM partner must accept in order to receive Google’s blessing or certification for their Android devices. Most Android hardware players want to add their own tweaks to the UI and try and differentiate it from other vendors. Google makes that difficult for them, given their demands that they can use these partners as a vehicle to drive ads and revenue to Google. I believe Google needs to loosen their grip on these controls over Android if this mobile OS has any chance of getting this younger generation to take this OS with them as they move into the business world.

A month back I wrote a piece asking “Could Android save the PC industry?”. I wrote about a Chinese company named Jide, founded by three guys formerly part of the Google Android team, who have created a version of Android for use on a laptop. The Jide OS is called Remix, it runs Android apps, and it includes the Google Play store, which suggests Google has sort of blessed this version. Check out its site and click on the demo. But the operative phrase is “sort of blessed by Google.” In the past, Google did not want Android to be used on anything other than a smartphone or a tablet. But with Jide, Google has slightly loosened their grip and allowed this platform to have a type of certification that lets them deploy the Google Store. It still not clear whether Google actually endorses this version or that they gave these Ex-Googlers some type of special dispensation.

Google seems hell bent to make Chrome OS their desktop and laptop OS and push their Web browser to be the OS that transcends their tablet and smartphone Android platforms. There is one problem with this. What makes iOS and Android so appealing is each has over one million apps in their stores and Gen Z, Gen Y and the Millennials crave the versatility an app ecosystem gives them. Add to that the fact these operating systems are the ones they use day in and day out with a plethora of apps that meet pretty much every digital need they have and you can see why taking their mobile OS of choice in larger form factors into the business world makes sense.

As I pointed out in the article on iOS being the enterprise OS of Millennials, Apple seems to understand this. The new iPad Pro as a 2-in-1 makes it easy for this demographic to go from their current mobile-first approach of using technology to making it possible for them to use a powerful new mobile form factor with the same OS in their jobs. Couple this with next-generation iOS applications, such as the one’s IBM is creating for iOS, and why would they want or need to move to Windows if they can do the same tasks as powerfully and efficiently on iOS in a 2-in-1 form factor or lightweight clamshell?

Google needs to understand this. I am not suggesting they abandon Chrome since it is getting serious traction in education due to its low costs and web-based curriculum being designed for it. But I am saying Google needs to see that, for this younger generation, Android may need to be able to move out of its smartphone and tablet confines and into new designs more acceptable for use as a business tool when this younger generation moves into corporate America.

Google’s new Android 10″ tablet with keyboard, the Pixel C, is a step in the right direction. But this screen is too small for serious productivity. This move seems more like a knee jerk reaction to Apple’s iPad Pro launch a few weeks back. You can bet Apple is going to put serious dollars into marketing the iPad Pro to business users and work even closer with business app makers to shape enterprise apps.

If Google even wants a chance to capture a younger generation and move Android into business as they hit the workforce, Google needs to heartily endorse the idea of Android in large 2-in-1’s and laptops unless they want to let Apple own this younger crowd — many of whom are already switching to iOS.

Apps: Apple’s Fundamental Unit

During last week’s Apple event, Tim Cook said (among other things), “The future of TV is apps”. But he also spoke about what I’ve referred to elsewhere as Apple’s playbook, a set of five features that characterize all of Apple’s operating systems. One of these five was the App Store concept. Ever since the debut of iPhone OS 2 in 2008, apps have become an increasingly central component of the user experience on all of Apple’s devices. In fact, I’d argue apps are Apple’s fundamental units, the building blocks of which its various user experiences are built. I’m going to talk about what this means and both the strengths and some of the shortcomings of this approach.

The original iOS – apps only

For a long time, essentially the only functionality in iOS lived within apps themselves. For the first year, those Apple supplied with iPhone OS 1 and, subsequently, the combination of Apple’s apps and those that users installed from the App Store. The only exceptions were notifications and alerts associated with some of Apple’s apps, notably Phone, Messages, and Calendar. Over time however, Apple has allowed some of this functionality to migrate out of those apps, including the use of third party push notifications, widgets, Spotlight search, and Siri. Despite these extensions of functionality outside of app containers however, all these features still required the installation of apps that appeared on a home screen. That has huge benefits from a user perspective – you only ever experience things you’ve explicitly installed, those things can’t talk to each other without your permission, and you can easily uninstall them at any time. Add in the review process for the App Store and you get a guarantee, of sorts, that anything you do install in this way won’t misbehave.

Keyboards and content blockers, and Apple Watch

Last year’s release of iOS 8 brought a new category of apps to iOS: third party keyboards. This could have been an opportunity for Apple to change the app model to allow some functionality to exist in containers not defined by rounded rectangles sitting on a home screen – after all, these keyboards would only really exist as input methods within other apps. And yet Apple implemented these apps, too, in the same basic way. They then followed this same pattern with content blockers in iOS 9, released to the public yesterday. Like keyboard apps, these apps basically only exist to provide functionality within other apps and have no meaningful existence outside of them, but they also show up as app icons on a home screen.

With Apple Watch and what we might now think of as WatchOS 1, Apple also used this same “functionality=app icon” approach. In order to use an app on your Apple Watch, you had to install the companion app on your phone first. This led to a third situation in which you didn’t need an app icon on your home screen at all, but had to have one because of functionality you wanted to show up somewhere else – as an alternative keyboard, as a content blocker in Safari, or as an app on your Watch.

3D Touch builds on top of apps

The headline feature for the new iPhones Apple introduced last week is 3D Touch, which provides new ways for iPhone users to navigate around and interact with elements in iOS. However, what’s striking about 3D Touch to me is it’s very app-centric approach. While others – notably Google – are working hard to provide experiences that transcend apps (for reasons that are at least in part self-serving), 3D Touch reinforces the role of apps in the Apple ecosystem. In fact, 3D Touch only works in two contexts today: on the home screen, where users can deep press on app icons to access functionality normally buried within those apps; and within the apps themselves, where 3D Touch provides faster access to functionality normally buried a layer further down. Neither of these functions works without the apps themselves, whether Apple’s own or the third party apps that choose to support it.

The “junk drawer” problem

All this leads us to a Buzzfeed article written this week, in which John Paczkowski has a 20-minute conversation with Tim Cook on the way to a surprise drop-in at the 5th Avenue Apple Store in New York. During this conversation, one of the questions Paczkowski raises with Cook is, “Why are there apps on iOS I can’t delete even though I never use them?” Tim Cook’s response is interesting and fits right in with what we’ve been talking about. Hey responded with, “There are some apps that are linked to something else on the iPhone. If they were to be removed they might cause issues elsewhere on the phone.” Cook goes on to talk about the other apps that don’t fit this pattern and to suggest some of these might become optional downloads over time.

But that first part of the answer gets at the fundamental issue here: because apps are essentially the repository of almost all functionality on the iPhone, we have a variety of apps that exist almost entirely because they provide that functionality somewhere other than inside the app itself – whether that’s the Stocks app providing the data for its widget or the Weather app serving up the current temperature to a complication on the Apple Watch or other examples I mentioned earlier. At some point, it’s worth asking the question whether Apple’s fundamental model for apps should change, to allow some functionality to exist in some other layer – e.g. as an item in the Settings app – so as to allow a decluttering of the home screen. The key advantage of the current model is it’s always utterly transparent when you’ve installed an app and how to get rid of it. But the disadvantage is that, because of this transparency, you’re often hiding what I might call these “headless apps” in folders, making them harder to uninstall than if they were squared away in the Settings app or somewhere less obtrusive.

A different solution to the growth of pre-installed apps

I suspect the reality is most users don’t care an app is pre-installed per se, but that its icon is taking up what they consider valuable real estate on their home screen. Remove the app icon from the home screen, and the problem would largely go away. Apply this same model to some of these new types of apps – keyboards and content blockers – and you’d allow users to further declutter, something Apple itself has always prized. I wrote an Insiders piece here a couple of weeks ago about the growing number of pre-installed apps (including two new ones in iOS 9), and this approach would go some way toward mitigating the impact of this growth and the attendant filling up of our home screens. Intriguingly, one new app in iOS 9 gives users the option of whether to display it on the home screen – iCloud Drive is turned off by default, but can be turned on through the Settings menu. Two other apps – News and Podcasts – can be prevented from showing on the home screen, even though they show by default. This approach might be another interesting one for some of Apple’s own apps, if not third party headless apps.

How the iPad Pro with Pencil Maps to the Desktop Publishing Revolution of the Past

I met with Steve Jobs two days after he came back to Apple in 1997. At the time, Apple was in serious trouble and I asked him how he planned to bring Apple back to health. He told me the first thing he planned to do was to go back and take care of the needs of their core customers. He defined these customers as graphics professionals, publishers and engineers. He felt the CEOs before him had let those customers down by not advancing the Mac platform.

What the Mac is particularly good at is things like desktop publishing, graphics design and engineering tasks and it was viewed by this audience as an important tool to help them get their jobs done better and faster. When I saw the new iPad Pro, my mind went back to this conversation with Steve and I could see his influence in this new product. With the addition of their Pencil stylus and the iPad Pro’s ability to use it at the pixel level, the iPad Pro is the kind of tool artists, graphics designers and engineers will love. It gives them a level of control over their projects in precise ways that should make their jobs easier.

I also see an iPad Pro link to the desktop publishing revolution of the past. I worked on the DTP project for Apple in the mid 1980s and saw first hand how a tools, in this case, the Mac, Pagemaker and a laser printer, could revolutionize an industry and eventually go mainstream. Interestingly, when Pagemaker was released and it caught the attention of graphics designers, publishers and those who did newsletters, most of us assumed this would be a niche market. But, as history shows, the concept of WYSIWYG (What You See Is What You Get) eventually moved to word processors, spreadsheets and many other programs where layout and design was important to all types of projects. In fact, one could argue the principles of DTP, as laid out by Apple, drive the design of Web pages and many apps too.

With the iPad Pro and Pencil, Apple gives these same customers Jobs wanted to serve when he came back to Apple in 1997 another set of tools that will dramatically impact their workflow. In fact, the presenter from Adobe at last week’s event stated using Adobe Tools designed to work with Pencil meant people can now do things they could not even do on a PC. For these users, this is a big deal. I talked to some graphics designers after the Apple event and they are salivating over this product. They can now toss out their Wacom tablets and work directly on a large screen and interact with and manipulate their drawings, designs and engineering projects at the pixel level, which ultimately gives them more control of their designs or projects.

At first glance, one would think that, like DTP in the beginning, this is a niche market and only design professionals would be the target audience for the iPad Pro given the level of control Apple delivers with this new iPad. However, I learned early on the power of Apple to influence a market and, just as DTP eventually moved down to mainstream productivity tools like word processors and the like, I think this new form of input, as delivered by iPad Pro/Pencil integration, has broader ramifications for the overall PC industry. Indeed, we got a glimpse of that from the Microsoft demo during Apple’s launch event. Microsoft showed how a person could draw three circles and they quickly snapped to a clean digital implementation in the form of a chart. Even a simple arrow became a clean digital one for inclusion in a document. But I see this as the tip of the iceberg for how the role of a stylus will play in even mainstream productivity tools over time. A side note here – Bill Gates actually saw this vision in the early 1990s and he called it “Pen Computing”. But it looks like Apple will finally deliver the actual tablet/stylus package Gates envisioned and drive its impact into the broader market, something that was a key part of Bill’s vision back then.

Of course, using a stylus with a tablet has been around for years. One of the best and one I use myself is the recently launched Jot Dash by Adonis.

But none of the styli on the market today delivers the level of precise control Apple gives iPad Pro users with the Pencil. Today we may think a generic stylus is good enough to deliver similar input and design control and, in some cases, that may be true. But the thing that made the Mac great in 1985 is Apple introduced the GUI to computing and then made an SDK for developers to create apps for the Mac. The result was Pagemaker and thousands of other apps that could harness the power of the Mac to deliver great new apps. Yes, the PC guys caught up by 1989-1990 and perhaps this time, if they really understand what Apple has done with redesigning the iPad Pro to work with this specially designed Pencil stylus, they could respond to this competitive threat faster.

Apple delivers their own special SDK tools for third-party developers to create apps to make it more useful. That means we could see some really great apps for the pro users but mainstream business and perhaps even consumers may get new applications that are Pencil-compatible that will help Apple drive the iPad Pro to a broader audience.

I am not saying Apple’s use of a special stylus with the iPad Pro may have the same impact DTP has had on the market although, from my viewpoint, it does map what we did in DTP in the 1980s. On the other hand, if the software developers create apps that really take advantage of the hardware/software solution the iPad Pro and Pencil deliver together, I could see it influencing the broader use of a pen with tablets beyond traditional input and navigation. It will be fascinating to see if a “Pagemaker for Pencil” comes out or what else the creative app makers deliver for this new tablet/stylus platform.

Even though Steve Jobs’ team is delivering on his idea, Gates has to feel a bit vindicated at this point. He called Pen Computing the future of computing and, up to now, a pen has been more of a tablet peripheral. But if Apple makes the iPad Pro with Pencil successful, perhaps his pen computing vision will be fulfilled, even if it takes Apple to make it happen.

The iPhone Upgrade Plan is a Game-Changer

Apple announced a lot of new products at its big event on Wednesday – new iPhones, new iPads, a new Apple TV, and new Apple Watches and bands. But in some ways, the most underestimated announcement Apple made is going to be the introduction of the iPhone Upgrade Program.

Apple’s own device installment plan

In case you missed it, the iPhone Upgrade Program is Apple’s own implementation of installment billing for phones. If you’ve been reading Tech.pinions for a while, you’ll know I’ve written about these installment plans a few times over the past eighteen months. In this piece, I wrote the installment billing plans carriers were beginning to introduce could end up coming back to bite them. The reason? Customers no longer needed the carriers to subsidize phones and were, in fact, being trained to pay for their own devices in installments. Apple, Samsung, and potentially other device vendors might eventually introduce their own similar plans and that could be bad for carriers.

Fast forward to this week and, sure enough, Apple has finally done what I first said it should do a year and a half ago. So why is this a big deal? Well, the reasons are fairly simple: it allows Apple to take over the primary relationship with the customer, relegating the carrier to a secondary role in relation to their device purchase. Yes, you’ll absolutely still have a direct relationship with the carrier, but it will now be exclusively around the service plan and you’ll no longer be dependent on the carrier for upgrading your device. You’ll now be able to put your carrier on autopilot while you have a much more active relationship with Apple, upgrading annually on a set schedule.

More predictable iPhone sales, fewer churn opportunities

For Apple, this is a great arrangement because iPhone upgrades become much more predictable and it gains much greater visibility over future iPhone sales as a result. This should also help to stabilize Apple’s revenues from quarter to quarter, depending on how it ends up accounting for these leases. But more importantly, Apple now avoids the situation where an iPhone customer looking to upgrade wanders into a carrier store to check out new iPhones and winds up walking out with a new Samsung instead. Apple basically protects itself against the threat of competitive switching with these users, who will never even go into a carrier store in the first place.

Carriers risk higher churn

From a carrier perspective, things get worse rather than better. Yes, they forgo the expense and risk of financing the user’s device. But they also lose that primary relationship. With two year contracts going out of style and customers now no longer locked into device payment plans, the risk of churn goes up significantly, since customers on the iPhone Upgrade Plan can take their unlocked devices to another carrier whenever they want to. Since carriers still discount service if you bring your own phone, these customers will get the same deal on their service plan as if they were getting their device through the carrier, but without the lock-in.

A better deal than it might seem

To be sure, Apple’s pricing for this service is a little higher than most of the installment plans and leasing options out there today, at $32 per month for an annual upgrade, something Sprint’s CEO was keen to point out on Wednesday. But it includes AppleCare+, something which would cost a few extra dollars a month on a standard carrier plan and therefore the difference isn’t that great. In fact, customers on the iPhone Upgrade Plan will pay $768 over two years and get new iPhones both years, while paying off a new iPhone on a 24-month plan would cost $650 over the same period, but you’d have an older iPhone for half that time.

Bigger iPhone sales in countries without subsidies

The other interesting thing about the iPhone Upgrade Plan is that, even though it’s starting out as a US offer, it will spread to other markets over time, including some where carriers don’t subsidize devices and where the iPhone therefore suffers from its premium pricing. In some of these markets, Apple’s leasing plan will give the iPhone a significant boost versus historical performance and market share. It’s too early to know how big a boost, especially since we don’t yet know the timing for new markets, but it seems likely this will factor into the big upgrade cycle Apple seems to be anticipating for the iPhone this coming year.

Even though the carriers have largely celebrated the end of subsidies and the move to installment and leasing plans, it’s quite possible the carriers have opened the door to a trend that may well come back to bite them. They’ve both weaned customers off subsidies and trained them to buy their devices outright in monthly installments and, in the process, they’ve played right into Apple’s hands. They might well rue the day they embraced the move away from subsidies.

The New Apple TV: Potential Beyond Gaming

It’s now widely expected Apple will announce new Apple TV hardware next week, alongside new iPhones and possibly other products too. The headline feature for the new hardware are significantly beefed-up specs which, in turn, will enable the creation of a wide variety of third-party applications including games, through an open SDK.

Ahead of next week’s announcement, I want to look at the potential for a new Apple TV to transform not just gaming but also video consumption.

Bringing casual gaming to the console

Back in 2006, Nintendo launched the Wii with a stated mission of expanding the number of console gamers (and therefore console buyers). The device was enormously popular. Both the controller and the kinds of games offered were breaks from past patterns and from competitors’ offerings at the time. As such, the Wii sold enormously well for several years. By enabling gaming on the Apple TV, Apple is arguably aiming at a similar strategic objective: taking console gaming beyond the hardcore gamer and expanding the market dramatically. However, Apple isn’t the first company to try this but why should it fare differently when all the others (Amazon, Ouya, etc.) have essentially failed?

Well, for one thing, Apple is bringing one of the largest bases (and arguably the single most lucrative existing base) of casual gamers to the table. iOS on iPhones and iPads is second only to Android in size and likely generates more direct revenue than Android from games and from apps in general. Games are already by far the most popular category on the iOS App Store and typically take up the vast majority of spots on App Store charts. Apple has cracked casual gaming – and specifically the monetization of casual gaming – in a way no one else has. The App Store grosses close to $5 billion a quarter already and, over the next year, will likely generate more than $20 billion in gross sales with 70% of that going to developers and 30% to Apple. Games likely account for over half this revenue, so that’s a significant revenue stream in its own right for both Apple and its developers. None of the others who have tried this approach have had this sort of base of users, developers and – importantly – revenues when they did so.

The thing that sets Apple apart from Nintendo, meanwhile, is that though Nintendo changed some aspects of the console model with the Wii, it left the fundamental business model largely unchanged. The Wii itself was expensive hardware and games continue to be priced very high, as console games always have been. Apple, meanwhile, has an opportunity to bring the low-cost app sales model from iOS to the console, alongside that base of users and developers and a proven revenue model. I’m intrigued by the possibility for the definition of “Universal” apps on iOS to expand to include the Apple TV. And there’s also the interesting prospect of cross-platform gaming, with one participant in social gaming using an Apple TV while others use iPhones or iPads.

Big questions for gaming on the Apple TV

The big questions to my mind about the Apple TV are:

  • How easy it will be for existing iOS game developers to port their apps?
  • How effectively the controllers Apple offers (whether the new remote, iOS devices paired to the TV, or new custom controllers) work for gaming on the device (other TV-centric boxes have floundered on this point)?
  • How will Apple stimulate sales such that there are enough users to attract developers and how it will incentivize developers to get a quick start so as to drive interest from consumers? Without many games, there will be little to attract users to a more expensive Apple TV box and, without many users, the Apple TV will be a far less attractive platform to developers than iOS.

These points are also interrelated, of course – ease of porting apps will drive developer interest while the effectiveness of the gaming experience on the platform will be critical to both developer and user interest. But I think it’s entirely possible Apple will create a huge new opportunity for itself and developers around the Apple TV, based on gaming alone.

Don’t ignore the content opportunity

However, I think focusing on gaming alone misses a big part of the opportunity Apple will create here. Remember, although the Apple TV has been in the market for a number of years, Apple has always been the gatekeeper for the third party apps that make their way onto the box. As such, though there has been significant growth in the number of apps on the Apple TV, it still pales in comparison to Apple’s other platform or even other set-top boxes such as Roku. Major TV and video apps notably absent from the Apple TV include Sling TV and Amazon Instant Video, both of which are present on iOS. One of the attractions of the Roku box in particular has been they offered essentially every video app except Apple’s own, including Netflix, Hulu, Amazon and many others. In a world where usage has been gravitating towards streaming, Apple’s own iTunes store has become less relevant to many consumers.

Neutralizing some competitive advantages and opening up new business models

An open Apple TV SDK also unlocks the door to these popular streaming services, some of which Apple has likely kept off the box for competitive reasons. That may be a downside for Apple, but it should actually make the box more attractive, especially in the period before it launches its own video streaming service. But there’s also a very long tail of more specialized content which could never make its way onto the Apple TV under the current model but might well do so under an open model. Two categories in particular are worth noting. One is the Religion category on the Roku which offers some of the most popular channels, suggesting that some users interested in this content are drawn to the Roku because they offer it. But another category – Fitness channels – might be more lucrative, both for developers and for Apple. Both the Roku and the iOS App Store offer an increasing range of fitness channels and apps respectively. These have some interesting business models associated with them. Rather than buy gym memberships or hire personal trainers, people are increasingly turning to digital subscriptions to fitness and training content. The Apple TV seems an ideal home for this sort of thing. Interestingly, even Craig Federighi mentioned during a demo at WWDC this year he starts the day with a meditation app, which would also be a great fit for the TV. There are lots of business models around video content the Apple TV has hitherto not supported. An open SDK would allow this and, in turn, could drive significant new revenue.

New interfaces required

In time, it still seems highly likely Apple will launch its own TV service but, until it does, there will continue to be many third party TV and video apps on the Apple TV. On the iPhone and iPad, however, this situation is already leading to large numbers of separate, disconnected apps which consumers have to access to find the content they want to watch (see Ben’s piece from earlier this week for his screenshot of video apps on his iPad). The Apple TV is already a little unwieldy with its many icons for different kinds of video content, and this will only get worse with an open SDK. As such, Apple needs to evolve the UI for the Apple TV significantly and the most important feature it could introduce to help with all this is universal search. On the day I’m writing this, reports have emerged the new Apple TV will indeed have universal search and I think that’s critical to the success of the device when it comes to video. Being able to search for specific content first, rather than have to guess at which app might contain it, will dramatically improve the experience. Some of the enhancements to Spotlight search on iOS announced at WWDC should make their way into the Apple TV too, allowing the search function not only to find content within apps, but deep-link directly to it. Allowing Siri on the Apple TV to perform some of this searching without clunky text input through a remote is another critical feature and one I’d expect to see next week.

One last thing I think an open SDK could allow, beyond what has currently been possible on the Apple TV, is interactivity around TV. Competing boxes including the Amazon Fire TV already provide some of this, but I think there’s room for significantly more innovation in this area. Bringing up information about actors on screen, showing two alternative viewing angles side by side for sports events, showing related content from favorite blogs, news sites, or social media, and many other possibilities become available when app makers are free to experiment with how they present their content rather than being constrained by Apple’s traditional UI for third party Apple TV apps.

Timing the last big question

The other big question is timing. Every time Apple has either created a new product with an SDK or released an open SDK for an existing product, it has given developers several months to create apps for it. Given that Apple is announcing the new Apple TV next week, when will it actually go on sale and will that give developers enough time to create compelling apps for it? I’m sure Apple would like the box to go on sale before the holiday gift-buying season starts in earnest, which probably means a November launch, but that seems like a very short window for developers, unless porting their apps really is trivial. The new box is reportedly based on iOS, which should help, but I suspect it may be into early 2016 for some of the better apps for the Apple TV to land.

Is Apple’s New TV Their Answer to Amazon’s Echo?

A few weeks ago, I wrote a piece for our Insider audience that talked about Amazon’s new Echo device. I said I saw the Echo as a Trojan Horse Amazon could use to help them gain a stronger place in the home, especially when it comes to home automation and IoT.

I put the Echo on my kitchen counter and, using voice commands, I ask it all kinds of questions regarding things like the weather, news, play a specific song, turn on lights, etc. One of the handier features is to tell it to put an item on my shopping list and, when I go to the store, I just pull up the Echo app on my iPhone and all the items I told the Echo is on the list.

The more one uses it, the more becomes clear Amazon’s Echo is on to something. It has become an important cornerstone of a bigger strategy Amazon has in mind. They have published the APIs so third-party device makers and software vendors can support it. This is especially true for things like controllers for light switches, thermostats and makers of electronic door locks. I suspect Amazon will offer a whole home security system tied to the Echo as this would be a great application for it. The Echo has the potential of being a digital control center for the home and, when tied to their mobile app, it could some day allow for a complete, centralized remote solution to manage all of the digital connections one has in their home.

As it turns out, this idea has been floating around for some time. In fact, if you look at the original Knowledge Navigator video Apple produced in 1987, it actually had some elements of this concept in it, albeit the example was around an education/research metaphor instead of the home.

Given Apple’s long history with the idea of using a TV/computer voice command system to navigate around digital data, I would not be surprised to see Apple making that a key part of their new Apple TV platform that included HomeKit apps and voice commands as part of its design. If so, this would be Apple’s answer to the Echo and it too could become an important strategic “Trojan Horse” for Apple. However, Apple could have quite an edge over Amazon given Apple’s rich iOS. I am sure it would sit at the center of their new Apple TV. A powerful SDK would let developers create apps for it and, using HomeKit, create all types of connected home devices that would be controlled by voice through an Apple TV box.

Sure, you could also handle the voice commands on the iPhone via Siri but, in the home, people do not carry their phone with them all of the time. Many times it is set on a desk, counter, etc. However, if the TV is in a centralized place where all one had to do is say a voice command and Apple TV handles it, then the function of Apple TV and this interface would add a new dimension to the overall man/machine interaction within the home.

That is one of the cool things about Amazon’s Echo. As I point out in the Insider piece on Amazon’s Echo I refer to above, this device is small and blends into its surrounding. But all I have to do is use the command “Alexa” to turn it on and it is ready to respond to my voice commands. At the moment, the Echo’s abilities are limited but that is where Amazon is hoping to get strong support by third party vendors who would create apps and connected devices that would work with it.

However, Apple already has an army of software and hardware developers well schooled in how to create apps and devices for iOS and it would be relatively easy for Apple to tweak the current SDKs to give them another great platform to create and control innovative apps and products for the connected home integrated into Apple TV. Now, I have no clue if Apple is doing this in a new Apple TV they reportedly will release this fall, but it would not make sense for Apple to do a stand alone box for this purpose. On the other hand, an Apple TV would be the ideal vehicle for delivering an Echo-like experience connected to HomeKit and add these functions to make it a centralized voice command center for handling TV, music, connected devices and information on demand services.

The more I use Amazon’s Echo, the more I like it, even with its current limitations. It has serious potential if Amazon can get third party developers to back it. But Apple could one up Amazon if they added this type of capability to their TV device/platform and give this box a new level of intelligence that uses voice for people to access information and control their home automation. If they do they could have another big hit they could add to the ones already driving Apple’s very large profit engine.

Understanding Apple’s Car Strategy

Not long after the original iPhone came out, I had a friend that was close to a major luxury brand auto maker. He also knew Steve Jobs well. He asked Steve if he was interested in talking to this company about finding a way to connect an iPhone to their entertainment system. From what I know of this meeting, I understand that, once Steve talked to this company, a lot of lights went on in his head about how Apple could work with auto makers to integrate Apple’s technology into future cars. Indeed, I suspect the roots of CarPlay can be traced to this meeting between Jobs and this auto company and, since then, Apple has courted and won support from just about every car maker to connect or integrate an iOS based device and their services into their current and future models.

Over the last few months, there has been a lot of chatter in the tech world about the idea that Apple is building a smart or driverless car and they have hired a series of top auto industry execs and engineers that would seem to bolster that rumor. The basic word on the street is Apple has a secret lab and has various car prototypes they are working on with the idea of creating an actual car that would have an Apple logo on it. While this speculation is interesting, count me as one of the serious skeptics on Apple actually making a branded car and selling it as a stand-alone vehicle regardless of how smart it could be. If they really wanted to get into the smart car business, just buy Tesla and work with them to add Apple’s intelligence and services to this vehicle. Clearly, they have the money to do this if it was strategic to their future.

I believe Apple’s plans are much grander than doing their own car. I keep coming back to that meeting. I can imagine that, as he thought through the original deal, he started formulating a big picture concept around a “what if” Apple could do more with car companies. Getting them to support the iPhone was a good first step, but over time, as iOS became an important OS in its own right and could handle music, entertainment, apps, sensors, cameras, etc., why not create the technology to make all cars smart and tie them to Apple apps and services.

I do believe Apple has car prototypes in their labs as some have suggested. But I believe they are there to help them create a radical smart/intelligent connected car architectural design that could be licensed to all car companies or be part of an integrated solution. They would work with car companies to customize future models that would be smarter and perhaps safer than any car on the market today. The operative word here is safer. In talks with car companies, it has become clear that, while they want to create smarter and safer cars, one of the challenges is to have a rich operating system that would allow them to handle all types of cameras, sensors and, perhaps equally important, is an operating system that can be tied to apps and services. For each company to try and create their own OS and convince developers to support it would be a difficult proposition. But what if Apple was able to present to car makers a rich solution behind iOS that connects sensors and cameras along with music, apps and services that helps them create a car that has multiple cameras as well as a 360 degree camera on top so there are never any blind spots. Sensors inside and out could be used to add additional safety features including collision avoidance and the like. Add to that the music and entertainment features that are part of iOS as well as the fact that iOS is a platform app developers could create apps for a car. Apple could create the architecture that sits at the center of all future smart cars.

From a strategic viewpoint, this follows Apple’s approach to the television. They are not making a smart TV but instead will bolster Apple TV by making it smarter, with richer content and create an SDK for developers to innovate around a new connected TV metaphor. I believe the car comes under this idea too. I don’t believe it is smart to make their own car, for dozens of reasons, in the same way it does not make sense for them to create their own TV. On the other hand, they could contribute greatly to all future smart cars and help extend Apple’s reach to another industry that would assure them new customers beyond their core today.

The big question is are the auto companies are willing to partner with Apple in this way? While many won’t for various reasons, I do believe Apple could win some of the luxury and mid-tier car makers who would want an Apple partnership to speed up the development of their own offerings and who understand creating their own OS and getting major developer support could be difficult. I think Apple would only need to have two or three key car companies work with them and integrate whatever they do into a smart car for Apple to have another disruptive product for the market. I suspect that, from a strategic viewpoint, that is the top line goal. But what if the car companies will not work with them and agree to adopt or integrate an Apple smart car architecture into their vehicles? Then, and only then, do I think Apple would default to doing their own branded car and take this bold step to become a car manufacturer.

I am convinced Apple still has some tricks up their sleeves when it comes to disrupting markets and they seem to have their eyes laser focused on the automobiles of the future. It will be fascinating to watch how this develops and if Apple can bring their magic to this important industry.

Is it Time for Apple to Open the Apple Watch to the Android Crowd?

We now know Apple has done well with the Apple Watch and that it outperformed the iPhone and iPad in terms of units shipped during their first 9 weeks on the market. However, they are doing these strong sales with the watch only connected to the iPhone. Of course, this makes sense. If the watch becomes popular and only works with an iPhone, it could cause many users of other smartphone operating systems to switch. Also, it creates great incentives for those who want the Apple Watch to buy or upgrade their current iPhones too. Strategically, this move to have it only work with the iPhone is important during the Apple Watch’s initial roll out.

But I have an interesting question about the Apple Watch’s future. Is it, strategically, a side product to the iPhone to help sell more iPhones or was it created to also be a viable standalone product with its own profit potential and market impact? It is clear that, at least initially, it’s designed to help sell more iPhones and, since the iPhone is Apple’s real cash cow, one could argue it needs to continue to be a side product to the iPhone in order to help boost sales of the iPhone itself.

However, if you listen to the rhetoric from Tim Cook and Jony Ive, it is actually a piece of well-designed fashion jewelry and should be thought of in that context too.

On the surface, this seems contradictory since it would be hard for Apple to push both positions and still do the Apple Watch justice due to its great design and place in the fashion world.

Apple actually has a precedent for supporting other operating systems with mobile devices. When the iPod came out, it only worked with the Mac. It was basically a “side loaded” device in that you had to connect to the Mac to get the music downloaded to the iPod. The iPod sold well but its audience of users was small since the Mac had only about 4% of the PC market at that time. In those early days, it did influence some to buy Macs so they could use an iPod but to really deliver the type of audience they promised the music industry to help save off piracy, Apple clearly needed to expand the iPod’s audience. To do that, they made it work with Windows-based PCs and that is what really made the iPod a mass market hit. Interestingly, they did this so well they basically dominated the market for mobile MP3 players and, even now, nobody has been able to compete with them in the dedicated MP3 player market.

Over time, as the iPhone included all of the functions that were in an iPod, demand for the iPod decreased. Only recently has Apple refreshed the iPod line as there is still interest, albeit small, for a dedicated mobile MP3 player tied to a great music store and app ecosystem. However, if Apple does want the Apple Watch to have a real impact in the marketplace and change the market for smart watches, they eventually need to open the Apple Watch up to those who use Android. A few weeks back, I wrote a piece that suggested Android is the new Windows. For the Apple Watch to reach its real potential as the game changer Apple wants it to be, it needs to have a broader audience than just iPhone users.

But the question is, will Apple do this and if so, when? Put yourself in Apple’s position. The iPhone is a global success that continues to grow and bring a huge amount of cash and profits to Apple, not unlike Windows was to Microsoft in the past. But, unlike Windows, Apple owns the hardware, OS, software and ecosystem which gives them tighter control. More importantly, they also control the channels. The iPhone drives their profits and, with each iteration of the iPhone, they seem to get more and more switchers and followers. But this also presents somewhat of a dilemma in that they have positioned the Apple Watch as a tech and fashion game changer and suggested that everyone will want an Apple Watch. But to achieve that goal I have to believe, at some point, they must make it compatible with Android and perhaps even the Windows Phone if they want the Apple Watch to have the global impact they hope it will have.

My personal guess is Apple will keep it proprietary to the iPhone for at least the first 18-24 months but eventually make it compatible with at least Android in order to help them gain the kind of impact they desire and allow it to be a broader industry game changer. Yes, there will be Android smart watches coming out that could rival the Apple Watch. But even so, if Apple made their watch compatible with Android, I am willing to bet they would get the lion’s share of the smart watch market. Their styling and channel make it hard to compete and the Apple Watch would be a big hit with those users too.

Where the Apple Watch goes next

So much has been written already about the Apple Watch over the past few days that I’m reluctant to add to the pile. But having already written a preview piece and a brief analysis of the numbers as released, I actually want to move on to where the Apple Watch goes next because, regardless of what you think about the numbers (or what the numbers actually were), the key thing is where Apple goes from here.

Trajectory is the key question

The question here really is what the trajectory of the Apple Watch will look like going forward. We’ve seen three very different trajectories with Apple’s last three major new product launches, varying by size, speed, and duration of their ramp from zero to their peaks. The iPhone is by far the largest and the iPad was by far the quickest out of the gate but the iPad has gone into a phase of decline far more quickly than the iPod did. The iPhone is still going from strength to strength. What does the equivalent curve look like for the Apple Watch and what can/will Apple do to bring that about? You can see the first 20 quarters for each of those three products in the chart below on a cumulative basis. We’re told that the Watch is running hotter than all three over the first nine weeks. But will it accelerate or slow down after this first quarter?

First 20 quarters

The big questions about the Apple Watch are:

  • when do sales take off?
  • how fast does the trajectory ramp up from there?
  • is there an early ceiling as with the iPad?
  • what’s the ultimate addressable market?

I’ll address each of these briefly below.

WatchOS 2 and the importance of apps

One of the things I’ve been most insistent about from the day the Watch was announced is that third party apps will be critical to its success. However, the initial batch of third party apps has been smallish (8,500) and largely sub-par. That’s partly a factor of developers simply not understanding what makes for a good Apple Watch app (i.e. not just a smaller version of their iPhone app), but it’s also in large part a function of the inability to run apps natively on the Watch. With WatchOS 2, developers will gain that ability and I believe it will be game-changing. Less than a year after Apple introduced the App Store for the iPhone, it was able to run its famous “there’s an app for that” campaign, which I think had a huge impact on how people saw the device. But were Apple to attempt to re-run that campaign now, it’d be hard pressed to find as diverse and compelling a set of apps as it did back in 2009. But WatchOS 2 is much more like iPhone OS 2 than Watch OS 1 was, so that’s the real test: would Apple be able to run a similar campaign in late 2015 to the one it ran in early 2009? I believe that, if it can, it will be the single biggest factor in determining the early trajectory of Apple Watch sales.

Word-of-mouth marketing

The other thing I’ve believed from the beginning is the Apple Watch will benefit hugely from word-of-mouth marketing – that is, from people who have a Watch and love telling their friends, colleagues, and others about it. The challenge is this requires a critical mass of people with Watches to have a significant impact. It also requires them to love it enough to become promoters. I suspect it’s too early for either of these to be meaningful yet but I suspect, as we enter the fourth quarter of 2015 and after the launch of WatchOS 2, both the larger number of Apple Watches in the wild and the third party app explosion will make a meaningful difference. The iPad sold so well right out of the gate because the value proposition was obvious: it was a larger iPhone/iPod Touch. But the Apple Watch is anything but a smaller iPhone – it operates very differently and, as such, is a much harder animal for people to come to grips with. But knowing someone who has one and loves it – and can articulate why – will likely be far more powerful than any ad campaign Apple could run. The most important facet of this form of marketing is it acts as a sort of accelerant of existing trends, such that it could steepen the curve of the trajectory.

New features and Osborne-ing

We’ve come to expect that at least certain of Apple’s hardware products now get annual refreshes, some more significant than others. Will the Apple Watch get a similar bump in hardware next year, and each year after that? And what will the expectation of such an upgrade do to sales as we get closer to next spring? There’s a risk that, without any explicit communication from Apple a second version is coming, it nonetheless creates an Osborne Effect early next year, as people begin to anticipate new Watch hardware. The speed of operating system change could suggest either that Apple intends to improve the Watch mostly through software in its early life, or that it intends to iterate rapidly across both hardware and software, so that’s likely no help. But Apple will want to be very careful to communicate clearly as we approach early next year about what users should expect to avoid depressing sales in anticipation either of a new version or of the price drop in the existing version that usually accompanies a new one. But one of the things we’ve clearly seen with the iPad is people are hanging onto them for a long time because they perform fine even several years after purchase. On the one hand, people certainly expect that to be the case with a Watch. On the other hand, Apple likely wants to be careful not to create another product where it is constantly trying to find new people to sell them to because all the people who already have one aren’t upgrading. So there’s a balance here.

Long term: independence from the phone

I’m doubtful Apple Watch 2 will be the version that becomes independent of the phone, with its own LTE connectivity, but it’s inevitable we’ll eventually get to that point. Obviously, that doesn’t immediately mean it replaces your phone, but it does raise an interesting question of how the balance between the two devices shifts when this happens. Does the Watch become the primary device at some point on this timeline and what does that mean? Do we start to think of the phone as the device we turn to when the Watch can’t help us, as a sort of device of last resort? Or does the Watch’s increased capability start to erode the differentiation associated with the phone, pushing us to use larger-screen devices like the iPad and Mac more? Does the Watch start to make sense as a companion for phones other than the iPhone at this point? If it is no longer reliant on a phone (just as the iPhone is no longer reliant on iTunes), does that open up the addressable market further? These are long-term questions, but they go to the ceiling of that trajectory we talked about up front.

A decent start

The challenge at this point is that, even though we have some insight now into the first few weeks of sales for the Apple Watch, it’s still entirely unclear what the shape of that trajectory will be. I’ve outlined some factors I think will impact trajectory but so much depends on execution by Apple over the coming months and years. We’ve certainly seen a decent start, even if slower than I and some others were expecting. But, to my mind, the real test is the fourth calendar quarter of 2015, when the Watch ought to see strong sales off the back of Watch OS 2 and the gift-giving season in Western markets. Come January next year, we should have a much clearer sense of that trajectory.

Apple and Google’s Partners

It’s been a busy couple of weeks in tech news, despite the traditional summer lull where major news is concerned. Among the biggest news this past week has been Apple’s launch of Apple Music and Beats 1, and Microsoft’s sale of its display ad business to AOL (Verizon). I want to use these two particular items to highlight an interesting difference between Apple and Google that’s becoming increasingly clear and it relates specifically to these companies’ relationships with their partners.

Apple, Taylor Swift, and more

The obvious recent news story as it relates to Apple and its partners is the launch of Apple Music and, especially, the way in which Apple capitulated to the demands of Taylor Swift (and to a lesser extent, small independent music labels) in paying royalties. Apple sees musicians and their labels as key partners in its efforts to bring music services to consumers and has done so ever since it first launched the iTunes store a dozen years ago. These partners are critical to Apple’s success but Apple also makes clear, again and again, it wants to sustain and not disrupt these partners, to help them transform their businesses and adjust to the new realities in the music industry. First, the transition to digital and now, the transition to streaming. Though Apple undoubtedly benefits in both cases, its u-turn on paying royalties made starkly clear how committed it is to these partners and to having them as friends rather than enemies.

But Apple’s commitment to partners goes beyond music labels and musicians. Developers are a crucial set of partners for Apple, and it has made huge strides in providing, not just tools for creating apps, but an ecosystem in which those developers can actually make money in ways that don’t compromise their values. The TV and movie industries are another valuable set of partners and Apple’s new TV service is likely to reinforce that relationship. Interestingly, it seems Apple first attempted to partner with Pay TV providers, notably Time-Warner Cable and Comcast, but when those talks went nowhere, it partnered instead with the content owners and is now in the process of bypassing and potentially disrupting those previous potential partners. Yet another example is Apple Pay. Where Apple could have attempted to build its own proprietary payment system, instead partnered with banks and card issuers to create a system which they could benefit from it rather than be disrupted by it.

None of this is to say Apple has never disrupted anyone or that erstwhile partners haven’t eventually been excluded from Apple’s business or replaced by its own efforts. But, for the most part, Apple is a company that understands and leverages partnerships heavily in its business and generally treats those partners well.

Google: losing friends left and right

When it comes to Google, however, the trend is almost all in the opposite direction. Though the sale of Microsoft’s mapping and display ad businesses this week was the headline, an important part of the ad sale to AOL was that AOL would switch its search ads from Google’s to Microsoft’s. And this isn’t the first of Google’s search partners to switch sides – Firefox switched its default search provider from Google to Yahoo in the US late last year and Google has lost several points of market share as a result. Of course, there’s Apple itself. Then-CEO Eric Schmidt was on stage at the first iPhone launch event to talk about the points of integration between Google and Apple (and even jokingly suggested merging the two companies while on stage), but Apple is one of a number of companies which started out as a close partner of Google and slowly saw Google encroach on its territory and, therefore, began to distance itself. This began with the exclusion of YouTube and Google Maps from iOS a couple of years ago but has also more subtly continued with the advances Apple is making in Spotlight and Siri, both of which have switched to Bing as their underlying search engine and are pre-empting many Google searches.

But these aren’t the only partners Google is slowly losing: YouTube too, has been struggling to retain its key creative talent, as channel owners find it harder and harder to make a living on YouTube with the increasing restrictions Google is placing on monetization and they are starting to explore alternatives. The announcement Facebook would be sharing ad revenue with video content creators is yet another sign Facebook is serious about stealing away these creative types and the fact it’s gaining traction is further evidence of how Google has mistreated what should have been valuable partners.

Even when it comes to developers, which Google courts as Apple does with its annual developer conference in the summer, Google is constantly creating conflict with its attempts to get users back to the browser and out of their apps. The Chrome custom tab product announced at this year’s I/O, for example, was presented as a boon for developers, but seems like a fairly transparent ploy to get users back into a domain where Google can track them and serve ads. Its relationship with hardware vendors, too, has been thorny over the last few years as Google has attempted to regain control over Android and reduce the OEM customizations.

There are, of course, counter-examples here too, but the trend seems to be very much that Google is losing many of its most valuable partners one by one. This stems from its ruthless pursuit of its own business and advantages, often at the expense of these partners. If Google doesn’t change this behavior soon, it risks putting its business at serious risk from former partners who turn against it and sidle up to competitors instead.

The MacBook: A Top Laptop Worth Every Penny

MacBook

The new MacBook is most definitely not for everyone. But I absolutely love it. If you need portability more than maximum power, if your need is for a small, excellent quality display with a great keyboard and a beautiful design, it shows the way forward.

I do not generally use a laptop for really heavy duty work; projects such as video or fancy Photoshop work will more likely be done on an iMac desktop. My OS X mobile choice has been an aging, banged up MacBook Air. The processor was slow under Yosemite and the quality of the pre-Retina Display was less than great.

Some of the major mechanical problems had been less than ideal on the Air. The big one was a marginally adequate scissors-designed keyboard that was too shallow. These are less than ideal on laptops and hurt more as units got thinner. The spacebar also frequently missed on the Air, leaving out breaks between words. The touchpad was OK but not great.

My MacBook makes all that change for me. The 12” display, while just halfway between the 11” and 13”, is a 2304×1440 fabulous screen, a view in which my aging eyes can read the text better than in the 1440×900 of the bigger Air. It’s a big gain of usability (and very good for video and photos too).

Key scissors

The keyboard is also a winner. The “butterfly” key design uses only shallow depressions—the extremely shallow design of the case leaves very little room—but much better typing than the Air. Despite a significantly smaller case than the 13” Air, the keyboard is about the same width by extending out to the very edge, with each key just a bit larger. Key tops are illuminated. It’s hard to see it gets better.

What goes with it is the much-improved touchpad, which is both larger than on the Air and considerably more capable. The Force Touch system is designed to take the same touch effect anywhere across the surface and it is designed to respond to differences in pressure. It also has haptic return to taps. It’s good now, but it is likely to get new features when the El Capitan version of OS X comes out around the end of summer.

The design of the MacBook, a bit of a quaint name for the model, is aimed at an ultimate portable that will travel around as an undersized, underweight model. The model weighs just two pounds, not a lot more than an iPad, and is just 11×7.7 inches across and under a half an inch thick at its thickest end. It’s hard to find carrying it with you a problem.

Design imposes some differences and makes the MacBook more like an iPad than a traditional laptop. The most obvious is only two external connections, a 3.5 mm audio connection and an everything connection, a tiny USB-C socket for power and anything else. It’s disappointing to go without a second USB-C or standard USB, though easy to see how hard it would be to fit one in. (A standard USB-C to USB cable that ought to be thrown is a $19 addition; a multiport cable is a staggering $79.)

Batteries

The thinking is the MacBook doesn’t need connection most of the time. The interior of the case consists almost exclusively of batteries, giving an easy unplugged working time of eight hours or so. The connection to the network will of course be on Wi-Fi, providing mail, the internet, and cloud storage from an extra disk facility in your home or office or services such as Dropbox or OneDrive (yes, a Microsoft service works fine with a Mac). It seems a bit odd to those of us whose use of a laptop required cables forever, but it hasn’t been needed for a long time.

Another key design feature is the absence of a fan, keeping the unit both tiny and silent. The trick is the use of an Intel Core M processor with 1.3 GHz operation with up to 2.9 GHz at extra need. It’s not the fastest thing out there; you can get a four-quad 2.5 GHz i7 on a MacBook Pro. That’s great if you need it on a superfast mobile unit. I don’t.

One obvious drawback to the MacBook is the cost. The minimum cost is $1,299, compared to $999 for the base Mac Air laptop. I chose to go all the way, $1,599 for model with a faster processor and, more important from my point of view, 512GB of flash storage. The speed and storage are more than up the task.

Apple can charge that kind of price on a system aimed at the top-end customers looking for something special. But look for a number of the MacBook features to take their place on a number of other Mac laptops: the keyboard, the touchpad with Force Touch, the smaller case for the current size. If you are looking for a small, light, and capable laptop, you cannot beat the MacBook.

——————–

Just a note: I usually write columns on my iMac, but this was done entirely on MacBook, most of it while the unit sat on my lap for work. I also did all the photo work in Photoshop on the MacBook. I still like the desktop when it’s available, but the MacBook was more than adequate.

The god-like Powers Of Tech

AUTHOR’S NOTE: I do not know the source of this outstanding analysis, but I got it from Ben Thompson, HERE, and I will attribute it to him until such time as I’m advised otherwise.

ADDENDUM: Ben Thompson has informed me that the brilliant “Omniscience, Omnipotence, Omnipresence” analysis upon which I built this article was original to him. Outstanding!

Study the past, if you would divine the future. ~ Confucius

1) Four Ages: Hunter/Gatherer, Agrarian, Industrial, Information

It is generally accepted that the age of “Modern Man and Woman” began around 150,000 years ago.

— The Hunter/Gather Age lasted about 140,000 years.

— The Agricultural Age lasted about 10,000 years.

— The Industrial Age lasted about 300 years.

— The Information Age began about 30 years ago.

As you can tell at a glance, the Ages are occurring at an ever accelerating pace. Ideas beget ideas.

When it comes to global standards of living, history resembles a hockey stick resting on its side. ~ Marian Tupy

GDP
CAPTION: Real GDP from 1 to 2008 BCE

Humans are distinguished from other species by our ability to work miracles. We call these miracles technology ~ Peter Thiel (@peterthiel)

LifeExpectancy
CAPTION: Life Expectancy In England From 1540 to 2011

There was a time when people owned one suit and no other garment at any given time. Only a century ago. ~ Horace Dediu (@asymco) 11/1/14

If you’re yearning for the good old days, just turn off the air conditioning. ~ Griff Niblack

If you think you have it tough, read history books. ~ Bill Maher

The Agriculture Age multiplied our food. Farmers could grow enough food for themselves, and have a surplus to sell to others. This allowed for the rise of cities and civilizations.

The Industrial Age multiplied our muscle. A single person sitting in a bulldozer could do the work of thirty, and do it while exerting much less back-breaking effort.

The Information Age is multiplying our minds. A single mind can crunch calculations in seconds that a thousand clerks could not have completed in a decade.

For me, a computer has always been a bicycle of the mind. Something that takes us far beyond our inherent abilities. ~ Steve Jobs

2) The Information Age

My 7 year old just asked “Does B.C. mean before computers?” ~ Micah N Gorrell (@_minego) 6/14/15

The Information Age — which only just began 30 years ago ((Contrarians often contend that one age has not yet ended, which means the next age, or stage, could not yet have begun. However, when a new age or stage begins, the other age or stage does not disappear, it simply diminished in importance. A new — more important — layer is added atop the last.

Man and womankind did not stop hunting when the Agricultural Age began. Neither did they stop growing food when the Industrial Age began. Just the opposite — they grew food at an every faster pace.

The farmer since 1800 has become more productive in the United States by a factor of 36. -Deirdre McCloskey


The same is true of the Information age. Just because we’ve left the age of desktops and notebooks does not mean that they’ll disappear, anymore than agriculture or industrial machinery disappeared.)) — is already in its third stage.

Stage 1: Omnipotence

The computers of the 1980’s and early 90’s were all about Omnipotence — the promise of computing power. The combination of Microsoft, Intel and Moore’s law, kept computing power doubling and re-doubling, seemingly ad infinitum.

Stage 2: Omniscience

The mid-ninties brought us Omniscience. The combination of the Internet and Google Search put all the knowledge of human history at our fingertips. Some of us were less-than-impressed with how we actually employed this seemingly god-like power ((“I have a device in my pocket containing the sum of all human knowledge…
…I use it to view pictures of cats, and start arguments with strangers. ~ Phil Veal

I’ll use a quote from Steve Jobs to respond to the pessimism expressed, above:

Tools are always going to be used for certain things we don’t find personally pleasing. And it’s ultimately the wisdom of people, not the tools themselves, that is going to determine whether or not these things are used in positive, productive ways. ~ Steve Jobs)) but no objective observer can deny that our ability to rapidly and accurately search the internet was a giant leap forward in the way in which humans gained access to their shared storehouse of knowledge.

FBIstorage.
CAPTION: The main file room at FBI headquarters in Washington DC, 1944 (via LIFE)

Stage 3: Omnipresence

The smartphone industry compressed 25 years of PC industry history into 5. ~ Benedict Evans (@BenedictEvans) 11/12/14

The third stage of the Information Age was initiated by Apple in 2007 and 2008 with the introduction of the iPhone and the App Store, and extended by Google with the introduction of their free Android operating system.

TOUCH USER INTERFACE

Pundits underestimate the revolutionary power of the intuitive smartphone user interface — probably because we’re old. Remember IT departments? Kid’s don’t.

An entire generation is growing up without knowing what ‘I don’t have local admin rights’ means. ~ Benedict Evans on Twitter

Teaching a teenager how to use a smartphone is like giving a fish a bath. ((Shamelessly stolen from Arnold H. Glasgow: “Telling a teenager the facts of life is like giving a fish a bath.”))

Using our fingers — using touch as the primary input method — seems so natural, so obvious, to us now. But it wasn’t at all obvious in 2006.

PreiPhone

So much of what we try to do is get to a point where the solution seems inevitable: you know, you think ‘of course it’s that way, why would it be any other way?’ It looks so obvious, but that sense of inevitability in the solution is really hard to achieve. ~ Jony Ive

Microsoft and Blackberry made smarter and smarter user interfaces. But we didn’t want a smarter user interface. What we wanted — and what Apple gave us — was a user interface that makes US feel smarter. A user interface that makes us feel better about ourselves. A user interface that makes computing FUN and something we want to do, even when we don’t have to do it. The iPhone user interface gave us all that…and more.

images-119

APP STORE

People sometimes forget that the iPhone was introduced in 2007 and that it took another year before the App Store was introduced.

It will take until February (2008) to release an SDK because we’re trying to do two diametrically opposed things at once: provide an advanced and open platform to developers while at the same time protect iPhone users from viruses, malware, privacy attacks, etc. This is no easy task.,” Jobs wrote on Apple’s Hot News page. “We think a few months of patience now will be rewarded by many years of great third party applications running on safe and reliable iPhones. ~ Steve Jobs (Quote provided via Mark Rogowsky, of Forbes)

Talk about an understatement.

The powerful one-two combination of the iPhone/App Store — like the powerful combination of Microsoft Windows/Intel and the combination of Internet/Google Search — created a wholly new category of device that was so small, so easy to use, and so easy to enhance via seamless — and inexpensive — access to software programs known as “apps”, that almost every person on Earth could — and more importantly, every person on Earth would want to — carry it with them at all times.

Removing what seems like trivial friction can have an enormous impact on how useful a product is. ~ Benedict Evans (@BenedictEvans) 6/18/15

How true. But the App Store removed more than trivial friction. It removed an entire dam of frustration and unleashed a virtual flood of innovation. How quickly we forget that, in 2007, if we wanted to install software on our computers, we used to have to travel to a store, buy software in a box — often at hundreds of dollars per program — bring it back to our home or office, spend hours installing it, and act as our own IT department if anything went amiss. Nowadays, I can be flinging angry birds at hungry pigs in a mere matter of seconds. Or, to take a slightly more serious tack, I can annually upgrade my computer operating system — with virtually no effort — from almost anywhere — for free.

At the Apple World Wide Developer Conference (WWDC), Apple released a video entitled “The Incredible Impact of Developers” ((The video was named “The Incredible Impact Of Developers” when it was originally displayed on Apple’s web site, but it has since been renamed “The App Effect” when it was made available on YouTube.)). You can watch the video, HERE.

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Here are two transcribed excerpts from the video:

Apps plus handheld devices. I think that’s a watershed moment for civilization. I put it up there with the invention of the microscope and the telescope. Here we live in a time where the most powerful tools ever imagined to investigate and probe our world are in the hand of essentially everyone. ~ Neil deGrasse Tyson, Astrophysicist

If you think the industrial revolution was transformational, the App Store is way bigger. I don’t think we’ve seen anything reach a mass adoption at anything close to this pace. It took, for example, electricity over 100 years to get to its first 50 million users. It took television 13 years…and the App Store got to 50 million users in only 17 months. ~ James Manyika, Director, McKinsey Global Institute

Perhaps you think the above speakers are engaging in egregious hyperbole?

Or, more likely, you have forgotten the 9 circles of hell that you had to sojourn in order to download an application onto your mobile phone in 2006. Dante’s hell hath no fury like that of the Verizon and Cingular technocrats of yore.

Do you remember WAP? Well, of course you don’t. You have psychogenic amnesia, which is your brain’s way of protecting you from traumatic events — like WAP — that are too horrible for the psyche to bear. If you were to look up the historical records, you would see that WAP caused early onset Tourettes. Victims, who had been exposed to WAP for too long a period of time, would begin to twitch, violently convulse, and suddenly break into uncontrolled fits of swearing.

Human beings have an almost infinite capacity for taking things for granted. ~ Aldous Huxley

The hardest part of creating a new platform is getting developers to develop for it. And Apple made that part look like a walk in the park.

In 2008 Apple launches the App Store with 500 apps. In 2015 the App Store has 1,500,000 apps.

The average person has 119 apps.
850 apps downloaded every second.
100,000,000,000 apps downloaded.

It’s not hyperbole if it’s real. And there’s nothing more real than the effects of the smartphone/app store combo.

$10.35 billion: amount American moviegoers spent on ticket purchases.

$14.28 billion: amount iOS users spent on apps.

~ Horace Dediu on Twitter

The term “game changer” is way over used, but when it comes to the iPhone/App Store combo, the term is spot on.

We were able to change the rules of the game, and that’s what got us excited about getting in the phone business. ~ Steve Jobs

3) The Omnipresence Stage

The current stage of computing is Omnipresence and it has been misunderstood, misapplied and misdefined.

Misunderstood

The important part of “Mobile” devices is not their mobility, but the fact that they are ever present on our persons.

Yes, it’s true that many people DO NOT carry their Smartphones with them at all times…yet. But this is only because it is early days. As time passes, even the outliers will be drawn toward keeping their phones with them at all times. And, as an aside, this is one of the reasons why wearables are a shoo-in to become the next great computing category. More on that, below.

Misapplied

Note that while the category “mobile” lumps tablets and phones together, “Omnipresence” does not. Phones are ever present. Tablets are not. Computing has bifurcated into primary supercomputers that we always have with us and secondary computers that have larger screens.

We tend to think of ‘tablets and smartphones’ as a new category next to ‘PCs’. More helpful to think of ‘big screen and small screen’. ~ Benedict Evans (@BenedictEvans)

Tablets are not hired to do the same job as smartphones. While smartphones are our primary — and for most, our only — computing devices, tablets — along with hybrids, notebooks and desktops — are secondary devices catering to those who need greater screen size, flexibility, complexity or power.

Posit, paradox of usability: the more powerful, flexible & general-purpose a computer system, the smaller/narrower the user base & use cases. ~ Benedict Evans (@BenedictEvans)

‘Computing’ is inexorably being absorbed by the mobile phone. ~ @asymco

Misdefined

Yes, today’s devices are “mobile”, but that is not what defines them. The current stage of computing is defined by the intersection of three separate elements:

1) Everyone; will have a
2) Supercomputer;
3) With them at all times.

4) Everyone

Everyone’s going to have a mobile phone. Yes, everyone. ~ Benedict Evans on Twitter

7.1bn people on earth.
5.2bn adults
4.4bn literate adults
3.5-4bn mobile phone users, so far
~3bn internet users

~ Benedict Evans on Twitter

Some time next year, the 20 billionth mobile phone will be sold. ~ Benedict Evans (@BenedictEvans) 6/17/15

Smartphones are being sold to four-fifths of the adults on the planet.

More people on earth have a mobile phone than a street address. ~ Benedict Evans (@BenedictEvans)

mobile-it-changes-everything-7-638

By 2020, 90 percent of the world’s population over 6 years old will have a mobile phone. – Ericsson

Largest Tech Expansion Ever

In 2007, Apple introduced the modern smartphone. Eight years later, there are approximately 2 billion Smartphones in existence and we are headed town having 4 billion people on earth with a Smartphone. Smartphones are being sold to almost everyone on earth and they are upgraded every two to three years. There will soon be something like 5 times more smartphones than consumer PCs and, unlike PCs, they will be always will you, available for use both both at work and at home and while traveling.

Unit sales since 1995:
16.7bn phones
4.2bn PCs
~ Benedict Evans on Twitter

CHumMKLUEAAEFt4.png-large

Mobile phones sell at ~2bn units a year, to ~4bn people, at $200 avg. Has any manufactured product ever done similar? ~ Benedict Evans on Twitter

The sale of a smartphone to ~4bn people in the next few years is the largest expansion of the reach of industrial capitalism in history. ~ Benedict Evans (@BenedictEvans) 11/16/14

(Emphasis added)

First

For hundreds of millions of people, mobile phones are not just their first computer but their first electrical device of any kind. ~ Benedict Evans on Twitter

Many middle-class families in China never owned a personal computer or television, jumping directly to mobile devices. ~ Ajit Pai on Twitter

Over half the rural population of Bangladesh now has a mobile phone. That’s a totally new kind of purchase. ~ Benedict Evans on Twitter

5) Supercomputer

Today, your cell phone has more computer power than all of NASA back in 1969, when it placed two astronauts on the moon. ~ Dr. Michio Kaku

Today, your cell phone has more computer power than a supercomputer called a Cray-1 back in 1975. A Cray-1’s raw computational power of 80 million floating-point operations per second (FLOPS) pales beside the 76.8 Gflops inside the iPhone 5s.

Today, your cell phone has more computer power than a supercomputer called a Cray-2 bak in 1990. The Cray-2 was the worlds fastest computer. The liquid-cooled, 200-kilowatt Cray-2 had a performance of up to 1.9 GFLOPS, which still compares unfavorably to the 76.8 Gflops inside the iPhone 5s.

MorePower

https://twitter.com/BenedictEvans/status/535119007569821696

6) Everpresent

The most interesting place to be is no longer in front of a computer, it’s to go out into the world with a computer in your hand. ~ @monkbent

An always-with-us device changes entirely the way we interact with our computers and the way everyone else, who has a supercomputer in their pocket, interacts with us. The always-on-you supercomputer changes the way we communicate, and the way we exchange ideas. It even changes the way we trade and it has — already — created an entirely new branch of trade known as the sharing economy.

Someone much smarter than me, called the smartphone a “cursor for the cloud”. The smartphone always knows where you are and that adds context — a dimension that simply was not possible with earlier computer devices.

Communication

The productivity benefits of asynchronous communication are hard to overstate. Not too long ago, the world ran on meetings and phone calls. ~ Balaji S. Srinivasan on Twitter

There will be more written on Twitter in the next two years than all the words in all the books ever printed. ~ Dataclysm

If you look at the personal computer, it’s going from being a tool of computation to a tool of communication. ~ Steve Jobs

Exchange

We’re now talking not about hundreds of people getting the benefits of an idea, but of millions. ~ “The App Effect”

Cameras

mobile-it-changes-everything-39-638

The above bears repeating. There will be more photos taken this year than were taken on film…EVER.

Do you think all the recent videos of police shootings are a coincidence? Think again. Everyone has a camera with them at all times.

Trade

The key to rising prosperity over the course of human history has been the exchange of goods. ~ Bill Gates

If you have networks of trade and exchange, it becomes cheaper to buy stuff than to steal it. ~ Steven Pinker

No meaningful shopping malls have opened in the US since 2009. ~ Benedict Evans on Twitter

Just stop for a moment and think about the implications of the above.

Thanks largely to smartphones, ecommerce is a $4b industry in… Vietnam. ~ Andrew McAfee (@amcafee) 6/13/15

It turns out, there are a lot of middlepersons in this society. And they generally tend to slow things down, muck things up, and make things more expensive. The elimination of them is going to be profound. ~ Steve Jobs

Sharing Economy

We don’t have to own things. We don’t have to own our own cars. We don’t have to own our own music. We can call it up when we need it. ~ “The App Effect”

Apps like airbnb and Uber have literally changed the way we do business.

Who’d have thought NYC taxi revenues would be slashed in 2014, because of iPhones… ~ Walt French 10/2/14

No one predicted Uber when the iPhone came out in 2007. No one. The truth is, we just don’t know what these devices will allow us to do next. We. Just. Do. Not. Know.

7) Changing The World

Most tech innovation is attacked as ‘rich people’s toys’, but ends up giving the poor things that previously only the rich could have. ~ Benedict Evans (@BenedictEvans)

See if you can think of a technology that didn’t start looking like a toy for rich people. Now, one that didn’t help everyone. ~ Benedict Evans on Twitter

It’s still a common mistake to see smartphones (and even phones) as a luxury. In fact, their value is inversely proportionate to income. ~ Benedict Evans (@BenedictEvans) 8/15/14

Mobile in emerging markets solves problems much further down Maslow’s Hierarchy. ~ Benedict Evans (@BenedictEvans) 8/24/14

The Juniper report divides the two groups thus: Poor people use the mobile Internet for personal advancement, whereas rich people use it for personal convenience.

24 percent of people in developing countries use the mobile Internet for educational purposes, versus 12 percent in the richest countries. ~ Juniper Report

97 percent of people in developing countries say mobile Internet access has been transformative in their lives, versus 78 percent in the richest countries, including the United States. ~ Juniper Report

hut
CAPTION: Charging Phones Via Solar Power

Some people will walk for a day or more just to charge their phone in parts of Sub-Saharan Africa… ~ @BenedictEvans

8) The Next Stage — Always With Us…And Always On Us

The Ages of Man and Womankind are moving faster and faster, and the stages of the Information Age are tumbling, one upon another, at an every quickening pace.

As I mentioned, above, the Information Age is only 30 years old, but we’re already in the third (Omnipresence) stage. The third stage of the Information Age began only 7 years ago, with the introduction of the App Store… but we may already be entering the next stage of development.

Smartphones (pocket supercomputers) are important because they are always with us, but smartwatches ((Smartwatches are poor descriptions of wearable technological devices, because the time keeping aspect of the device is its least important attribute. In other words, the watch is to a smartwatch as the phone is to a smartphone.)) are not only always with us but, unlike smartphones, they are also always on us, too. This adds at least two wholly new dimensions to computing.

Identity

First, being “always on us” adds Identity. The Smartwatch knows who we are — and that we are who we say we are — and this allows us to discreetly and securely broadcast our identity to payment centers, other individuals, home and car locks, and an endless variety of wirelessly connected devices.

Sensors

Second, being “always on us” adds sensors that are in touch with our bodies and which can read and monitor our physical condition.

I think we’re in the very early days of sensors. We’ll soon look back at the Apple Watch’s feeble heart-rate monitors and mock them in the same way that we currently mock the original iPhone’s inability to take videos or perform simple tasks such as “cut and paste.”

Even though we’re only in the early days, the path ahead is clear to see. Once the Smartwatch becomes the norm — and it’s already well on its way — and once sensors become more sensitive and more powerful — the health and fitness benefits that the Smartwatch will provide to us are, literally, unimaginable. (Or, at least, the health and fitness benefits are beyond the limits of this author’s poor imagination.)

Just as one example, some modern cars can automatically alert a service center about a technical problem, yet a child’s looming illness creates no such alert. Children being born today will look back at their parents lives and wonder how they even survived without “always-on” devices to monitor their health.

You think I’m exaggerating? Try this experiment. Picture the state of technology that existed on the day you were born. Got it? Archaic, right?

That is how children being born today will picture the smartwatch.

9) The Next Age

I’m talking about entering the next stage in the Information Age, but perhaps I should be talking abut entering the next Age of Man and Womankind, instead.

With Google Now and Apple’s recent entry into predictive technology, it’s clear that technology is morphing out of the role of a dumb servant and into the role of a helpful, ever-present, assistant.

The next thing is going to be computer as guide or agent. And what that means is that it’s going to do more in terms of anticipating what we want and doing it for us. ~ Steve Jobs

However, my guess is that the next Age, after the Age of Information, will be tiny wearable devices imbedded in our clothing or our bodies, which will act — for the most part — without conscious interaction or decision-making on our part. Today, supermarket doors slide open as they anticipate our approach. Tomorrow’s technology will anticipate our approach and prepare our path. Who knows where that path may lead?

Science is magic that works. ~ Kurt Vonnegut on Twitter

10) Conclusion

Mankind, by the perverse depravity of their nature, esteem that which they have most desired as of no value the moment it is possessed… ~ François de Salignac de la Mothe Fénelon, Télémaque

The Agricultural Age gave us a cornucopia of food. The Industrial Age gave us the strength of giants. The Information Age has given us the god-like powers of omnipotence, omniscience and now, omnipresence.

I was a peripheral visionary. I could see the future, but only way off to the side. ~ Steven Wright

I suspect that most of us are peripheral visionaries too. We can see things way off to the side, but we often don’t see the things that are occurring right in front of us.

I don’t know much, but I know this: We’re still just at the very beginning of all this.

And I can’t wait to see what happens next.

The Challenge of Rising Expectations

One of the biggest challenges that any highly regarded company faces is the difficulty of living up to the expectations that its previous successes create. No company in any industry faces this challenge as much as Apple. This company has provided absolutely incredible performance for its investors over the last decade or so, thanks to its hit-machine of great products and sticky ecosystems, and that, in turn, has created an enormous supply of happy customers who have come to expect the world from the Cupertino-based company.

Common logic will tell you that those kind of expectations can’t go on forever, and at some point, there’s bound to be some kind of let-down. I’d argue that yesterday’s WWDC (Worldwide Developer Conference) keynote in San Francisco could be the start of a return to earth that many have been predicting for Apple for quite some time.

Don’t get me wrong. It was still a good event, and there were several interesting new announcements from the company during yesterday’s keynote. The iOS 9 improvements around contextual intelligence, smarter search, and iPad multitasking were all quite nice—though I have to admit I was disappointed to learn that some of the coolest new iPad multitasking features require an iPad Air 2 (the most recent iPad, in case you haven’t been keeping score).

In fact, for many vendors, the kind of additions and enhancements that Apple announced yesterday would be perceived as being pretty impressive. But this is Apple, and rightly or wrongly, we have been trained by the company to aim our expectations generally much higher.

Thankfully—I guess—early rumors suggested that this year’s WWDC might be relatively light on major news developments, so I went into the event with relatively low expectations, and frankly, those expectations were met.[pullquote]I went into WWDC with relatively low expectations, and frankly, those expectations were met.”[/pullquote]

Part of the problem, quite honestly, is that it’s getting really hard to make major innovations in product categories that are already pretty good. In the case of Mac OS X El Capitan, for example, senior VP of software engineering, Craig Federighi, described and demonstrated a number of nice innovations, but nothing that’s going to dramatically change a typical Mac user’s experience. I see this as more of a reflection of the relative maturity and sophistication of Mac OS X than a problem with Apple. We’re reaching a point of diminishing returns.

Even many of the iOS 9 improvements, while definitely more impressive, essentially amounted to incorporating into the core OS (and its main apps) the kind of functionality you can already find in 3rd party apps. From the Transit information incorporated into Maps, to some of the recommendations that Siri now makes for locations you plan to visit, to the Flipbook-like capabilities of the new News app and the Evernote-like extensions to Notes, Apple is integrating some of the innovations we’ve seen other companies create into their core offerings. It seems to me there’s a software company in Redmond, WA that’s done similar things in the past and caught a fair amount of grief for it. But I digress….

I was also very disappointed at the almost complete lack of updates that Apple provided on HomeKit and CarPlay. Given the intense interest in IOT overall, and particularly connected homes and connected cars, I expected Apple to come out swinging and describe why their solutions are better and more robust than the growing competition in these fields. Unfortunately, we got nothing of the sort.

Apple Music looks interesting, but I really didn’t see anything that suggested Apple had cracked the code on how to do a killer streaming music service. The offerings certainly look better than what the company has done in the past, and given Apple’s brand and overall position in the digital music world, it’s bound to have a decent impact. However, if I’m a happy Spotify or Pandora user, I’m not sure I saw enough to get me to switch. Yes, the Beats1 radio station concept is intriguing, but it’s a single channel with a single genre of music, and that’s just not going to appeal to everyone. In the end, Apple Music could end up as yet another app on your phone or tablet that you just can’t delete.

You could argue that my criticisms of Apple’s latest offerings aren’t completely fair, and in a way, you might be right. However, I’d argue that the world of business isn’t about fairness, and Apple has managed to maintain a “reality distortion field” for an incredibly long time. Perhaps by failing to meet unrealistic expectations, the company may actually benefit, because, in the long run, doing a reality check can be a very good thing.

Thoughts from Apple’s WWDC

As I listened to Tim Cook and Apple’s executives give us an update on OS X — now known as El Capitan — iOS 9, Apple watchOS 2.0 and explain the new Apple Music “Beats 1” service, I was struck by the fact Apple’s ownership of the hardware, software, services and commerce layers of their devices are so well designed, they deliver a level of integration and continuity better than any other ecosystem on the market today.

In fact, the continuity of apps and services on all three device platforms are so tightly integrated that Apple’s customers have to be happy with what they heard from WWDC and can look forward to using these new versions of the OS, apps, and services when most of them launch later in the year.

I was particularly interested in the role Siri now plays across all devices and how Apple has worked hard to make it 40% more accurate and 40% faster than it was last year. I also loved the new contextual features in Spotlight that let me type in a stock name and get its current value and other related news. Or how I could use Spotlight to ask the current score of my team’s game and it posts all related info to me instantly. In fact, the big theme of all of the software news from the WWDC Keynote was everything is faster and better connected.

Contextual via search across all systems and all of the new apps and services take full advantage of what your devices know about you. These new operating systems are designed to not only be reactive to your needs but also proactive too. For example, Siri and its underlying search engine can look deep into contacts, calendars and other items related to your day and give prompts, suggestions and even directions without even asking for them. Apple’s new operating systems have become smarter and, as a result, should make users of Apple products more productive, have more fun, and become more efficient in their communications, learning, and daily activities.

One new app called Transit is tied to the Maps app and will make using public transit easier than ever to navigate. Apple painstakingly mapped out the subways in selected cities like NYC and London with many more to come. It will make it easier to find the right tracks for a person’s next train or the right exit to get to their destination faster. It uses the intelligence of iOS 9 — it can even anticipate where you are going from your calendar and get that info to you in real time as needed.

The new features for the iPad should make iPad users very happy too. IOS 9 for iPad now includes multi-windows support, picture in picture and, my favorite — two finger gestures that can be used for more efficient cut and paste, a feature I use daily on my iPad.

As for Apple watchOS 2, out this fall, Apple used WWDC to give developers a new SDK that allows them to write apps directly to the Watch. This is a huge and important step since it means we will see thousands of innovative apps for the Apple Watch, a key to getting more and more people to buy this product. Apple also announced new Watch faces that tie into one’s photo album so a particular image can be part of the watch face. Or tie it to your entire photo album and every time you look at your watch a new picture pops up. They even announced support for video for the Apple Watch and it will be interesting to see what developers do with this feature. They also announced greater accuracy and functionality for Siri in the Apple Watch and applied the same contextual features they have in IOS 9 to the Watch too.

I see Apple Music as a game changer because of the way they manage, organize, and deliver a person’s music experience. The idea of putting everything related to my music in a single container called Apple Music and then using the intelligence of the OS to make one’s music experience highly personal is a big step for music lovers. The way they take a person’s existing music library and then ask about a person’s favorite artist and the type of music they like that can then be applied, using the intelligence of iOS 9, to tailor the streaming music and the radio service will make a person’s music experience richer. Add the role of the professional DJs that will also curate music 24/7 and Apple’s customers are bound to become fans of this new service.

I think the idea of including all music related items in a single app/service will drive a lot of people to Apple Music — priced at $9.99 per month or $14.99 for a family of 6 through Apple’s family sharing app. It will launch on June 30th and be available cross-platform on Android and Windows too.

WWDC is a software developer conference and, if anyone had hoped for any new hardware to be launched, they were disappointed. But Apple rarely announces hardware at WWDC. This year’s show was completely software focused — as it has often been. WWDC continues to be an important yearly event for Apple’s developers and Apple’s customers are the real beneficiary of this conference. By the fall, Apple users will have a new OS for all of their devices along with new apps and services that should make their Macs, iPads, iPhones and Apple Watches even more useful.

Apple’s iPhone Growth Opportunities

Right after Apple released their record breaking iPhone sales number for the last quarter, Wall Street analysts were wringing their hands over the future growth of the iPhone. They reasoned that Apple can’t continue to break sales records continually and some even suggested iPhone sales have peaked. I am as pragmatic as the next guy when it comes to forecasting iPhone growth but our research continues to show Apple will still have a serious upside in iPhone growth with the iPhone 6 models well through this year and very likely into next year, too.

After the first of the year and well before Apple’s calendar Q4 earnings report, we predicted Apple sold 72.5 million iPhones in that quarter even though the highest Wall Street estimate was around 69 million. Apple sold 74 million during the holiday quarter. Our predictions for iPhone sales for the first calendar year quarter was 61 million even though the highest Wall Street estimate was 58.5 million. Apple sold 61.2 million last quarter. Our bullishness on these predictions come from following Apple for three decades and my own personal mantra that says, never underestimate Apple’s ability to surprise. Also, we have very good ties to the supply chain and, if you have followed our iPhone predictions for each quarter over the last few years, you will find our iPhones predictions are pretty consistent with what Apple actually ships.

There are three key reasons I am still optimistic about iPhone growth over this period and well into 2017-2018. The first lies in the fact Apple execs have stated that less than 20% of iPhone users have upgraded to the iPhone 6. Part of that is related to smartphone upgrade cycles that take place every two years, especially in the US. However, Apple is adding millions of new users to the iPhone fold each quarter and, given their rich app and services ecosystem, the iPhone will continue to be of great interest to people all over the world. There is another key issue that bodes well for Apple, too. Apple is now selling more iPhones in China than in the US and, by 2017, China will could be the most profitable region for Apple smartphone sales as well as iPads, Macs and Apple Watches. In China there is a rising middle class that loves Apple. Apple products are status symbols in the country and this demographic will drive sales of Apple products sky high in the next few years. There is a very good book about the China middle class that is a must read if you want to grasp the growth potential of Apple in China. It is called “China’s Super Consumers” (Amazon affiliate link) by Savio Chan and Michael Zakkour. The book looks at one billion new consumers in China and especially the buying habits of the rising middle class. More importantly, the authors describe how Apple has gone after this market and why they are poised for even more success in the country going forward. It is too myopic to judge Apple’s iPhone sales through a US-only prism. Apple is an international company and much of its future growth will come from international markets that are barely tapped by Apple at this time.

The second reason is due to what Apple calls switchers. During the recent analysts call, Apple CEO Tim Cook stated, at least five times, that demand for iPhones by those switching from other smartphone platforms are very strong. This is not a trivial fact. Our own research shows Apple is luring millions of Android smartphone users over to the iPhone and iOS and we have no reason to believe this will not continue for the near future. Many Android smartphone buyers opted for Android phones because of their larger screens and that was a strong driver for Samsung and others who made phones with 5” for 5.5” screens. However, our research showed that, if had Apple had iPhones with larger screens, 40% of them would have preferred buying an iPhone over an Android smartphone. Consequently, pent up demand by switchers has been key to Apple’s iPhone growth. As Android users move out of their two year contracts, more and more of them will migrate to the iPhone platform. I see switchers continuing to help drive strong iPhone sales at least through early 2016.

The third reason goes under my “never underestimate Apple” mantra. It is crazy to think Apple will not continue to innovate around the iPhone. Just making a larger screen iPhone is nice but that was not innovation. What was innovative is the power of their new mobile processors, great screens, dual authentification security and an evolving ecosystem that makes the iPhone a great smartphone. I realize Wall Street analysts have short term views on purpose and have a hard time with long range views. However, as an industry analyst, it is imperative we look beyond each quarter and look at the things Apple might do to make the iPhone even better, which translates into strong iPhone sales. I believe Apple will continue to evolve the current iPhone design through 2015 and the new iPhone they deliver later this fall will have a faster processor, better camera, higher security and some new and innovative touch features such as the tap and gesture engine that is on the Apple Watch today. However, I believe the next major advance in iPhone design that will drive huge refresh rates will come with the iPhone 8 that should debut in the fall of 2016. While this is pure speculation on my part, I can see how an iPhone 8 could be where Apple introduces things like an iris scan for enhanced security and a 3D camera that uses lasers so you can point it at anything and get its dimensions. It could even be used to take a picture of something to be printed out on a 3D printer.

I recently wrote about an Apple patent regarding this 3D camera and I believe we could see this in the iPhone 8. Apple has also patented a smart pen and, while it seems targeted at the iPad, it could be used on a new iPhone with special sensors built in to give even more functionality to their smartphone.

Who knows what other tech innovations are in Apple’s labs today that could make an iPhone 8 even more compelling than a larger screen iPhone that has driven Apple’s iPhones sales into record numbers since it was launched last September? I also think Apple is not done with wearables connected to the iPhone. Tim Cook says there are things in the labs nobody has even written about and I would not be surprised if they have another wearable up their sleeves tied to the iPhone by late 2017.

In the short term, Apple could hit a snag or two with iPhone growth since breaking sales records consistently each quarter is be difficult. However, to think Apple has hit saturation in iPhone demand is premature. And, given their ability to innovate and with an international audience, it represents strong iPhone growth potential. Apple never rests on its laurels and you can bet they will not stand still when it comes to making the iPhone even better and drive greater demand in the future.

Getting Apple Watch Apps Right Will Take a While

The good news: Beyond the first apps, the Apple Watch’s software will certainly come along. Consider heart rate sensors and other features that will turn the watch into a useful tool that can contribute to medical uses and ResearchKit studies. The bad news: There will be no fart apps.

Fart app adSeriously, with years of iPhone app experience, Apple has created the rules for software to make the additions relatively useful. Apple has a long, 26-item list of things in the Functionality section of the Guidelines that declare: “2.11 Apps that duplicate Apps already in the App Store may be rejected, particularly if there are many of them, such as fart, burp, flashlight, and Kama Sutra Apps.” The hard part is coming up with a new class of apps that take the best advantage of the Watch.

The apps launched for the original iPhone were designed by Apple itself (and we have forgotten that even such a key app as Google Map for the iPhone was by Apple). It wasn’t until the introduction of the iPhone 3G in 2008 the device was open to third party apps, giving developers plenty of time to think of solutions. The iPhone 3G came out with 15,000 apps, but its telling that Smule’s $1 Ocarina was one of the most popular choices.

Subway appOf course, the availability of the iPhone produced a flood of products in the App Store. Many of them are simply a small-screen extension of popular iPhone apps. Only a relatively few really help, for example American Airlines offering that gives key flight information on your wrist as you dash through the terminal, providing service that is easier to get to than a similar report on a phone. Sneaking a glimpse at the score of a sports event, checking the coming of a subway train, or entering a payment into a parking meter could be very helpful. And, as my partner Ben Bajarin has pointed out, the Watch will be most useful when it is kept hands free.

On the other hand, a number of the Watch apps are silly. Green Kitchen offers recipes on your wrist. I am a big fan of the iPad for recipes but a watch display is way too small for the job. And the two hands generally involved are going to be a problem during work that nearly always requires at least one hand in use. Getting your account information from Citibank, your financial data from Mint, and bidding on purchases through eBay are mainly silly and add, at best, very little to an iPhone.

Watch caluclatorCalculators may be the worst idea of the Watch. Of course, calculators have been available on electronic watches for a long time—Casio offered them on cheap watches 20 years ago. Meanwhile, today you can pay up to $1,200 for a 1970s Swiss Pulsar LED watch. Those watch calculators failed to work the same way the Apple Watch’s version will fail: the touchable buttons, now on screen rather than physical, are just too small.

Basically, most of the initial Watch apps are shrunken-down iPhone apps, just as the early iPhone apps imitated applications on the PC desktop or a web service. It takes a while to do two incredible things. One is to redo how the design of the software has to be done to fit a smaller display and the different controls. This is mostly a reasonable start—the Watch apps don’t expect to use an on-screen keyboard. The harder part is to find apps on the watch that aren’t quite similar on a phone, a tablet, or a PC. That will take longer.

Nike appI think health care, both do-it-your-self health and physical techniques and more professional medical apps, will probably be very important. Apple sees its software launch of HealthKit as a success and CEO Tim Cook called the response to ResearchKit, a tool that allows medical researchers to easily collect data from participants, “simply amazing.” The Watch, for example, can be improved in these functions not only because it has better sensors than a phone but it can be more thorough in the collection of data because it remains on the body more reliably than phones do.

As the apps get better, they should continue to drive increasing watch sales. Initial Watch sales are going to fans who have been waiting for the product, but the volume will likely drop when these orders are filled. Eventually, it is the improved apps that will drive the sale, even as the iPhone soared once customers realized it was delivering services that weren’t practical in  some other way.

Apple TV, Roku, and the Future of Television

wwdc logo Apple hasn’t made it a secret that the Apple TV will be a key element of the World Wide Developers Conference in June. We can only hope Apple has some major improvements developing. Today, Apple is one, and by no means first, in a big collection of TV media streamers. All provide valuable service, but none do it particularly well.

Apple, of course, is still staying out of the finished TV business, most likely, in my opinion, forever. Today, competitors are fighting the Apple TV box for leadership of the fields. Today, the fight is led by Roku, with additional TV boxes or USB sticks from Google and Amazon, and additional flows from Xbox, Sony PS3, and streaming content built into “smart” televisions. Like each of the products, Apple TV offers something distinct–in this case, access to iTunes’ video services but a lack of Amazon Prime programming (( The absence of two of my favorite shows, “Mozart in the Jungle” and “Transparent” are from Amazon.)) Apple TV is a loser for me by its choices but others will find faults in my leading alternative, Roku.

Apple tried to generate some excitement when HBO CEO Vjeran Pavic announced at the Code/Media conference in March that the new HBO Now service would be available on the Apple TV. HBO Now is a service that offers internet streams of programming like the existing HBO Go, but available for $15 a month to consumers who don’t already pay through cable. It worked for upbeat reporting, but it failed to notice that other TV boxes had been negotiating with HBO too. Apple TV was only given a fairly short service alone and the competition is getting ready to offer it. Apple will need something more lasting.

iphon screen
A Roku search on an iPhone 6.

The big winner for Apple would be the design that truly replaced the awful user interface used by all boxes. Today, all of these systems work more or less alike. The menus offer lists of the video services–Netflix, Hulu Plus, PBS, and on. Select one and it gives you its menu, all of which are somewhat similar, most of which are at least a bit different, and all of which are a pain. If you want to watch something and don’t remember who carries it, you have to search each offering separately. (At least most of the services allow an app to let you type the terms of your search on the phone keyboard rather than clicking on hideous screen key choices.)

The set box on my FiOS cable TV service (Motorola, in this case), like the set box services of other cables, is awful in many ways. The program matrix and the search system are very bad, but they are still a great improvement over what is delivered by Roku and the rest. At least everything is a unified service, so you don’t have to know in advance what channel carries what you are looking for.

Designing a combined content choice for Apple TV is complex. The company would have to come up with a unified menu that wins the approval of all. For what it’s worth, the linear programming on cable forces the aligned order of shows; the no-time formula of the device menu requires a new agreed-on system for listing orders. This will be complicated because most users likely will accept only a limited collection of video services and you won’t want to display programs not included.

Still, getting this display right would be a huge advantage on the move for cable-cutting. I doubt Apple will be able to announce this sort of development in May, and I am sure competitors are working on it as well. The winner will have a great chance for the future.

Reinventing “My Music” – Apple’s New Music Service

Signals that Apple is rapidly approaching launching its new streaming music service are getting stronger all the time. The release notes for this week’s beta of iOS 8.4 made particularly clear something is in the works and it’s coming soon:

The iOS 8.4 Beta includes an early preview of the the all-new Music app. With powerful features and an elegant new look, enjoying your music is easier than ever. This preview provides a sneak peek into what we’ve been working on, and what’s to come — the music is just getting started.

The new app itself makes changes to the interface, but adds no significant new functionality. However, these changes suggest the new music service might well fit somewhere within these confines too. I had some debate on Twitter earlier this week about whether this makes sense and it’s prompted me to finally write up something I’ve been thinking about for a while — how an iTunes-branded subscription service can differentiate itself.

Thinking about who buys music

When thinking about subscription music services, the starting point has to be the people who pay for music today, because you’re unlikely to convert non-payers into people who will pay $120 a year, but you’re much more likely to convert people who buy a few albums a year into subscribers. The reality is the people who spend the most money (but actually the least time) listening to music are more affluent and older than the average. In other words, they’re not teens and young adults but more likely to be in their 30s and more likely to have kids of their own than to be kids themselves.

All this makes perfectly good sense: the older you are, the more money you have to spend, but the less time you tend to have to enjoy what you’ve spent your money on. So you spend money where it has the biggest impact and in ways that save you time and maximize the use of your time.

Conversely, when you’re young and poor, you’re more likely to be willing to spend your time than your money, which, when applied to music, means you have more time to spend in discovery and a higher tolerance for ads and other things which interrupt the listening experience. In other words, there’s a bifurcation between cash-rich and time-poor and cash-poor and time-rich which will tend to drive the former to pay for music and the latter to make heavier use of ad-supported services such as YouTube and the free versions of services such as Spotify.

Note: as with all such analysis, this is an over-simplification, but data from Nielsen and other sources back up the broad conclusions well enough to use this as an underpinning for the analysis below.

Discovery versus ownership

Beats had two key features: it was exclusively a paid service and it was oriented around discovery. Ironically though, that means it targeted elements of both groups without going whole hog after either of them. It was focused on discovery, which aligns better with the younger, poorer group, but charged for the service, which likely eliminated many of the most obvious buyers as potential customers. There are undoubtedly older, wealthier buyers who appreciate the ability to discover new music and there are undoubtedly younger, poorer buyers who nonetheless care enough about music to spend $10 a month on it. But it’s not a great strategic fit and Beats never did very well in gaining subscribers (even paying subscribers) in comparison with other, more popular services such as Spotify, Deezer, and so on. Those services could at least get users hooked with the free proposition and then upsell them as they sought to remove ads from the experience.

When you’re relatively time-poor, subscription services are often a poor fit, because they’re overwhelming. Instead of being presented with a familiar list of stuff you like, you might be presented with a search box, a list of generic playlists which don’t match your personal taste, or a series of album covers for newly released music you don’t know. If you just want to start listening now, the best place to start is often the music you already own, because by definition you already know you like it. That’s clearly not enough by itself, because you wouldn’t need a subscription music service if you only listened to music you already own, but it’s an important starting point for many paying users even in a subscription service.

The challenge with most subscription services is they force you to recreate this sense of ownership in some way within the service – either by manually favoriting this music (another time-consuming activity) or by searching for it each time you want to listen. Some services have attempted to bridge the gap by either importing your owned music into the subscription (e.g. Google Music) or by showing your library within the context of their app (e.g. Spotify). But both of these are cumbersome. The former taking a lot of work to get set up and maintain and the latter providing two very separate experiences awkwardly sandwiched together. In many cases, users are likely opening two different apps depending on whether they want to select music from their own library or new music.

Redefining “My Music”

The only way to make owned music truly part of a subscription music service is to bake it in. And Apple is arguably the only company that can do that for many of its customers because iTunes is where their owned music lives. This means reinventing the concept of ownership, or of “my music” in a way that fits the subscription music model. That collection would be at the core of such a service but the definition would have changed from music you’ve explicitly purchased to music that you’ve claimed as yours. That, in turn, would be a mixture of the owned music you brought with you and the music from the subscription service you’ve added to it. As you experimented with new music – a new album from a favorite artist, or perhaps something someone recommended – you could either temporarily or permanently add it to your music collection. Your “collection” of music would grow, but you’d no longer have to explicitly pay to do so, reducing the risk of trying new music significantly while retaining a sense of ownership.

The corollary to this is that, in iTunes Radio and other discovery-centric environments, you’d no longer be invited to buy the music (though that option might still be there), but rather to add it to “my music”. That would dramatically reduce the friction associated with engaging more deeply with new music, because it no longer involves a purchase. But it also means you could easily:

  • replace that album you used to own but that got lost or damaged
  • replace the music you accidentally deleted when you switched computers, or that was on that hard drive that died
  • fill in the rest of an album of which you have some tracks already
  • finally get that album you meant to get but you only knew one or two tracks on

By the way, I’m not sure it’s a coincidence the tab for listening to your own music in the new iOS Music app in 8.4 is called simply “My Music”. One critical element to all this, however, is total transparency about the cloud and local elements of the service. Today, it’s still often hard to manage which elements of your total iTunes music library are stored locally on which devices and this part of the experience would need to be really good for this whole concept to work.

The economic impact could be positive for Apple and the labels

Make no mistake: this absolutely replaces purchasing behavior for these customers but it gives them a very definite sense of ownership over this music as long as they remain subscribers of the service, which in turn should make them enormously sticky. Since these customers tend to spend more than the average on music but spend less time actually listening to music, the economics could work out very well. Limited discovery time means these customers would likely listen to relatively little new music each month, while integrating their owned library means Apple wouldn’t have to pay record labels for their listening to that library. Today, streaming services have to pay for every listen to every song, whether it’s one the user already owns or not. Whether Apple would choose to share the benefits of these economics with labels is an interesting question – it could either pay out at a higher rate because total listening is shared over fewer songs and artists or it could pocket the difference.

One app or several?

One of the questions I debated on Twitter this week was whether Apple would put its new music service into this same Music app or whether it would be separated out. After all, when Apple launches this service, it will have three separate music offerings:

  • Traditional iTunes – purchased and owned music
  • iTunes Radio – free streaming, but no on-demand
  • iTunes On Demand – subscription streaming, including on-demand

Given everything I’ve talked about, I’m convinced if you’re going to split these into two apps, Radio is the one that doesn’t fit. It’s the only element that bears no direct relationship to the music you already own, and it’s entirely plausible as a standalone service. For all the reasons I outlined above, I think iTunes On Demand (as I’ve chosen to call it) should actually be tightly integrated with the traditional iTunes experience. I don’t think it makes sense to separate it out. Given iTunes Radio has stubbornly remained part of the Music app so far, I suspect that will stay too.

The role of discovery

Having said early on in this piece that discovery is less relevant to the target segment for subscription music services, I want to return to that topic as I close. Just because discovery is less relevant doesn’t mean it’s irrelevant in this segment. In fact, being really good at discovery could be a key differentiator for this segment precisely because those in this segment don’t have time for poor discovery experiences. Constantly having to skip songs, train algorithms, hunt and search for new channels or stations is a pain in the neck and actually reduces the amount of time people will spend on discovery.

All this means Apple needs to create the best possible discovery experience as well as the most integrated owned-and-claimed approach to subscription music. Beats majored on discovery and I’ve no doubt that was a major reason why Apple acquired it. But I actually think the integration with traditional iTunes is going to be a stronger value proposition for many of the target customers than integration with Beats, for all the reasons I’ve talked about.

Killing Tools Before They are Ready to Die

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Before the iMac appeared in 1998, the back of a Mac was crowded with ports. Among them was an Apple Desktop Port for the keyboard and mouse, a Local Network Port to connect with printers, scanners, or other Macs, and a SCSI port for external storage. The iMac featured a couple of USB 1.0 ports. The floppy drive, a previously vital component of any Mac or PC, disappeared too. This was the first major source of what would become the Apple-led change to new technology, a history current reviewers continue to ignore.

The iMac design set off a considerable howling from critics, who felt the switch of ports and storage was the end of the world. Consider what a knowledgeable tech writer (ahem…myself) wrote at length in BusinessWeek:

Unfortunately, the very simplicity that makes iMac appealing to some buyers is a drawback for others. If you don’t have a lot of data or software on floppy disks and don’t need to use them to share information with others, you may never miss the floppy drive that Apple chose to leave off. But if you need removable storage, you’ll have to spend $150 for an add-on unit–and put up with an external drive and cable that makes a bit of a mess of the iMac’s elegance.

Apple’s choice of the new universal serial bus (USB) as iMac’s only way of attaching accessories allows owners to use the flood of devices designed for Windows 98–provided that the necessary Mac software is available. But current Mac printers will only work with the iMac through adapters, and existing external disk drives and scanners that use a regular Mac’s SCSI interface won’t work at all.

The biggest drawback of the iMac’s design is the lack of expandability. The only thing you can add inside the case is memory. While the iMac could benefit from an extra 32 megabytes of RAM, the difficulty of installation means that this job is best left to a pro. There’s no provision for a digital videodisk drive, though one could be designed as a substitute for the built-in CD-ROM. USB, meanwhile, is not fast enough for external hard drives or CD recorders. The 233-megahertz G3 processor is certainly fast enough to use with video editing software, but there’s no way to link your camcorder to the iMac.

Of course, the assumption that time was needed to meet the new requirements was correct, but the transformation was a lot shorter than most of us expected—and didn’t just affect the Mac. Intel had been doing everything in its power to force the adoption of USB for a couple of years, including on PCs where it was rarely used. Apple’s USB-only commitment help produce a conversion of printers, scanners, and storage devices for the common connection. Floppies, which were increasingly too small, fell out of use. Apple’s one mistake, a CD-ROM, was quickly surpassed by a DVD-ROM.

It took a long time to get rid of the old standards. Windows PC kept aged floppies, mouse and keyboard ports, and even RS-232 serial ports, for years. But they increasingly went unused as USB ports, CD-Rs, and the network replaced the originals.

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Apple kept making the same “mistake”. The company was lambasted for not including a replaceable battery and an SD storage card in the first iPhone in 2007. Samsung, in fact, kept criticizing the decision until this year, when it eliminated that key feature on the Galaxy S6. The iPad, introduced in 2010, was vehemently criticized for its lack of support for Flash video, a criticism maintained until a substitution of others overcoming the technical and security flaws of Flash led to its overwhelming replacement. And there was no shortage of complaints in the design of the MacBook Air, particularly the elimination of the RJ-45 ethernet port.

Given that history, there should be no surprise many reviews were critical of the elimination of traditional features on the new 12” MacBook. As Joanna Stern of The Wall Street Journal wrote:

But as ahead of its time as the MacBook is, there’s a slight problem: You have to use it right now. Here in 2015, the majority of us still require two or three ports for connecting our hard drives, displays, phones and other devices to our computer—not to mention a dedicated power plug.

It’s an improvement over the past, when critics argued that Apple decisions were perpetually out of line, by merely saying they are too early. In fact, Apple is likely to prove users will move along faster than critics think—and some of the changes will move on to other laptop designs.

I realize I found myself rarely missing the ports on my MacBook Air 13″. ((Cable-locking Kensington ports, found on earlier MacBooks, were probably left off the Air because the slot just didn’t fit. Kensington has now announced a shrunken slot and new locks, with Lenovo as the initial customer.)) With the MacBook Air, I think I plugged in a CD player a couple of times to load software that is now more likely to come as a download and I had a dongle to (rarely) connect to projectors. I never got around to buying an intended USB-to-ethernet dongle because I never actually needed a cable connection. The only thing I am likely to miss on the new MacBook is transferring photos to an external hard drive when shooting a lot of pictures with a real camera, but today that would be more likely to be sent to the cloud. If the rare occasion when I need a power and USB connection at the same time comes along, a multiport USB-C dongle will do the job. The $79 charge from Apple is steep, but I suspect some competition will come along for less.

I doubt my position is all that unusual. Most people who use computers don’t really need extensive features and, for those who need power or lots of internal storage or a big screen, the MacBook is not a good choice—nor was the Air. A major reason Windows PCs have retained features that are rarely used is that enterprise models, which also often shape the design of consumer products too, must comply with corporate feature component checklists to be considered. Features tend to remain on those lists for years after they are needed.

The MacBook will disappoint those who feel a need for features including multiple ports that can be used simultaneously. But those who discovered the virtues of the super-thin, super-light Air are going to find the new model even better.

Apple’s Slow, Subtle Build to New Products

One of the things that has struck me this week as I’ve read the Apple Watch reviews (including Ben’s), is the Apple Watch builds subtly on work Apple has done over the last several years in other products. Yes, the Watch is an entirely new product for Apple, but it wouldn’t be possible without some of the groundwork Apple laid elsewhere.

A common pattern for Apple

And this is actually a common pattern with Apple, which often builds slowly and subtly to a big launch with smaller, incremental features and services. Some examples of this pattern:

  • Apple Pay – launched in 2014, but built to a great extent on Apple’s collection over the years of credit cards from users; the launch of Passbook in 2012, and the introduction of 2013 of Touch ID.
  • Siri – the basic model was introduced in 2009 with Voice Control. Apple then acquired the Siri technology from SRI in 2010, and launched Siri as a more fully-fledged feature in the iPhone 4s in 2011.
  • 3rd party widgets – Apple had a couple of its own widgets back in 2007, but moved them to the Notification Center in 2011, introduced additional widgets of its own in 2013, and only allowed third party widgets in 2013.
  • iCloud Drive – iCloud launched in 2011, iTunes in the Cloud in 2011, iCloud document storage within apps in 2013, but iCloud Drive didn’t launch until 2014.

Apple Watch builds on earlier innovations

So, which innovations does the Apple Watch build on? This won’t be an exhaustive list, but consider the following:

  • Bluetooth notification extensions – introduced in 2012 and the foundation of how Apple Watch delivers notifications today
  • Health and HealthKit – announced at WWDC in 2014, several months before the Apple Watch, and which the Apple Watch fitness tracking fits into
  • Canned responses in iMessage – introduced in iOS 8 and are a key feature of how messaging works on the Apple Watch
  • Voice messages in iMessage – also introduced in iOS 8, the other key element of messaging on the Watch
  • VIPs in email – introduced in iOS 8, helps to focus notifications within the Mail app and, by extension, on the Watch
  • Muting people/threads in texts – introduced in iOS 8, helps to focus notifications on the Watch
  • Blocking contacts – introduced in iOS 7, also helps focus notifications
  • “Hey Siri” feature – introduced in iOS 8, found its way into the Watch
  • Walking directions – introduced in iOS 7, a key use case for Maps on the Watch.

And these are all just specific features – in a broader sense, many of the key features of iPhone really come into their own on the Watch, notably Siri. Almost all of these are valuable on the iPhone too. I don’t think anyone questioned their inclusion in iOS 7 or 8, but many of them really make sense in the context of the Watch. So why does Apple take this approach? I think there are at least two main answers:

  • Testing – introducing these features in a partial or early form and building on them over time allows Apple to bulletproof them and make sure they’re really working right before it makes a big push around them (or, in the case of the Watch, allowed Apple to bulletproof certain things critical on the Watch but less so on the phone)
  • Familiarity – Apple teaches its users new behaviors in subtle ways, tending to stay away from massive changes and instead introducing them bit by bit over time. This is true both for new products and features and for design and interface changes in iOS, which have also evolved subtly over time (with the possible exception of iOS 7, which might also be seen as a precursor to the Watch UI). Apple gets users accustomed to things and makes changes subtly, because that’s less jarring and easier to deal with from a user perspective. Swiping up from the bottom of the screen, for example, is a gesture introduced in the last couple of years in iOS, but is a critical user interface element on the Watch.

What else is Apple building now?

All this raises an interesting question: what is Apple building up to with the other features and services we’re seeing in its products today? With hindsight, we can clearly see how some of the incremental changes outlined above paved the way for the Watch, but can we use foresight to see what else Apple might be building to? This is an interesting thought exercise, and I’m not going to go into detail here, but some examples might be interesting:

  • Continuity and Handoff – could Apple use these fledgling connections between Mac and iOS to drive deeper and more meaningful integration in the form of, not just notifications and communication, but potentially using Touch ID on iOS devices to unlock Macs running OS X?
  • Payments – could Apple Pay and iMessage combine to provide person-to-person payments a la Venmo within iMessage?
  • Touch ID, Apple Pay and Passbook – could these components combine to extend wallet functionality beyond simple payments and into loyalty cards or IDs such as drivers’ licenses and the like?

I’m sure you could go through some of the things Apple is already building and find other examples (perhaps you’ll chime in with some in the comments). I’m fairly certain Apple isn’t done with this model and there will no doubt be some more “Aha!” moments in the coming years as we see these products and features find homes or roles in new and unexpected places.

Why the New Macbook is a Game Changer

Not long after the iPad came out, I was one of those people who thought it could replace my laptop. I bought a third party Bluetooth keyboard and tried to make it a mini laptop. The good news is, in this configuration, it actually worked well for taking notes, checking email and surfing the Web. In fact, not long after the Zagg Keyboard Case came to market, I put my iPad in this combo case and it actually even looked like a mini laptop.

However, I quickly discovered that, while the iPad was great for some productivity tasks, it could never replace my laptop. Anytime I had to do a heavy lifting project, such as working on large spreadsheets and charts, editing a long document and even managing my photos, I used my laptop. I suspect that, in the end, I use my laptop for 80% of my mobile computing productivity and only use the iPad in mini-laptop mode when going to a meeting to take notes and not wanting to carry a laptop with me.

Part of the reason for this is a laptop not only has a larger screen but its keyboard and trackpad/mouse makes it much easier to navigate large amounts of content and easily cut and paste things I need for these charts and documents. While I could do some of that with an iPad, it was faster and easier to use a laptop. Plus, the laptop has much more power behind it to help me be more productive. During the first two years the iPad and tablets were on the market, many tried to make a tablet work as their only personal computing device but, during the last three years, most found it could, which is partly why laptop sales are growing again.

When I saw the new MacBook, I immediately realized it kind of looked like my iPad/keyboard mini laptop but now had a full sized keyboard, a 12 inch screen and, more importantly, the full Mac OS X experience. Interestingly, weighing in at 2 lbs, it is actually lighter and thinner than my iPad with the Zagg keyboard. I have been testing the new MacBook for about a week now and I can see how this will become my go to, carry everywhere with me laptop and will now relegate my iPad to being just a great tablet again.

Although I have been using a 13″ MacBook Air for years, I found the new MacBook’s 12” screen worked fine for all of the things I do with a laptop. Apple used a new type of ultra thin keyboard that is slightly different than larger full travel keys, yet I found it was very easy to use and took only a few minutes to adjust to its feel. Apple has been criticized for using an Intel Core M processor in the new MacBook but I found it performs very well and, with its extra graphics processing power, it plays movies, videos and music flawlessly. Even with my relatively poor eyesight without reading glasses, I have had no problem using its Retina Display even though it has a lower screen resolution compared to the screen resolutions on larger MacBook Pro’s.

To be clear, the new MacBook is not designed to be a power laptop or one that demands very high speed processing and ultra-high resolution. This is what I call the ultimate road warrior or corridor warrior machine that is light and thin and can be taken with you everywhere. While its price point is a bit high for students, it would also make a great student laptop since it is very easy to carry and gives them the full power of OS X in a very small footprint. I still will use a more powerful laptop with a larger screen, most likely tied to a very large monitor, when I do complicated charts, presentations, sophisticated DTP and editing projects, etc. However, this new MacBook will now always be in my bag and become the laptop of choice when I am away from the office and on the road.

The new MacBook is actually a game changer for the industry for numerous reasons. The first is it helps usher in the era of the ultra-thin laptop. Dell’s XPS 13 and Lenovo’s Yoga Pro 3 are the first of this breed of ultra-thins but the new MacBook is thinner and lighter and, from a design standpoint, is the most stunning of these three clamshell laptops. Apple still believes touch is not important in clamshells while Dell and Lenovo add touch as part of their design. But this new breed of laptops will be a better option for highly mobile computing users than the current ultra-lights that populate the laptop market today.

What is inside this new MacBook will eventually influence the design of next generation ultra-thin and thin and light laptops too. Apple’s logic board is the size of two iPhone motherboards. Key designers of the iPhone team helped create the new MacBook logic board and crammed an amazing amount of technology into a very small footprint. This is also a game changer since it is bound to make some laptop vendors rethink how they design logic boards for their own ultra-thin and ultra-light laptops. Also, the new terraced battery design will force competitors to look much closer at how they design their own batteries if they want to get a competitive product in the market that even comes close to Apple’s ultra-thin design.

Another thing it will influence is screen sizes in ultra-thin laptops. The Dell XPS 13 and Yoga Pro 3 both sport 13″ screens. When you put them next to a MacBook, they seem large by comparison since even that extra inch impacts their overall form factors. Apple believes a 12″ screen is the perfect size for a road warrior laptop and I tend to agree. It is a great size for us road warriors who need a fully functional OS X laptop but covet the small size and weight this delivers.

The other thing it will influence is design. It is clear to me Jony Ive is the new Steve Jobs and from now on design will be at the forefront of everything Apple creates. If you look at competing ultra-thins, they still look like mainstream laptops with color schemes that do not vary much. Apple has used design and color in the new MacBooks to make them stand out — they are highly distinctive.

This is the type of laptop I have been wanting for decades. Thin, light, under two pounds, it has had the same effect the original iPad had on me in that the iPad became a device I always have with me. My iPad is still going to be a faithful companion but I will now take the new MacBook with me as well and have the best of both worlds during my business day. This is by far the best ultra-thin laptop on the market and will become the gold standard for this type of portable computer.

I realize that Microsoft’s Surface Pro and tablet/keyboard combos make sense for some people. And in the Windows world the Surface Pro, Dell’s XPS 13 and Lenovo’s Yoga Pro 3 fit the ultra-thin need for the Windows crowd at least today. However, for the Mac crowd and switchers, the new MacBook delivers a great ultra-thin notebook experience I believe is even better and, for this group, it will have a lot of appeal. There is no question in my mind Apple’s new MacBook will be a big hit with those who want an ultra-thin portable device to carry with them all of the time. And no doubt it will eventually influence their competitors in the same way the MacBook Air pushed them to rethink their designs and create similar products just to stay competitive.

How to Fix Apple Pay

apple-applepay

Like anything new in the world, Apple Pay’s purchase service began attracting some fraud last year. It increased and generated bank complaints last month. But, while the effort is not really Apple’s fault, it would be well worth it for Apple to take an active role in eliminating the problem to promote its success in the business.

What has been happening is simple enough. The acquirers of stolen cards enter the information into the Apple Pay app on an iPhone 6 and, if the theft is not spotted by the card processor, it works.

With huge volumes of card theft from retailers such as Home Depot and Target, the price of data has fallen to 75 cents or less a card. (If you want great detail on the plot and how it succeeds, read an account on the excellent Krebs on Security by Brian Krebs.)

The real lesson of large scale credit card thefts has been to demonstrate the security of cards is impossible, whether they are old fashioned magnetic stripe units or new (in U.S. terms anyways) chip equipped ones. The goal of everyone–phone makers, card processors, banks, merchants–is to eliminate cards and replace them with secure systems. But that will take years to accomplish. So we need more security for existing cards for some time to come.

The recent attack focused on Apple Pay because it is by far the most used software and hardware today, but rival plans such as Google Wallet, Samsung Pay, and  the retailers’ planned CurrentC were vulnerable to the same raid. But the price Apple should play for its success is to take on the role of stopping the new phone-based systems used for fraud.

The security provided by Apple Pay was described by Apple itself online:

Every time you hand over your credit or debit card to pay, your card number and identity are visible. With Apple Pay, instead of using your actual credit and debit card numbers when you add your card to Passbook, a unique Device Account Number is assigned, encrypted, and securely stored in the Secure Element, a dedicated chip in iPhone. These numbers are never stored on Apple servers. And when you make a purchase, the Device Account Number, along with a transaction-specific dynamic security code, is used to process your payment. So your actual credit or debit card numbers are never shared by Apple with merchants or transmitted with payment.

The problem in this relationship is when the card information is entered into the Apple Pay app and sent on, for the only time, to the bank for approval. The banks have often failed to check that information, so stolen cards get approved and can be used for purchases, at least for a little while. With Apple Pay working, a card stealer or buyer is neither limited to online purchases nor creating a counterfeit card.

For better or worse, banks tend to view credit card fraud as a tolerable cost of business or, if they are lucky, a cost either the cardholder will miss and pay or a merchant will be nailed back for the cost. Avivah Litan notes the problem in the Gartner blog:

This problem is only going to get worse as Samsung/LoopPay and the MCX/CurrentC (supported by Walmart, BestBuy and many other major retailers) release their mobile payment systems, without the customer data advantages Apple has in their relatively closed environment.

The vendors in the mobile user authentication space have consistently answered that they are leaving account provisioning policies to the banks or other consumer service providers provisioning the apps. Well maybe it’s time for them to reconsider and start helping their client banks and service providers by supporting identity proofing solutions built into their apps. Whoever does this well is surely going to win lots of customer support… and revenue.

While the banks may think they can handle the losses, it is important for Apple, which has already been blamed for the problem in a number of not well-informed commentaries, to take action to avoid damage to its own reputation. A key is making sure any new credit cards are properly checked before their use on Apple Pay is authorized, either by refusing to pass it through Apple in the first place or helping the credit card processors block the losers. Actions from requiring a photo of the card (taken on the phone, of course) to be submitted when the credit card is registered to checking all card numbers submitted against the lists of hacked cards before approving Apple Pay use would help.

The hoped-for disappearance of credit cards is a long ways away. But the less we will need to use the cards, the better off we will be. That’s why Apple Pay and, potentially, the offerings of its competitors are a big improvement. Let’s not allow about some startup issues cause a problem it doesn’t deserve.

The Challenge and Virtue of Tiny Screens

One of the things I don’t think people grasp about the Apple Watch is it is actually a computer that happens to be worn on the wrist. Although Steve Jobs took the word “computer” out of Apple’s name a long time ago, at its core Apple still makes computers and they are extremely good at it. Starting with the iPod, Apple began down an engineering path toward miniaturizing the heart or logic board of a computer and making it into smaller form factors such as the iPhone and now the Apple Watch. With each form factor, Apple has had to design special software developer kits for making applications that can be run on and work properly with each product’s new screen sizes.

Interestingly, Apple made the iPhone screen larger but even then they had to tweak the SDK to work or scale to these new screen sizes. But now they enter the market with what will be the smallest screen they have ever tackled in the smallest computer they have ever made. This means Apple, their developers, and their customers have to think very differently about this new tiny mobile computing platform of the Apple Watch. For Apple, it means they have to optimize the OS and UI just for these screen sizes and innovate around this new form factor. For developers, it challenges them to rethink how they create apps for the iPhone and, by extension, how they design apps for the watch. And for Apple’s customers, they have to have a complete mind shift in the way they think about this watch computer as well as how they can use it for their individual needs and purposes.

I think the biggest challenge will be for the developers. Many developers have spent years creating apps for desktops and laptops and had a lot of screen real estate to work with. When they had to start developing apps for smartphones they had to go through a process of rethinking what an app would look like, dealing with a new OS and UI and optimizing it for a screen much smaller than on laptops and desktop computers. That transition to creating optimal apps for smartphones took at least two years before they got the hang of it. This time around, developers have an even smaller screen to work with and the challenge to create innovative apps for this small wrist computer will be significant. I have been talking to developers of smartphone apps and they admit doing something for tiny screens is very different than what they do now.

The good news is watch apps start with an iPhone app in some cases but creating the proper extension of that app for a small screen takes a lot of creative brain power and in most cases, a complete rethinking of how the app on the iPhone is design and, by extension, used on the Apple Watch itself. The same goes for those who want to write an app that can be used even when the phone is not connected to it. They have to reorient their thinking, coding and design skills so that, whatever they create, it can work on this tiny computer with the iPhone today and without the iPhone in the future. I believe it will take at least 12-18 months for the developer community to really understand how to innovate on a tiny computer screen and create a broad set of apps for this new mobile computing device platform.

This means Apple has to continue to create great software development tools to help these developers make a shift to a tiny screen mentality and provide a lot of assistance to help them help Apple deliver more and more reasons to buy an Apple Watch.

From the customers standpoint, Apple has to make all experiences have real value and what I call “virtue” or a reason to use an Apple Watch. We already know apps for health, payments and communications will be important to Apple’s success with the watch. In fact, last week I wrote a piece that suggested the killer app for many will be communications and outlined how the ability to do non-verbal communication with friends and family just might be the sleeper app that gets people really interested in owning an Apple Watch.

I believe there is another important app or use case that will bring real virtue to the Apple Watch. I have spoken to folks at Apple who have been wearing and testing the Watch for a couple of months and everyone tells me the one big surprise to them is that, since using the Apple Watch, they don’t take their iPhones out that often to check things like messages, email, calendar, etc. What they are describing is something I have written about many times called “glancaeble” data, or quick bursts of data you can tailor to your needs and interests. I have been wearing various smartwatches for 18 months and, while there are apps for these smartwatches, it is the glancable data that is the most valuable to me. I have my Moto 360 set to send me email and tell me who it is from and what the subject is. I also tell it to send me text messages and, when I get a call, to let me know who is calling. In the past when I wanted this info, I had to take out my iPhone and check it for this data. Now, the computer on my wrist does that for me and I can quickly see the data and determine if it is something I need to respond to quickly.

In fact, I believe Apple will usher in the era of glanceable data for iPhone users and make it central to the iPhone experience. Sure, many won’t buy an Apple Watch, but for those who do, the mobile experience will be enhanced. Of course, I expect the Android Wear crowd will follow suit and give Android Phone users the same experience in time. The role of enhancing the smartphone experience and its ability to deliver many new apps for use on wrist computers is a trend that will be important to the overall future of mobile.

However, I suspect once people start using the Apple Watch, they too will discover glanceable data might be one of the most used features and important virtues of Apple’s new watch.